Remove Mobile shaders from package. (#8157)

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MarcelPiNacy-CVC 2024-09-18 14:50:57 +02:00 committed by GitHub
parent 8482279a33
commit 930fd57fbb
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GPG Key ID: B5690EEEBB952194
1 changed files with 10 additions and 10 deletions

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@ -72,15 +72,6 @@ RuntimeGeneration=Static
[/Script/AIModule.CrowdManager]
MaxAgents=1000
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
@ -124,10 +115,19 @@ InitialAverageFrameRate=0.016667
# PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
+D3D12TargetedShaderFormats=PCD3D_ES31
+VulkanTargetedShaderFormats=SF_VULKAN_SM6
Compiler=Default
AudioSampleRate=48000