Fixes rpc error

Changes in function name
This commit is contained in:
Jacopo Bartiromo 2021-11-04 17:19:03 +01:00 committed by bernat
parent 39e0fcbf1d
commit a55e877bf1
6 changed files with 11 additions and 5 deletions

View File

@ -354,7 +354,7 @@ float Parameters::GetPercentageIgnoreWalkers(const ActorId &actor_id) const {
return percentage;
}
bool Parameters::GetUpdateVehicleLightState(const ActorId &actor_id) const {
bool Parameters::GetUpdateVehicleLights(const ActorId &actor_id) const {
bool do_update = false;
if (auto_update_vehicle_lights.Contains(actor_id)) {

View File

@ -236,7 +236,7 @@ public:
float GetPercentageIgnoreWalkers(const ActorId &actor_id) const;
/// Method to get if the vehicle lights should be updates automatically
bool GetUpdateVehicleLightState(const ActorId &actor_id) const;
bool GetUpdateVehicleLights(const ActorId &actor_id) const;
/// Method to get synchronous mode.
bool GetSynchronousMode() const;

View File

@ -232,6 +232,7 @@ void TrafficManagerLocal::Run() {
collision_stage.Update(index);
}
collision_stage.ClearCycleCache();
vehicle_light_stage.UpdateWorldInfo();
for (unsigned long index = 0u; index < vehicle_id_list.size(); ++index) {
traffic_light_stage.Update(index);
motion_plan_stage.Update(index);

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@ -94,6 +94,11 @@ public:
tm->SetPercentageSpeedDifference(carla::client::detail::ActorVariant(actor).Get(tm->GetEpisodeProxy()), percentage);
});
/// Method to set the automatic management of the vehicle lights
server->bind("update_vehicle_lights", [=](carla::rpc::Actor actor, const bool do_update) {
tm->SetUpdateVehicleLights(carla::client::detail::ActorVariant(actor).Get(tm->GetEpisodeProxy()), do_update);
});
/// Method to set a global % decrease in velocity with respect to the speed limit.
/// If less than 0, it's a % increase.
server->bind("set_global_percentage_speed_difference", [=](const float percentage) {

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@ -21,7 +21,7 @@ VehicleLightStage::VehicleLightStage(
world(world),
control_frame(control_frame) {}
void VehicleLightStage::ClearCycleCache() {
void VehicleLightStage::UpdateWorldInfo() {
// Get the global weather and all the vehicle light states at once
all_light_states = world.GetVehiclesLightStates();
weather = world.GetWeather();
@ -30,7 +30,7 @@ void VehicleLightStage::ClearCycleCache() {
void VehicleLightStage::Update(const unsigned long index) {
ActorId actor_id = vehicle_id_list.at(index);
if (!parameters.GetUpdateVehicleLightState(actor_id))
if (!parameters.GetUpdateVehicleLights(actor_id))
return; // this vehicle is not set to have automatic lights update
rpc::VehicleLightState::flag_type light_states = uint32_t(-1);

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@ -31,7 +31,7 @@ public:
const cc::World &world,
ControlFrame& control_frame);
void ClearCycleCache();
void UpdateWorldInfo();
void Update(const unsigned long index) override;