Added Terrain sem seg label

This commit is contained in:
Marc Garcia Puig 2020-09-01 13:03:27 +02:00
parent d75e1516b3
commit b15f0d2d50
3 changed files with 4 additions and 1 deletions

View File

@ -40,6 +40,7 @@ namespace detail {
{110u, 190u, 160u}, // static = 19u,
{170u, 120u, 50u}, // dynamic = 20u,
{ 45u, 60u, 150u}, // water = 21u,
{145u, 170u, 100u}, // terrain = 22u,
// { 0u, 0u, 70u}, // truck
// { 0u, 0u, 90u}, // caravan
// { 0u, 0u, 110u}, // trailer
@ -49,7 +50,6 @@ namespace detail {
// { 0u, 80u, 100u}, // train
// {119u, 11u, 32u}, // bicycle
// {150u, 120u, 90u}, // tunnel
// {152u, 251u, 152u}, // terrain
// {153u, 153u, 153u}, // polegroup
// {250u, 170u, 160u}, // parking
// {255u, 0u, 0u}, // rider

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@ -42,6 +42,7 @@ ECityObjectLabel ATagger::GetLabelByFolderName(const FString &String) {
else if (String == "Static") return ECityObjectLabel::Static;
else if (String == "Dynamic") return ECityObjectLabel::Dynamic;
else if (String == "Water") return ECityObjectLabel::Water;
else if (String == "Terrain") return ECityObjectLabel::Terrain;
else return ECityObjectLabel::None;
}
@ -138,6 +139,7 @@ FString ATagger::GetTagAsString(const ECityObjectLabel Label)
CARLA_GET_LABEL_STR(Static)
CARLA_GET_LABEL_STR(Dynamic)
CARLA_GET_LABEL_STR(Water)
CARLA_GET_LABEL_STR(Terrain)
#undef CARLA_GET_LABEL_STR
}
}

View File

@ -34,6 +34,7 @@ enum class ECityObjectLabel : uint8
Static = 19u,
Dynamic = 20u,
Water = 21u,
Terrain = 22u,
};
/// Sets actors' custom depth stencil value for semantic segmentation according