Do not use post-process None as default

This commit is contained in:
nsubiron 2018-07-27 21:10:39 +02:00
parent c4c15cbb41
commit ae900053dc
1 changed files with 3 additions and 1 deletions

View File

@ -198,10 +198,12 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation PostProcessing;
PostProcessing.Id = TEXT("post_processing");
PostProcessing.Type = EActorAttributeType::String;
for (uint8 i = 0u; i < PostProcessEffect::ToUInt(EPostProcessEffect::SIZE); ++i)
for (uint8 i = 1u; i < PostProcessEffect::ToUInt(EPostProcessEffect::SIZE); ++i)
{
PostProcessing.RecommendedValues.Add(PostProcessEffect::ToString(i));
}
// By defaul goes to the first one, we don't want None as default.
PostProcessing.RecommendedValues.Add(PostProcessEffect::ToString(0u));
PostProcessing.bRestrictToRecommended = true;
// FOV.
FActorVariation FOV;