Added `get_vehicles_light_states` into docs
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@ -2490,6 +2490,9 @@ Retrieves a list of [carla.Actor](#carla.Actor) elements, either using a list of
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- <a name="carla.World.get_blueprint_library"></a>**<font color="#7fb800">get_blueprint_library</font>**(<font color="#00a6ed">**self**</font>)
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Returns a list of actor blueprints available to ease the spawn of these into the world.
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- **Return:** _[carla.BlueprintLibrary](#carla.BlueprintLibrary)_
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- <a name="carla.World.get_vehicles_light_states"></a>**<font color="#7fb800">get_vehicles_light_states</font>**(<font color="#00a6ed">**self**</font>)
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Returns a dict where the keys are [carla.Actor](#carla.Actor) IDs and the values are [carla.VehicleLightState](#carla.VehicleLightState) of that vehicle.
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- **Return:** _dict_
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- <a name="carla.World.get_light_manager"></a>**<font color="#7fb800">get_light_manager</font>**(<font color="#00a6ed">**self**</font>)
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Returns an instance of [carla.LightManager](#carla.LightManager) that can be used to handle the lights in the scene.
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- **Return:** _[carla.LightManager](#carla.LightManager)_
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@ -308,6 +308,11 @@
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doc: >
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Returns a list of actor blueprints available to ease the spawn of these into the world.
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# --------------------------------------
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- def_name: get_vehicles_light_states
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return: dict
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doc: >
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Returns a dict where the keys are carla.Actor IDs and the values are carla.VehicleLightState of that vehicle.
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# --------------------------------------
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- def_name: get_light_manager
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return: carla.LightManager
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doc: >
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