Fix incorrect attribute type for color_saturation and highlights_gamma. (#8618)

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MarcelPiNacy-CVC 2025-02-19 12:16:47 +01:00 committed by GitHub
parent b26e167e1e
commit bc1a7035da
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1 changed files with 2 additions and 2 deletions

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@ -652,7 +652,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation ColorSaturation;
ColorSaturation.Id = TEXT("color_saturation");
ColorSaturation.Type = EActorAttributeType::Float;
ColorSaturation.Type = EActorAttributeType::RGBColor;
ColorSaturation.RecommendedValues = { ColorToFString(FLinearColor(0.5f, 0.5f, 0.5f).ToFColorSRGB()) };
ColorSaturation.bRestrictToRecommended = false;
@ -670,7 +670,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation HighlightsGamma;
HighlightsGamma.Id = TEXT("highlights_gamma");
HighlightsGamma.Type = EActorAttributeType::Float;
HighlightsGamma.Type = EActorAttributeType::RGBColor;
HighlightsGamma.RecommendedValues = { ColorToFString(FLinearColor(0.5f, 0.5f, 0.5f).ToFColorSRGB()) };
HighlightsGamma.bRestrictToRecommended = false;