Do not use post-process None as default
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@ -198,10 +198,12 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation PostProcessing;
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PostProcessing.Id = TEXT("post_processing");
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PostProcessing.Type = EActorAttributeType::String;
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for (uint8 i = 0u; i < PostProcessEffect::ToUInt(EPostProcessEffect::SIZE); ++i)
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for (uint8 i = 1u; i < PostProcessEffect::ToUInt(EPostProcessEffect::SIZE); ++i)
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{
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PostProcessing.RecommendedValues.Add(PostProcessEffect::ToString(i));
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}
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// By defaul goes to the first one, we don't want None as default.
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PostProcessing.RecommendedValues.Add(PostProcessEffect::ToString(0u));
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PostProcessing.bRestrictToRecommended = true;
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// FOV.
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FActorVariation FOV;
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