Remove Mobile shaders from package. (#8157)
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8482279a33
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@ -72,15 +72,6 @@ RuntimeGeneration=Static
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[/Script/AIModule.CrowdManager]
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[/Script/AIModule.CrowdManager]
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MaxAgents=1000
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MaxAgents=1000
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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SoundCueCookQualityIndex=-1
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/Engine.PhysicsSettings]
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultTerminalVelocity=4000.000000
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@ -124,10 +115,19 @@ InitialAverageFrameRate=0.016667
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# PhysXTreeRebuildRate=10
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# PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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SoundCueCookQualityIndex=-1
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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+D3D12TargetedShaderFormats=PCD3D_SM6
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+D3D12TargetedShaderFormats=PCD3D_ES31
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+VulkanTargetedShaderFormats=SF_VULKAN_SM6
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+VulkanTargetedShaderFormats=SF_VULKAN_SM6
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Compiler=Default
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Compiler=Default
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AudioSampleRate=48000
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AudioSampleRate=48000
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