Fix incorrect attribute type for color_saturation and highlights_gamma. (#8618)
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@ -652,7 +652,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation ColorSaturation;
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ColorSaturation.Id = TEXT("color_saturation");
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ColorSaturation.Type = EActorAttributeType::Float;
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ColorSaturation.Type = EActorAttributeType::RGBColor;
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ColorSaturation.RecommendedValues = { ColorToFString(FLinearColor(0.5f, 0.5f, 0.5f).ToFColorSRGB()) };
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ColorSaturation.bRestrictToRecommended = false;
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@ -670,7 +670,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation HighlightsGamma;
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HighlightsGamma.Id = TEXT("highlights_gamma");
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HighlightsGamma.Type = EActorAttributeType::Float;
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HighlightsGamma.Type = EActorAttributeType::RGBColor;
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HighlightsGamma.RecommendedValues = { ColorToFString(FLinearColor(0.5f, 0.5f, 0.5f).ToFColorSRGB()) };
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HighlightsGamma.bRestrictToRecommended = false;
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