Merge branch 'Optimizations' of https://github.com/carla-simulator/carla into Optimizations

This commit is contained in:
Marc Garcia Puig 2018-03-15 12:32:53 +01:00
commit 92ca7cb146
31 changed files with 190 additions and 139 deletions

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@ -73,10 +73,10 @@ ImageSizeX=800
ImageSizeY=600
; Camera (horizontal) field of view in degrees.
FOV=90
; Position of the camera relative to the car in centimeters.
PositionX=15
; Position of the camera relative to the car in meters.
PositionX=0.20
PositionY=0
PositionZ=123
PositionZ=1.30
; Rotation of the camera relative to the car in degrees.
RotationPitch=8
RotationRoll=0
@ -93,8 +93,8 @@ PostProcessing=Depth
SensorType=LIDAR_RAY_TRACE
; Number of lasers.
Channels=32
; Measure distance in centimeters.
Range=5000
; Measure distance in meters.
Range=50.0
; Points generated by all lasers per second.
PointsPerSecond=100000
; Lidar rotation frequency.
@ -105,7 +105,7 @@ LowerFOVLimit=-30
; Position and rotation relative to the vehicle.
PositionX=0
PositionY=0
PositionZ=140
PositionZ=1.40
RotationPitch=0
RotationYaw=0
RotationRoll=0

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@ -1,6 +1,10 @@
Cameras and sensors
===================
!!! important
Since version 0.8.0 the positions of the sensors are specified in meters
instead of centimeters. Always relative to the vehicle.
Cameras and sensors can be added to the player vehicle by defining them in the
settings sent by the client on every new episode. This can be done either by
filling a `CarlaSettings` Python class ([client_example.py][clientexamplelink])
@ -39,7 +43,7 @@ using the functions at `carla.image_converter` Python module.
Camera: Scene final
-------------------
![SceneFinal](img/capture_scenefinal.png)<br>
![SceneFinal](img/capture_scenefinal.png)
The "scene final" camera provides a view of the scene after applying some
post-processing effects to create a more realistic feel. These are actually
@ -61,7 +65,7 @@ in the Camera. We use the following post process effects:
camera = carla.sensor.Camera('MyCamera', PostProcessing='SceneFinal')
camera.set(FOV=90.0)
camera.set_image_size(800, 600)
camera.set_position(x=30, y=0, z=130)
camera.set_position(x=0.30, y=0, z=1.30)
camera.set_rotation(pitch=0, yaw=0, roll=0)
carla_settings.add_sensor(camera)
@ -76,9 +80,9 @@ PostProcessing=SceneFinal
ImageSizeX=800
ImageSizeY=600
FOV=90
PositionX=30
PositionX=0.30
PositionY=0
PositionZ=130
PositionZ=1.30
RotationPitch=0
RotationRoll=0
RotationYaw=0
@ -122,7 +126,7 @@ seen in "PythonClient/point_cloud_example.py".
camera = carla.sensor.Camera('MyCamera', PostProcessing='Depth')
camera.set(FOV=90.0)
camera.set_image_size(800, 600)
camera.set_position(x=30, y=0, z=130)
camera.set_position(x=0.30, y=0, z=1.30)
camera.set_rotation(pitch=0, yaw=0, roll=0)
carla_settings.add_sensor(camera)
@ -137,9 +141,9 @@ PostProcessing=Depth
ImageSizeX=800
ImageSizeY=600
FOV=90
PositionX=30
PositionX=0.30
PositionY=0
PositionZ=130
PositionZ=1.30
RotationPitch=0
RotationRoll=0
RotationYaw=0
@ -192,7 +196,7 @@ _"Unreal/CarlaUE4/Content/Static/Pedestrians"_ folder it's tagged as pedestrian.
camera = carla.sensor.Camera('MyCamera', PostProcessing='SemanticSegmentation')
camera.set(FOV=90.0)
camera.set_image_size(800, 600)
camera.set_position(x=30, y=0, z=130)
camera.set_position(x=0.30, y=0, z=1.30)
camera.set_rotation(pitch=0, yaw=0, roll=0)
carla_settings.add_sensor(camera)
@ -207,9 +211,9 @@ PostProcessing=SemanticSegmentation
ImageSizeX=800
ImageSizeY=600
FOV=90
PositionX=30
PositionX=0.30
PositionY=0
PositionZ=130
PositionZ=1.30
RotationPitch=0
RotationRoll=0
RotationYaw=0
@ -234,10 +238,10 @@ The received `LidarMeasurement` object contains the following information
Key | Type | Description
-------------------------- | ---------- | ------------
horizontal_angle | float | Angle in XY plane of the lidar this frame
channels | uint32 | Number of channels (lasers) of the lidar
point_count_by_channel | uint32 | Number of points per channel captured this frame
point_cloud | PointCloud | Captured points this frame
horizontal_angle | float | Angle in XY plane of the lidar this frame (in degrees).
channels | uint32 | Number of channels (lasers) of the lidar.
point_count_by_channel | uint32 | Number of points per channel captured this frame.
point_cloud | PointCloud | Captured points this frame.
###### Python
@ -245,12 +249,12 @@ point_cloud | PointCloud | Captured points this frame
lidar = carla.sensor.Lidar('MyLidar')
lidar.set(
Channels=32,
Range=5000,
Range=50,
PointsPerSecond=100000,
RotationFrequency=10,
UpperFovLimit=10,
LowerFovLimit=-30)
lidar.set_position(x=0, y=0, z=140)
lidar.set_position(x=0, y=0, z=1.40)
lidar.set_rotation(pitch=0, yaw=0, roll=0)
carla_settings.add_sensor(lidar)
@ -262,14 +266,14 @@ carla_settings.add_sensor(lidar)
[CARLA/Sensor/MyLidar]
SensorType=LIDAR_RAY_TRACE
Channels=32
Range=5000
Range=50
PointsPerSecond=100000
RotationFrequency=10
UpperFOVLimit=10
LowerFOVLimit=-30
PositionX=0
PositionY=0
PositionZ=140
PositionZ=1.40
RotationPitch=0
RotationYaw=0
RotationRoll=0

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@ -22,7 +22,7 @@
- You can change the seed until you have a map you are satisfied with.
- After that you can place new PlayerStarts at the places you want the cars to be spawned.
- The AI already works, but the cars won't act randomly. Vehicles will follow the instructions given by the RoadMapGenerator. They will follow the road easily while in straight roads but wont so much when entering Intersections:
![Road_Instructions_Example.png](img/Road_Instructions_Example.png)
![road_instructions_example.png](img/road_instructions_example.png)
> (This is a debug view of the instructions the road gives to the Vehicle. They will always follow the green arrows, the white points are shared points between one or more routes, by default they order the vehicle to continue straight; Black points are off the road, the vehicle gets no instructions and drives to the left, trying to get back to the road)
- To get a random behavior, you have to place IntersectionEntrances, this will let you redefine the direction the vehicle will take overwriting the directions given by the road map (until they finish their given order).

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@ -1,6 +1,11 @@
Measurements
============
!!! important
Since version 0.8.0 the measurements received by the client are in SI
units. All locations have been converted to `meters` and speeds to
`meters/second`.
Every frame the server sends a package with the measurements and images gathered
to the client. This document describes the details of these measurements.
@ -10,10 +15,10 @@ Time-stamps
Since CARLA can be run at fixed-frame rate, we keep track of two different
time-stamps.
Key | Type | Description
-------------------------- | --------- | ------------
platform_timestamp | uint32 | Time-stamp of the current frame, in milliseconds as given by the OS.
game_timestamp | uint32 | In-game time-stamp, milliseconds elapsed since the beginning of the current level.
Key | Type | Units | Description
-------------------------- | --------- | ------------ | ------------
platform_timestamp | uint32 | milliseconds | Time-stamp of the current frame, as given by the OS.
game_timestamp | uint32 | milliseconds | In-game time-stamp, elapsed since the beginning of the current level.
In real-time mode, the elapsed time between two time steps should be similar
both platform and game time-stamps. When run in fixed-time step, the game
@ -23,27 +28,27 @@ time-stamp keeps the actual time elapsed.
Player measurements
-------------------
Key | Type | Description
-------------------------- | --------- | ------------
transform | Transform | World transform of the player.
acceleration | Vector3D | Current acceleration of the player.
forward_speed | float | Forward speed in km/h.
collision_vehicles | float | Collision intensity with other vehicles.
collision_pedestrians | float | Collision intensity with pedestrians.
collision_other | float | General collision intensity (everything else but pedestrians and vehicles).
intersection_otherlane | float | Percentage of the car invading other lanes.
intersection_offroad | float | Percentage of the car off-road.
autopilot_control | Control | Vehicle's autopilot control that would apply this frame.
Key | Type | Units | Description
-------------------------- | --------- | ------ | ------------
transform | Transform | | World transform of the player (contains a locations and a rotation).
acceleration | Vector3D | m/s^2 | Current acceleration of the player.
forward_speed | float | m/s | Forward speed of the player.
collision_vehicles | float | kg*m/s | Collision intensity with other vehicles.
collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians.
collision_other | float | kg*m/s | General collision intensity (everything else but pedestrians and vehicles).
intersection_otherlane | float | | Percentage of the car invading other lanes.
intersection_offroad | float | | Percentage of the car off-road.
autopilot_control | Control | | Vehicle's autopilot control that would apply this frame.
###### Transform
The transform contains the location and rotation of the player.
Key | Type | Description
-------------------------- | ---------- | ------------
location | Vector3D | World location.
orientation *[deprecated]* | Vector3D | Orientation in Cartesian coordinates.
rotation | Rotation3D | Pitch, roll, and yaw.
Key | Type | Units | Description
-------------------------- | ---------- | ------- | ------------
location | Vector3D | m | World location.
orientation *[deprecated]* | Vector3D | | Orientation in Cartesian coordinates.
rotation | Rotation3D | degrees | Pitch, roll, and yaw.
###### Collision
@ -100,6 +105,8 @@ carla_client.send_control(control)
has a maximum steering angle of 70 degrees (this can be checked in the vehicle's
front wheel blueprint).
![Mustan Steering Angle](img/steering_angle_mustang.png)
Non-player agents info
----------------------

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@ -119,8 +119,8 @@ class Benchmark(object):
image.save_to_disk(self._image_filename_format.format(
episode_name, name, frame))
curr_x = measurements.player_measurements.transform.location.x
curr_y = measurements.player_measurements.transform.location.y
curr_x = 1e2 * measurements.player_measurements.transform.location.x
curr_y = 1e2 * measurements.player_measurements.transform.location.y
measurement_vec.append(measurements.player_measurements)

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@ -142,7 +142,7 @@ class CoRL2017(Benchmark):
camera.set_image_size(800, 600)
camera.set_position(200, 0, 140)
camera.set_position(2.0, 0.0, 1.4)
camera.set_rotation(-15.0, 0, 0)
weathers = [1, 3, 6, 8, 4, 14]

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@ -114,7 +114,7 @@ def depth_to_local_point_cloud(image, color=None, max_depth=0.9):
RGB color of an array.
"max_depth" is used to omit the points that are far enough.
"""
far = 100000.0 # max depth in centimeters
far = 1000.0 # max depth in meters.
normalized_depth = depth_to_array(image)
# (Intrinsic) K Matrix

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@ -137,6 +137,7 @@ class Converter(object):
"""
rotation = np.array([world[0], world[1], world[2]])
rotation *= 1e2 # meters to centimeters.
rotation = rotation.dot(self._worldrotation)
relative_location = [rotation[0] + self._worldoffset[0] - self._mapoffset[0],

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@ -49,9 +49,9 @@ class Sensor(object):
def __init__(self, name, sensor_type):
self.SensorName = name
self.SensorType = sensor_type
self.PositionX = 140.0
self.PositionX = 0.2
self.PositionY = 0.0
self.PositionZ = 140.0
self.PositionZ = 1.3
self.RotationPitch = 0.0
self.RotationRoll = 0.0
self.RotationYaw = 0.0

View File

@ -60,19 +60,19 @@ def run_carla_client(args):
camera0 = Camera('CameraRGB')
# Set image resolution in pixels.
camera0.set_image_size(800, 600)
# Set its position relative to the car in centimeters.
camera0.set_position(30, 0, 130)
# Set its position relative to the car in meters.
camera0.set_position(0.30, 0, 1.30)
settings.add_sensor(camera0)
# Let's add another camera producing ground-truth depth.
camera1 = Camera('CameraDepth', PostProcessing='Depth')
camera1.set_image_size(800, 600)
camera1.set_position(30, 0, 130)
camera1.set_position(0.30, 0, 1.30)
settings.add_sensor(camera1)
if args.lidar:
lidar = Lidar('Lidar32')
lidar.set_position(0, 0, 250)
lidar.set_position(0, 0, 2.50)
lidar.set_rotation(0, 0, 0)
lidar.set(
Channels=32,
@ -158,14 +158,14 @@ def print_measurements(measurements):
number_of_agents = len(measurements.non_player_agents)
player_measurements = measurements.player_measurements
message = 'Vehicle at ({pos_x:.1f}, {pos_y:.1f}), '
message += '{speed:.2f} km/h, '
message += '{speed:.0f} km/h, '
message += 'Collision: {{vehicles={col_cars:.0f}, pedestrians={col_ped:.0f}, other={col_other:.0f}}}, '
message += '{other_lane:.0f}% other lane, {offroad:.0f}% off-road, '
message += '({agents_num:d} non-player agents in the scene)'
message = message.format(
pos_x=player_measurements.transform.location.x / 100, # cm -> m
pos_y=player_measurements.transform.location.y / 100,
speed=player_measurements.forward_speed,
pos_x=player_measurements.transform.location.x,
pos_y=player_measurements.transform.location.y,
speed=player_measurements.forward_speed * 3.6, # m/s -> km/h
col_cars=player_measurements.collision_vehicles,
col_ped=player_measurements.collision_pedestrians,
col_other=player_measurements.collision_other,

View File

@ -19,6 +19,7 @@ Use ARROWS or WASD keys for control.
AD : steer
Q : toggle reverse
Space : hand-brake
P : toggle autopilot
R : restart level
@ -41,6 +42,7 @@ try:
from pygame.locals import K_UP
from pygame.locals import K_a
from pygame.locals import K_d
from pygame.locals import K_p
from pygame.locals import K_q
from pygame.locals import K_r
from pygame.locals import K_s
@ -80,22 +82,22 @@ def make_carla_settings(enable_lidar):
settings.randomize_seeds()
camera0 = sensor.Camera('CameraRGB')
camera0.set_image_size(WINDOW_WIDTH, WINDOW_HEIGHT)
camera0.set_position(200, 0, 140)
camera0.set_position(2.0, 0.0, 1.4)
camera0.set_rotation(0.0, 0.0, 0.0)
settings.add_sensor(camera0)
camera1 = sensor.Camera('CameraDepth', PostProcessing='Depth')
camera1.set_image_size(MINI_WINDOW_WIDTH, MINI_WINDOW_HEIGHT)
camera1.set_position(200, 0, 140)
camera1.set_position(2.0, 0.0, 1.4)
camera1.set_rotation(0.0, 0.0, 0.0)
settings.add_sensor(camera1)
camera2 = sensor.Camera('CameraSemSeg', PostProcessing='SemanticSegmentation')
camera2.set_image_size(MINI_WINDOW_WIDTH, MINI_WINDOW_HEIGHT)
camera2.set_position(200, 0, 140)
camera2.set_position(2.0, 0.0, 1.4)
camera2.set_rotation(0.0, 0.0, 0.0)
settings.add_sensor(camera2)
if enable_lidar:
lidar = sensor.Lidar('Lidar32')
lidar.set_position(0, 0, 250)
lidar.set_position(0, 0, 2.5)
lidar.set_rotation(0, 0, 0)
lidar.set(
Channels=32,
@ -129,13 +131,14 @@ class Timer(object):
class CarlaGame(object):
def __init__(self, carla_client, enable_lidar=False, city_name=None):
def __init__(self, carla_client, enable_autopilot=False, enable_lidar=False, city_name=None):
self.client = carla_client
self._timer = None
self._display = None
self._main_image = None
self._mini_view_image1 = None
self._mini_view_image2 = None
self._enable_autopilot = enable_autopilot
self._enable_lidar = enable_lidar
self._lidar_measurement = None
self._map_view = None
@ -230,6 +233,8 @@ class CarlaGame(object):
if control is None:
self._on_new_episode()
elif self._enable_autopilot:
self.client.send_control(measurements.player_measurements.autopilot_control)
else:
self.client.send_control(control)
@ -253,6 +258,8 @@ class CarlaGame(object):
control.hand_brake = True
if keys[K_q]:
self._is_on_reverse = not self._is_on_reverse
if keys[K_p]:
self._enable_autopilot = not self._enable_autopilot
control.reverse = self._is_on_reverse
return control
@ -273,7 +280,7 @@ class CarlaGame(object):
ori_y=lane_orientation[1],
step=self._timer.step,
fps=self._timer.ticks_per_second(),
speed=player_measurements.forward_speed,
speed=player_measurements.forward_speed * 3.6,
other_lane=100 * player_measurements.intersection_otherlane,
offroad=100 * player_measurements.intersection_offroad)
print_over_same_line(message)
@ -285,7 +292,7 @@ class CarlaGame(object):
message = message.format(
step=self._timer.step,
fps=self._timer.ticks_per_second(),
speed=player_measurements.forward_speed,
speed=player_measurements.forward_speed * 3.6,
other_lane=100 * player_measurements.intersection_otherlane,
offroad=100 * player_measurements.intersection_offroad)
print_over_same_line(message)
@ -375,6 +382,10 @@ def main():
default=2000,
type=int,
help='TCP port to listen to (default: 2000)')
argparser.add_argument(
'-a', '--autopilot',
action='store_true',
help='enable autopilot')
argparser.add_argument(
'-l', '--lidar',
action='store_true',
@ -398,7 +409,7 @@ def main():
try:
with make_carla_client(args.host, args.port) as client:
game = CarlaGame(client, args.lidar, args.map_name)
game = CarlaGame(client, args.autopilot, args.lidar, args.map_name)
game.execute()
break

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@ -33,7 +33,7 @@ def run_carla_client(host, port, far):
frame_step = 100 # Save one image every 100 frames
output_folder = '_out'
image_size = [800, 600]
camera_local_pos = [30, 0, 130] # [X, Y, Z]
camera_local_pos = [0.3, 0.0, 1.3] # [X, Y, Z]
camera_local_rotation = [0, 0, 0] # [pitch(Y), yaw(Z), roll(X)]
fov = 70

View File

@ -33,6 +33,7 @@ bEncryptIniFiles=False
bSkipEditorContent=False
+MapsToCook=(FilePath="/Game/Maps/Town01")
+MapsToCook=(FilePath="/Game/Maps/Town02")
+DirectoriesToAlwaysCook=(Path="Static/GenericMaterials/Licenseplates/Textures")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False

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@ -17,7 +17,7 @@ UWalkerAgentComponent::UWalkerAgentComponent(const FObjectInitializer &ObjectIni
float UWalkerAgentComponent::GetForwardSpeed() const
{
/// @todo Is it necessary to compute this speed every tick?
return FVector::DotProduct(Walker->GetVelocity(), Walker->GetActorRotation().Vector()) * 0.036f;
return FVector::DotProduct(Walker->GetVelocity(), Walker->GetActorRotation().Vector());
}
void UWalkerAgentComponent::BeginPlay()

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@ -23,7 +23,7 @@ public:
UWalkerAgentComponent(const FObjectInitializer &ObjectInitializer);
/// Return forward speed in km/h.
/// Return forward speed in cm/s.
float GetForwardSpeed() const;
FVector GetBoundingBoxExtent() const

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@ -69,18 +69,21 @@ static FText GetHUDText(const ACarlaPlayerState &Vehicle)
HighPrecision.MinimumFractionalDigits = 2u;
HighPrecision.MaximumFractionalDigits = 2u;
constexpr float TO_METERS = 1e-2;
constexpr float TO_KMPH = 0.036f;
FFormatNamedArguments Args;
Args.Add("FPS", RoundedFloatAsText(Vehicle.GetFramesPerSecond()));
Args.Add("Location", GetVectorAsText(Vehicle.GetLocation()));
Args.Add("Acceleration", GetVectorAsText(Vehicle.GetAcceleration(), HighPrecision));
Args.Add("Location", GetVectorAsText(Vehicle.GetLocation() * TO_METERS));
Args.Add("Acceleration", GetVectorAsText(Vehicle.GetAcceleration() * TO_METERS, HighPrecision));
Args.Add("Orientation", GetVectorAsText(Vehicle.GetOrientation(), HighPrecision));
Args.Add("Speed", RoundedFloatAsText(Vehicle.GetForwardSpeed()));
Args.Add("Speed", RoundedFloatAsText(Vehicle.GetForwardSpeed() * TO_KMPH));
Args.Add("Gear", GetGearAsText(Vehicle.GetCurrentGear()));
Args.Add("SpeedLimit", RoundedFloatAsText(Vehicle.GetSpeedLimit()));
Args.Add("TrafficLightState", GetTrafficLightAsText(Vehicle.GetTrafficLightState()));
Args.Add("CollisionCars", RoundedFloatAsText(Vehicle.GetCollisionIntensityCars()));
Args.Add("CollisionPedestrians", RoundedFloatAsText(Vehicle.GetCollisionIntensityPedestrians()));
Args.Add("CollisionOther", RoundedFloatAsText(Vehicle.GetCollisionIntensityOther()));
Args.Add("CollisionCars", RoundedFloatAsText(Vehicle.GetCollisionIntensityCars() * TO_METERS));
Args.Add("CollisionPedestrians", RoundedFloatAsText(Vehicle.GetCollisionIntensityPedestrians() * TO_METERS));
Args.Add("CollisionOther", RoundedFloatAsText(Vehicle.GetCollisionIntensityOther() * TO_METERS));
Args.Add("IntersectionOtherLane", RoundedFloatAsText(100.0f * Vehicle.GetOtherLaneIntersectionFactor()));
Args.Add("IntersectionOffRoad", RoundedFloatAsText(100.0f * Vehicle.GetOffRoadIntersectionFactor()));
return FText::Format(

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@ -19,7 +19,6 @@
#include "Paths.h"
static constexpr auto DEPTH_MAT_PATH =
#if PLATFORM_LINUX
TEXT("Material'/Carla/PostProcessingMaterials/DepthEffectMaterial_GLSL.DepthEffectMaterial_GLSL'");
@ -142,14 +141,14 @@ void ASceneCaptureCamera::BeginPlay()
void ASceneCaptureCamera::Tick(const float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
auto fn = [=](){WritePixels(DeltaSeconds);};
auto fn = [=](FRHICommandListImmediate& RHICmdList){WritePixels(DeltaSeconds,RHICmdList);};
ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER(
FWritePixels,
decltype(fn),write_function,fn,
{
write_function();
write_function(RHICmdList);
});
}
float ASceneCaptureCamera::GetFOVAngle() const
@ -226,7 +225,7 @@ bool ASceneCaptureCamera::ReadPixels(TArray<FColor> &BitMap) const
return RTResource->ReadPixels(BitMap, ReadPixelFlags);
}
void ASceneCaptureCamera::WritePixels(float DeltaTime) const
void ASceneCaptureCamera::WritePixels(float DeltaTime, FRHICommandListImmediate& rhi_cmd_list) const
{
check(IsInRenderingThread());
if(!CaptureRenderTarget)
@ -234,16 +233,8 @@ void ASceneCaptureCamera::WritePixels(float DeltaTime) const
UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target"));
return ;
}
FRHITexture2D *texture = CaptureRenderTarget->GetRenderTargetResource()->GetRenderTargetTexture();
if(!texture)
{
UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render texture"));
return ;
}
const uint32 width = texture->GetSizeX();
uint32 height = texture->GetSizeY();
uint32 stride;
uint8 *src = reinterpret_cast<uint8*>(RHILockTexture2D(texture, 0, RLM_ReadOnly, stride, false));
FTextureRenderTarget2DResource* RenderResource = (FTextureRenderTarget2DResource*)CaptureRenderTarget->Resource;
struct {
uint32 Width;
uint32 Height;
@ -255,31 +246,56 @@ void ASceneCaptureCamera::WritePixels(float DeltaTime) const
PostProcessEffect::ToUInt(PostProcessEffect),
CaptureComponent2D->FOVAngle
};
FSensorDataView DataView(
GetId(),
FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
FReadOnlyBufferView{src,stride*height}
);
WriteSensorData(DataView);
/*
* example of buffer manual copy
const uint32 bufferSize = stride * height;
RawData.Empty(width*height);
FMemory::BigBlockMemcpy(captureBuffer->getBuffer<void>(), src, captureBuffer->getBufferSize());
for(unsigned y = 0; y < height; ++y)
if(IsVulkanPlatform(GMaxRHIShaderPlatform))
{
for(unsigned x = 0; x < width; ++x)
{
//RGBA ->
RawData.Add(FColor(src[2],src[1],src[0],src[3]));
src += 4;
}
}*/
RHIUnlockTexture2D(texture, 0, false);
FTextureRHIParamRef texture = RenderResource->GetRenderTargetTexture();
if(!texture)
{
UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target texture"));
return;
}
struct FReadSurfaceContext
{
FRenderTarget* SrcRenderTarget;
TArray<FColor>* OutData;
FIntRect Rect;
FReadSurfaceDataFlags Flags;
};
TArray<FColor> Pixels;
rhi_cmd_list.ReadSurfaceData(
texture,
FIntRect(0, 0, RenderResource->GetSizeXY().X, RenderResource->GetSizeXY().Y),
Pixels,
FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX)
);
FSensorDataView DataView(
GetId(),
FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
FReadOnlyBufferView{Pixels}
);
WriteSensorData(DataView);
} else
{
//if it's not vulkan we can lock the render target texture resource
FRHITexture2D *texture = CaptureRenderTarget->GetRenderTargetResource()->GetRenderTargetTexture();
if(!texture)
{
UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render texture"));
return ;
}
const uint32 height = texture->GetSizeY();
uint32 stride;
uint8 *src = reinterpret_cast<uint8*>(RHILockTexture2D(texture, 0, RLM_ReadOnly, stride, false));
const FSensorDataView DataView(
GetId(),
FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
FReadOnlyBufferView{src,stride*height}
);
WriteSensorData(DataView);
RHIUnlockTexture2D(texture, 0, false);
}
}

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@ -72,7 +72,7 @@ public:
private:
///Read the camera buffer and write it to a color array
void WritePixels(float DeltaTime) const;
void WritePixels(float DeltaTime,FRHICommandListImmediate& rhi_cmd_list) const;
/// Used to synchronize the DrawFrustumComponent with the
/// SceneCaptureComponent2D settings.

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@ -17,6 +17,9 @@
#include <cstring>
// Conversion from centimeters to meters.
static constexpr float TO_METERS = 1e-2;
// =============================================================================
// -- Static local methods -----------------------------------------------------
// =============================================================================
@ -47,7 +50,7 @@ static void Encode(const FRotator &Rotator, carla_rotation3d &Data)
static void Encode(const FTransform &Transform, carla_transform &Data)
{
Encode(Transform.GetLocation(), Data.location);
Encode(Transform.GetLocation() * TO_METERS, Data.location);
Encode(Transform.GetRotation().GetForwardVector(), Data.orientation);
Encode(Transform.Rotator(), Data.rotation);
}
@ -107,12 +110,12 @@ void FCarlaEncoder::Encode(
Data.game_timestamp = PlayerState.GetGameTimeStamp();
auto &Player = Data.player_measurements;
::Encode(PlayerState.GetTransform(), Player.transform);
::Encode(PlayerState.GetBoundsExtent(), Player.box_extent);
::Encode(PlayerState.GetAcceleration(), Player.acceleration);
Player.forward_speed = PlayerState.GetForwardSpeed();
Player.collision_vehicles = PlayerState.GetCollisionIntensityCars();
Player.collision_pedestrians = PlayerState.GetCollisionIntensityPedestrians();
Player.collision_other = PlayerState.GetCollisionIntensityOther();
::Encode(PlayerState.GetBoundsExtent() * TO_METERS, Player.box_extent);
::Encode(PlayerState.GetAcceleration() * TO_METERS, Player.acceleration);
Player.forward_speed = PlayerState.GetForwardSpeed() * TO_METERS;
Player.collision_vehicles = PlayerState.GetCollisionIntensityCars() * TO_METERS;
Player.collision_pedestrians = PlayerState.GetCollisionIntensityPedestrians() * TO_METERS;
Player.collision_other = PlayerState.GetCollisionIntensityOther() * TO_METERS;
Player.intersection_otherlane = PlayerState.GetOtherLaneIntersectionFactor();
Player.intersection_offroad = PlayerState.GetOffRoadIntersectionFactor();
Player.autopilot_control.steer = PlayerState.GetSteer();
@ -203,7 +206,7 @@ void FCarlaEncoder::Visit(const UVehicleAgentComponent &Agent)
auto &Vehicle = Agent.GetVehicle();
::Encode(Vehicle.GetVehicleTransform(), Data.transform);
Data.type = CARLA_SERVER_AGENT_VEHICLE;
Data.forward_speed = Vehicle.GetVehicleForwardSpeed();
Data.forward_speed = Vehicle.GetVehicleForwardSpeed() * TO_METERS;
::Encode(Vehicle.GetVehicleBoundsExtent(), Data.box_extent);
}
@ -211,6 +214,6 @@ void FCarlaEncoder::Visit(const UWalkerAgentComponent &Agent)
{
::Encode(Agent.GetComponentTransform(), Data.transform);
Data.type = CARLA_SERVER_AGENT_PEDESTRIAN;
Data.forward_speed = Agent.GetForwardSpeed();
Data.forward_speed = Agent.GetForwardSpeed() * TO_METERS;
::Encode(Agent.GetBoundingBoxExtent(), Data.box_extent);
}

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@ -149,7 +149,7 @@ void UCarlaSettingsDelegate::LaunchLowQualityCommands(UWorld * world) const
GEngine->Exec(world,TEXT("r.SSR.MaxRoughness 0.1"));
GEngine->Exec(world,TEXT("r.AllowOcclusionQueries 1"));
//GEngine->Exec(world,TEXT("r.SSR 0"));
GEngine->Exec(world,TEXT("r.StencilForLODDither 1"));
//GEngine->Exec(world,TEXT("r.StencilForLODDither 1")); //readonly
GEngine->Exec(world,TEXT("r.EarlyZPass 2")); //transparent before opaque
GEngine->Exec(world,TEXT("r.EarlyZPassMovable 1"));
GEngine->Exec(world,TEXT("Foliage.DitheredLOD 0"));
@ -185,7 +185,7 @@ void UCarlaSettingsDelegate::SetAllRoads(UWorld* world, const float max_draw_dis
if(staticmeshcomponent)
{
staticmeshcomponent->bAllowCullDistanceVolume = (max_draw_distance>0);
//staticmeshcomponent->bUseAsOccluder = false;
staticmeshcomponent->bUseAsOccluder = false;
staticmeshcomponent->LDMaxDrawDistance = max_draw_distance;
staticmeshcomponent->CastShadow = (max_draw_distance==0);
if(road_pieces_materials.Num()>0)
@ -288,7 +288,7 @@ void UCarlaSettingsDelegate::LaunchEpicQualityCommands(UWorld* world) const
GEngine->Exec(world,TEXT("r.SceneColorFringeQuality 1"));
GEngine->Exec(world,TEXT("r.FastBlurThreshold 100"));
GEngine->Exec(world,TEXT("r.SSR.MaxRoughness -1"));
GEngine->Exec(world,TEXT("r.StencilForLODDither 0"));
//GEngine->Exec(world,TEXT("r.StencilForLODDither 0")); //readonly
GEngine->Exec(world,TEXT("r.EarlyZPass 3"));
GEngine->Exec(world,TEXT("r.EarlyZPassMovable 1"));
GEngine->Exec(world,TEXT("Foliage.DitheredLOD 1"));

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@ -9,7 +9,7 @@ void ULidarDescription::Load(const FIniFile &Config, const FString &Section)
{
Super::Load(Config, Section);
Config.GetInt(*Section, TEXT("Channels"), Channels);
Config.GetFloat(*Section, TEXT("Range"), Range);
Config.GetFloat(*Section, TEXT("Range"), Range, 1e2);
Config.GetInt(*Section, TEXT("PointsPerSecond"), PointsPerSecond);
Config.GetFloat(*Section, TEXT("RotationFrequency"), RotationFrequency);
Config.GetFloat(*Section, TEXT("UpperFovLimit"), UpperFovLimit);

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@ -28,7 +28,7 @@ public:
UPROPERTY(EditDefaultsOnly, Category = "Lidar Description")
uint32 Channels = 32u;
/** Measure distance. */
/** Measure distance in centimeters. */
UPROPERTY(EditDefaultsOnly, Category = "Lidar Description")
float Range = 5000.0f;

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@ -16,9 +16,10 @@ void USensorDescription::AcceptVisitor(ISensorDescriptionVisitor &Visitor) const
void USensorDescription::Load(const FIniFile &Config, const FString &Section)
{
Config.GetFloat(*Section, TEXT("PositionX"), Position.X);
Config.GetFloat(*Section, TEXT("PositionY"), Position.Y);
Config.GetFloat(*Section, TEXT("PositionZ"), Position.Z);
constexpr float TO_CENTIMETERS = 1e2;
Config.GetFloat(*Section, TEXT("PositionX"), Position.X, TO_CENTIMETERS);
Config.GetFloat(*Section, TEXT("PositionY"), Position.Y, TO_CENTIMETERS);
Config.GetFloat(*Section, TEXT("PositionZ"), Position.Z, TO_CENTIMETERS);
Config.GetFloat(*Section, TEXT("RotationPitch"), Rotation.Pitch);
Config.GetFloat(*Section, TEXT("RotationYaw"), Rotation.Yaw);
Config.GetFloat(*Section, TEXT("RotationRoll"), Rotation.Roll);

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@ -112,11 +112,11 @@ public:
}
}
void GetFloat(const TCHAR* Section, const TCHAR* Key, float &Target) const
void GetFloat(const TCHAR* Section, const TCHAR* Key, float &Target, const float Factor = 1.0f) const
{
FString Value;
if (ConfigFile.GetString(Section, Key, Value)) {
Target = FCString::Atof(*Value);
Target = Factor * FCString::Atof(*Value);
}
}

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@ -94,7 +94,7 @@ void ACarlaVehicleController::OnCollisionEvent(
{
// Register collision only if we are moving faster than 1 km/h.
check(IsPossessingAVehicle());
if (FMath::Abs(GetPossessedVehicle()->GetVehicleForwardSpeed()) > 1.0f) {
if (FMath::Abs(GetPossessedVehicle()->GetVehicleForwardSpeed() * 0.036f) > 1.0f) {
CarlaPlayerState->RegisterCollision(Actor, OtherActor, NormalImpulse, Hit);
}
}

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@ -46,7 +46,7 @@ FTransform ACarlaWheeledVehicle::GetVehicleTransform() const
float ACarlaWheeledVehicle::GetVehicleForwardSpeed() const
{
return GetVehicleMovementComponent()->GetForwardSpeed() * 0.036f;
return GetVehicleMovementComponent()->GetForwardSpeed();
}
FVector ACarlaWheeledVehicle::GetVehicleOrientation() const

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@ -46,7 +46,7 @@ public:
UFUNCTION(Category = "CARLA Wheeled Vehicle", BlueprintCallable)
FTransform GetVehicleTransform() const;
/// Forward speed in km/h. Might be negative if goes backwards.
/// Forward speed in cm/s. Might be negative if goes backwards.
UFUNCTION(Category = "CARLA Wheeled Vehicle", BlueprintCallable)
float GetVehicleForwardSpeed() const;

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@ -177,7 +177,8 @@ void AWheeledVehicleAIController::TickAutopilotController()
Steering = CalcStreeringValue(Direction);
}
const auto Speed = Vehicle->GetVehicleForwardSpeed();
// Speed in km/h.
const auto Speed = Vehicle->GetVehicleForwardSpeed() * 0.036f;
float Throttle;
if (TrafficLightState != ETrafficLightState::Green) {

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@ -35,8 +35,11 @@ extern "C" {
};
struct carla_transform {
/** Location in meters. */
struct carla_vector3d location;
/** Unit vector pointing "forward". */
struct carla_vector3d orientation;
/** Rotation angles in degrees. */
struct carla_rotation3d rotation;
};
@ -160,7 +163,7 @@ extern "C" {
struct carla_vector3d box_extent;
/** Current acceleration of the player. */
struct carla_vector3d acceleration;
/** Forward speed in km/h. */
/** Forward speed in m/s. */
float forward_speed;
/** Collision intensity with other vehicles. */
float collision_vehicles;