Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.
This commit is contained in:
parent
3b8fda28db
commit
bd1725b2d2
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@ -183,7 +183,10 @@ TSharedPtr<FCarlaActor> FActorRegistry::MakeCarlaActor(
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}
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auto Type = FActorRegistry_GetActorType(&Actor);
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TSharedPtr<FCarlaActor> CarlaActor =
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FCarlaActor::ConstructCarlaActor(Id, &Actor, std::move(Info), Type, InState);
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FCarlaActor::ConstructCarlaActor(
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Id, &Actor,
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std::move(Info), Type,
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InState, Actor.GetWorld());
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return CarlaActor;
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}
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@ -16,6 +16,7 @@
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#include "Carla/Vehicle/MovementComponents/CarSimManagerComponent.h"
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#include "Carla/Vehicle/MovementComponents/ChronoMovementComponent.h"
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#include "Carla/Traffic/TrafficLightBase.h"
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#include "Carla/Game/CarlaStatics.h"
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#include <compiler/disable-ue4-macros.h>
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#include "carla/rpc/LabelledPoint.h"
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@ -37,19 +38,22 @@ FCarlaActor::FCarlaActor(
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IdType ActorId,
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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carla::rpc::ActorState InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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: TheActor(Actor),
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Info(std::move(Info)),
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Id(ActorId),
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State(InState)
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State(InState),
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World(World)
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{
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}
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FVehicleActor::FVehicleActor(
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IdType ActorId,
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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carla::rpc::ActorState InState)
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: FCarlaActor(ActorId, Actor, Info, InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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: FCarlaActor(ActorId, Actor, Info, InState, World)
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{
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Type = ActorType::Vehicle;
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ActorData = MakeShared<FVehicleData>();
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@ -58,8 +62,9 @@ FSensorActor::FSensorActor(
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IdType ActorId,
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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carla::rpc::ActorState InState)
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: FCarlaActor(ActorId, Actor, Info, InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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: FCarlaActor(ActorId, Actor, Info, InState, World)
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{
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Type = ActorType::Sensor;
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ActorData = MakeShared<FActorSensorData>();
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@ -68,8 +73,9 @@ FTrafficSignActor::FTrafficSignActor(
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IdType ActorId,
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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carla::rpc::ActorState InState)
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: FCarlaActor(ActorId, Actor, Info, InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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: FCarlaActor(ActorId, Actor, Info, InState, World)
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{
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Type = ActorType::TrafficSign;
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ActorData = MakeShared<FTrafficSignData>();
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@ -78,8 +84,9 @@ FTrafficLightActor::FTrafficLightActor(
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IdType ActorId,
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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carla::rpc::ActorState InState)
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: FCarlaActor(ActorId, Actor, Info, InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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: FCarlaActor(ActorId, Actor, Info, InState, World)
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{
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Type = ActorType::TrafficLight;
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ActorData = MakeShared<FTrafficLightData>();
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@ -88,8 +95,9 @@ FWalkerActor::FWalkerActor(
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IdType ActorId,
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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carla::rpc::ActorState InState)
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: FCarlaActor(ActorId, Actor, Info, InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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: FCarlaActor(ActorId, Actor, Info, InState, World)
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{
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Type = ActorType::Walker;
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ActorData = MakeShared<FWalkerData>();
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@ -98,8 +106,9 @@ FOtherActor::FOtherActor(
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IdType ActorId,
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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carla::rpc::ActorState InState)
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: FCarlaActor(ActorId, Actor, Info, InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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: FCarlaActor(ActorId, Actor, Info, InState, World)
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{
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Type = ActorType::Other;
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ActorData = MakeShared<FActorData>();
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@ -110,27 +119,28 @@ TSharedPtr<FCarlaActor> FCarlaActor::ConstructCarlaActor(
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AActor* Actor,
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TSharedPtr<const FActorInfo> Info,
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ActorType Type,
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carla::rpc::ActorState InState)
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carla::rpc::ActorState InState,
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UWorld* World)
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{
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switch(Type)
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{
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case ActorType::TrafficSign:
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return MakeShared<FTrafficSignActor>(ActorId, Actor, std::move(Info), InState);
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return MakeShared<FTrafficSignActor>(ActorId, Actor, std::move(Info), InState, World);
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break;
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case ActorType::TrafficLight:
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return MakeShared<FTrafficLightActor>(ActorId, Actor, std::move(Info), InState);
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return MakeShared<FTrafficLightActor>(ActorId, Actor, std::move(Info), InState, World);
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break;
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case ActorType::Vehicle:
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return MakeShared<FVehicleActor>(ActorId, Actor, std::move(Info), InState);
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return MakeShared<FVehicleActor>(ActorId, Actor, std::move(Info), InState, World);
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break;
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case ActorType::Walker:
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return MakeShared<FWalkerActor>(ActorId, Actor, std::move(Info), InState);
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return MakeShared<FWalkerActor>(ActorId, Actor, std::move(Info), InState, World);
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break;
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case ActorType::Sensor:
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return MakeShared<FSensorActor>(ActorId, Actor, std::move(Info), InState);
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return MakeShared<FSensorActor>(ActorId, Actor, std::move(Info), InState, World);
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break;
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default:
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return MakeShared<FOtherActor>(ActorId, Actor, std::move(Info), InState);
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return MakeShared<FOtherActor>(ActorId, Actor, std::move(Info), InState, World);
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break;
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}
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}
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@ -161,11 +171,100 @@ void FCarlaActor::WakeActorUp(UCarlaEpisode* CarlaEpisode)
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ActorData->RestoreActorData(TheActor, CarlaEpisode);
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}
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ECarlaServerResponse FCarlaActor::SetActorLocation(const FVector& Location, ETeleportType TeleportType)
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FTransform FCarlaActor::GetActorLocalTransform() const
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{
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if (IsDormant())
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{
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ActorData->Location = FDVector(Location);
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FTransform Transform = FTransform(
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ActorData->Rotation,
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ActorData->Location.ToFVector(),
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ActorData->Scale);
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Transform = LargeMap->GlobalToLocalTransform(Transform);
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}
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return Transform;
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}
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else
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{
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return GetActor()->GetActorTransform();
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}
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}
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FTransform FCarlaActor::GetActorGlobalTransform() const
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{
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if (IsDormant())
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{
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return FTransform(
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ActorData->Rotation,
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ActorData->Location.ToFVector(),
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ActorData->Scale);
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}
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else
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{
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FTransform Transform = GetActor()->GetActorTransform();
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Transform = LargeMap->LocalToGlobalTransform(Transform);
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}
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return Transform;
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}
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}
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FVector FCarlaActor::GetActorLocalLocation() const
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{
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if (IsDormant())
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{
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FVector Location = ActorData->Location.ToFVector();
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Location = LargeMap->GlobalToLocalLocation(Location);
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}
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return Location;
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}
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else
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{
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return GetActor()->GetActorLocation();
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}
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}
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FVector FCarlaActor::GetActorGlobalLocation() const
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{
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if (IsDormant())
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{
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return ActorData->Location.ToFVector();
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}
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else
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{
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FVector Location = GetActor()->GetActorLocation();
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Location = LargeMap->LocalToGlobalLocation(Location);
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}
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return Location;
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}
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}
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void FCarlaActor::SetActorLocalLocation(const FVector& Location, ETeleportType TeleportType)
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{
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if (IsDormant())
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{
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FVector GlobalLocation = Location;
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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GlobalLocation = LargeMap->LocalToGlobalLocation(GlobalLocation);
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}
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ActorData->Location = FDVector(GlobalLocation);
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}
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else
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{
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@ -175,16 +274,48 @@ ECarlaServerResponse FCarlaActor::SetActorLocation(const FVector& Location, ETel
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nullptr,
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TeleportType);
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}
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return ECarlaServerResponse::Success;
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}
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ECarlaServerResponse FCarlaActor::SetActorTransform(const FTransform& Transform, ETeleportType TeleportType)
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void FCarlaActor::SetActorGlobalLocation(
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const FVector& Location, ETeleportType TeleportType)
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{
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if (IsDormant())
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{
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ActorData->Location = FDVector(Transform.GetLocation());
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ActorData->Rotation = Transform.GetRotation();
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ActorData->Scale = Transform.GetScale3D();
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ActorData->Location = FDVector(Location);;
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}
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else
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{
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FVector LocalLocation = Location;
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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LocalLocation = LargeMap->GlobalToLocalLocation(Location);
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}
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GetActor()->SetActorRelativeLocation(
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LocalLocation,
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false,
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nullptr,
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TeleportType);
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}
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}
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void FCarlaActor::SetActorLocalTransform(
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const FTransform& Transform, ETeleportType TeleportType)
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{
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if (IsDormant())
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{
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FTransform GlobalTransform = Transform;
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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GlobalTransform =
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LargeMap->LocalToGlobalTransform(GlobalTransform);
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}
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ActorData->Location = FDVector(GlobalTransform.GetLocation());
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ActorData->Rotation = GlobalTransform.GetRotation();
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ActorData->Scale = GlobalTransform.GetScale3D();
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}
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else
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{
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@ -194,7 +325,63 @@ ECarlaServerResponse FCarlaActor::SetActorTransform(const FTransform& Transform,
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nullptr,
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TeleportType);
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}
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return ECarlaServerResponse::Success;
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}
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void FCarlaActor::SetActorGlobalTransform(
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const FTransform& Transform, ETeleportType TeleportType)
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{
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if (IsDormant())
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{
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ActorData->Location = FDVector(Transform.GetLocation());
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ActorData->Rotation = Transform.GetRotation();
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ActorData->Scale = Transform.GetScale3D();
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}
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else
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{
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FTransform LocalTransform = Transform;
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ALargeMapManager* LargeMap =
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UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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LocalTransform =
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LargeMap->GlobalToLocalTransform(LocalTransform);
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}
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GetActor()->SetActorRelativeTransform(
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LocalTransform,
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false,
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nullptr,
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TeleportType);
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}
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}
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FVector FCarlaActor::GetActorVelocity() const
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{
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if (IsDormant())
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{
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return ActorData->Velocity;
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}
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else
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{
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return GetActor()->GetVelocity();
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}
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}
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FVector FCarlaActor::GetActorAngularVelocity() const
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{
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if (IsDormant())
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{
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return ActorData->AngularVelocity;
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}
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else
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{
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UPrimitiveComponent* Primitive =
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Cast<UPrimitiveComponent>(GetActor()->GetRootComponent());
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if (Primitive)
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{
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return Primitive->GetPhysicsAngularVelocityInDegrees();
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}
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}
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return FVector();
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}
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ECarlaServerResponse FCarlaActor::SetActorTargetVelocity(const FVector& Velocity)
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@ -597,6 +784,25 @@ ECarlaServerResponse FVehicleActor::ApplyControlToVehicle(
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return ECarlaServerResponse::Success;
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}
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ECarlaServerResponse FVehicleActor::GetVehicleControl(FVehicleControl& VehicleControl)
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{
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if (IsDormant())
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{
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FVehicleData* ActorData = GetActorData<FVehicleData>();
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VehicleControl = ActorData->Control;
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}
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else
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{
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auto Vehicle = Cast<ACarlaWheeledVehicle>(GetActor());
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if (Vehicle == nullptr)
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{
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return ECarlaServerResponse::NotAVehicle;
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}
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VehicleControl = Vehicle->GetVehicleControl();
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}
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return ECarlaServerResponse::Success;
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}
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ECarlaServerResponse FVehicleActor::SetActorAutopilot(bool bEnabled)
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{
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if (IsDormant())
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@ -712,6 +918,24 @@ ECarlaServerResponse FTrafficLightActor::SetTrafficLightState(const ETrafficLigh
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return ECarlaServerResponse::Success;
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}
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UTrafficLightController* FTrafficLightActor::GetTrafficLightController()
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{
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if (IsDormant())
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{
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FTrafficLightData* ActorData = GetActorData<FTrafficLightData>();
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return ActorData->Controller;
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}
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else
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{
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auto TrafficLight = Cast<ATrafficLightBase>(GetActor());
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if (TrafficLight == nullptr)
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{
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return nullptr;
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}
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return TrafficLight->GetTrafficLightComponent()->GetController();
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}
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}
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ECarlaServerResponse FTrafficLightActor::SetLightGreenTime(float time)
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{
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if (IsDormant())
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@ -806,16 +1030,24 @@ ECarlaServerResponse FTrafficLightActor::ResetTrafficLightGroup()
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ECarlaServerResponse FWalkerActor::SetWalkerState(
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const FTransform& Transform,
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carla::rpc::WalkerControl WalkerControl,
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float Speed)
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carla::rpc::WalkerControl WalkerControl)
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{
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FVector NewLocation = Transform.GetLocation();
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FVector CurrentLocation = GetActorGlobalLocation();
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NewLocation.Z += 90.0f; // move point up because in Unreal walker is centered in the middle height
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// if difference between Z position is small, then we keep current, otherwise we set the new one
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// (to avoid Z fighting position and falling pedestrians)
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if (NewLocation.Z - CurrentLocation.Z < 100.0f)
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NewLocation.Z = CurrentLocation.Z;
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FTransform NewTransform = Transform;
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NewTransform.SetLocation(NewLocation);
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SetActorGlobalTransform(NewTransform);
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if (IsDormant())
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{
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FWalkerData* WalkerData = GetActorData<FWalkerData>();
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WalkerData->WalkerControl = WalkerControl;
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WalkerData->Location = FDVector(Transform.GetLocation());
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WalkerData->Rotation = Transform.GetRotation();
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WalkerData->Scale = Transform.GetScale3D();
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}
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else
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{
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@ -824,11 +1056,6 @@ ECarlaServerResponse FWalkerActor::SetWalkerState(
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{
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return ECarlaServerResponse::WalkerDead;
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}
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GetActor()->SetActorRelativeTransform(
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Transform,
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false,
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nullptr,
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ETeleportType::TeleportPhysics);
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// apply walker speed
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auto Pawn = Cast<APawn>(GetActor());
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@ -846,6 +1073,38 @@ ECarlaServerResponse FWalkerActor::SetWalkerState(
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return ECarlaServerResponse::Success;
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}
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ECarlaServerResponse FWalkerActor::GetWalkerControl(
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FWalkerControl& Control)
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{
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if (IsDormant())
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{
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FWalkerData* WalkerData = GetActorData<FWalkerData>();
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Control = WalkerData->WalkerControl;
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}
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else
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{
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auto * Walker = Cast<AWalkerBase>(GetActor());
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if (Walker && !Walker->bAlive)
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{
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return ECarlaServerResponse::WalkerDead;
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}
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// apply walker speed
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auto Pawn = Cast<APawn>(GetActor());
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if (Pawn == nullptr)
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{
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return ECarlaServerResponse::ActorTypeMismatch;
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}
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auto Controller = Cast<AWalkerController>(Pawn->GetController());
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if (Controller == nullptr)
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{
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return ECarlaServerResponse::WalkerIncompatibleController;
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}
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Control = Controller->GetWalkerControl();
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}
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return ECarlaServerResponse::Success;
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}
|
||||
|
||||
ECarlaServerResponse FWalkerActor::SetActorSimulatePhysics(bool bEnabled)
|
||||
{
|
||||
if (IsDormant())
|
||||
|
|
|
@ -45,7 +45,8 @@ public:
|
|||
IdType ActorId,
|
||||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
|
||||
virtual ~FCarlaActor() {};
|
||||
|
||||
|
@ -171,9 +172,34 @@ public:
|
|||
// Actor function interface ----------------------
|
||||
|
||||
// General functions
|
||||
ECarlaServerResponse SetActorLocation(const FVector& Location, ETeleportType Teleport);
|
||||
|
||||
ECarlaServerResponse SetActorTransform(const FTransform& Transform, ETeleportType Teleport);
|
||||
FTransform GetActorLocalTransform() const;
|
||||
|
||||
FTransform GetActorGlobalTransform() const;
|
||||
|
||||
FVector GetActorLocalLocation() const;
|
||||
|
||||
FVector GetActorGlobalLocation() const;
|
||||
|
||||
void SetActorLocalLocation(
|
||||
const FVector& Location,
|
||||
ETeleportType Teleport = ETeleportType::TeleportPhysics);
|
||||
|
||||
void SetActorGlobalLocation(
|
||||
const FVector& Location,
|
||||
ETeleportType Teleport = ETeleportType::TeleportPhysics);
|
||||
|
||||
void SetActorLocalTransform(
|
||||
const FTransform& Transform,
|
||||
ETeleportType Teleport = ETeleportType::TeleportPhysics);
|
||||
|
||||
void SetActorGlobalTransform(
|
||||
const FTransform& Transform,
|
||||
ETeleportType Teleport = ETeleportType::TeleportPhysics);
|
||||
|
||||
FVector GetActorVelocity() const;
|
||||
|
||||
FVector GetActorAngularVelocity() const;
|
||||
|
||||
ECarlaServerResponse SetActorTargetVelocity(const FVector& Velocity);
|
||||
|
||||
|
@ -242,6 +268,11 @@ public:
|
|||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
}
|
||||
|
||||
virtual ECarlaServerResponse GetVehicleControl(FVehicleControl&)
|
||||
{
|
||||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
}
|
||||
|
||||
virtual ECarlaServerResponse SetActorAutopilot(bool)
|
||||
{
|
||||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
|
@ -270,6 +301,11 @@ public:
|
|||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
}
|
||||
|
||||
virtual UTrafficLightController* GetTrafficLightController()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
virtual ECarlaServerResponse SetLightGreenTime(float)
|
||||
{
|
||||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
|
@ -290,8 +326,7 @@ public:
|
|||
// Walker functions
|
||||
virtual ECarlaServerResponse SetWalkerState(
|
||||
const FTransform& Transform,
|
||||
carla::rpc::WalkerControl WalkerControl,
|
||||
float Speed)
|
||||
carla::rpc::WalkerControl WalkerControl)
|
||||
{
|
||||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
}
|
||||
|
@ -301,6 +336,11 @@ public:
|
|||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
}
|
||||
|
||||
virtual ECarlaServerResponse GetWalkerControl(FWalkerControl&)
|
||||
{
|
||||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
}
|
||||
|
||||
virtual ECarlaServerResponse ApplyBoneControlToWalker(const FWalkerBoneControl&)
|
||||
{
|
||||
return ECarlaServerResponse::ActorTypeMismatch;
|
||||
|
@ -323,7 +363,8 @@ public:
|
|||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
ActorType Type,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
|
||||
private:
|
||||
|
||||
|
@ -349,6 +390,8 @@ protected:
|
|||
|
||||
TSharedPtr<FActorData> ActorData = nullptr;
|
||||
|
||||
UWorld *World = nullptr;
|
||||
|
||||
};
|
||||
|
||||
class FVehicleActor : public FCarlaActor
|
||||
|
@ -358,7 +401,8 @@ public:
|
|||
IdType ActorId,
|
||||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
|
||||
virtual ECarlaServerResponse EnableActorConstantVelocity(const FVector& Velocity) final;
|
||||
|
||||
|
@ -385,6 +429,8 @@ public:
|
|||
virtual ECarlaServerResponse ApplyControlToVehicle(
|
||||
const FVehicleControl&, const EVehicleInputPriority&) final;
|
||||
|
||||
virtual ECarlaServerResponse GetVehicleControl(FVehicleControl&) final;
|
||||
|
||||
virtual ECarlaServerResponse SetActorAutopilot(bool bEnabled) final;
|
||||
|
||||
virtual ECarlaServerResponse EnableCarSim(const FString& SimfilePath) final;
|
||||
|
@ -404,7 +450,8 @@ public:
|
|||
IdType ActorId,
|
||||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
|
||||
};
|
||||
|
||||
|
@ -415,7 +462,8 @@ public:
|
|||
IdType ActorId,
|
||||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
};
|
||||
|
||||
class FTrafficLightActor : public FCarlaActor
|
||||
|
@ -425,10 +473,13 @@ public:
|
|||
IdType ActorId,
|
||||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
|
||||
virtual ECarlaServerResponse SetTrafficLightState(const ETrafficLightState& State) final;
|
||||
|
||||
virtual UTrafficLightController* GetTrafficLightController() final;
|
||||
|
||||
virtual ECarlaServerResponse SetLightGreenTime(float time) final;
|
||||
|
||||
virtual ECarlaServerResponse SetLightYellowTime(float time) final;
|
||||
|
@ -448,12 +499,12 @@ public:
|
|||
IdType ActorId,
|
||||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
|
||||
virtual ECarlaServerResponse SetWalkerState(
|
||||
const FTransform& Transform,
|
||||
carla::rpc::WalkerControl WalkerControl,
|
||||
float Speed) final;
|
||||
carla::rpc::WalkerControl WalkerControl) final;
|
||||
|
||||
virtual ECarlaServerResponse SetActorSimulatePhysics(bool bSimulatePhysics) final;
|
||||
|
||||
|
@ -461,6 +512,8 @@ public:
|
|||
|
||||
virtual ECarlaServerResponse ApplyControlToWalker(const FWalkerControl&) final;
|
||||
|
||||
virtual ECarlaServerResponse GetWalkerControl(FWalkerControl&) final;
|
||||
|
||||
virtual ECarlaServerResponse ApplyBoneControlToWalker(const FWalkerBoneControl&) final;
|
||||
};
|
||||
|
||||
|
@ -471,6 +524,7 @@ public:
|
|||
IdType ActorId,
|
||||
AActor* Actor,
|
||||
TSharedPtr<const FActorInfo> Info,
|
||||
carla::rpc::ActorState InState);
|
||||
carla::rpc::ActorState InState,
|
||||
UWorld* World);
|
||||
|
||||
};
|
||||
|
|
|
@ -129,6 +129,10 @@ void ALargeMapManager::RegisterInitialObjects()
|
|||
const FActorRegistry& ActorRegistry = CurrentEpisode->GetActorRegistry();
|
||||
for (const auto& CarlaActorPair : ActorRegistry)
|
||||
{
|
||||
if (CarlaActorPair.Value->GetActorInfo()->Description.Id == "spectator")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
OnActorSpawned(*CarlaActorPair.Value.Get());
|
||||
}
|
||||
}
|
||||
|
@ -512,7 +516,7 @@ ULevelStreamingDynamic* ALargeMapManager::AddNewTile(FString TileName, FVector T
|
|||
FString LongLevelPackageName = FPackageName::FilenameToLongPackageName(PackageFileName);
|
||||
FString UniqueLevelPackageName = LongLevelPackageName + TileName;
|
||||
|
||||
ULevelStreamingDynamic* StreamingLevel = NewObject<ULevelStreamingDynamic>(World, *TileName, RF_Transient);
|
||||
ULevelStreamingDynamic* StreamingLevel = NewObject<ULevelStreamingDynamic>(World, *TileName);
|
||||
check(StreamingLevel);
|
||||
|
||||
StreamingLevel->SetWorldAssetByPackageName(*UniqueLevelPackageName);
|
||||
|
|
|
@ -86,9 +86,9 @@ void ACarlaRecorder::Ticking(float DeltaSeconds)
|
|||
// through all actors in registry
|
||||
for (auto It = Registry.begin(); It != Registry.end(); ++It)
|
||||
{
|
||||
FCarlaActor& View = *It.Value().Get();
|
||||
FCarlaActor* View = It.Value().Get();
|
||||
|
||||
switch (View.GetActorType())
|
||||
switch (View->GetActorType())
|
||||
{
|
||||
// save the transform for props
|
||||
case FCarlaActor::ActorType::Other:
|
||||
|
@ -145,41 +145,35 @@ void ACarlaRecorder::Disable(void)
|
|||
Enabled = false;
|
||||
}
|
||||
|
||||
void ACarlaRecorder::AddActorPosition(FCarlaActor &View)
|
||||
void ACarlaRecorder::AddActorPosition(FCarlaActor *CarlaActor)
|
||||
{
|
||||
AActor *Actor = View.GetActor();
|
||||
check(Actor != nullptr);
|
||||
check(CarlaActor != nullptr);
|
||||
|
||||
FTransform Transform = CarlaActor->GetActorGlobalTransform();
|
||||
// get position of the vehicle
|
||||
AddPosition(CarlaRecorderPosition
|
||||
{
|
||||
View.GetActorId(),
|
||||
Actor->GetTransform().GetTranslation(),
|
||||
Actor->GetTransform().GetRotation().Euler()
|
||||
CarlaActor->GetActorId(),
|
||||
Transform.GetTranslation(),
|
||||
Transform.GetRotation().Euler()
|
||||
});
|
||||
}
|
||||
|
||||
void ACarlaRecorder::AddVehicleAnimation(FCarlaActor &View)
|
||||
void ACarlaRecorder::AddVehicleAnimation(FCarlaActor *CarlaActor)
|
||||
{
|
||||
AActor *Actor = View.GetActor();
|
||||
check(Actor != nullptr);
|
||||
check(CarlaActor != nullptr);
|
||||
|
||||
if (Actor->IsPendingKill())
|
||||
if (CarlaActor->IsPendingKill())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto Vehicle = Cast<ACarlaWheeledVehicle>(Actor);
|
||||
if (Vehicle == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FVehicleControl Control = Vehicle->GetVehicleControl();
|
||||
FVehicleControl Control;
|
||||
CarlaActor->GetVehicleControl(Control);
|
||||
|
||||
// save
|
||||
CarlaRecorderAnimVehicle Record;
|
||||
Record.DatabaseId = View.GetActorId();
|
||||
Record.DatabaseId = CarlaActor->GetActorId();
|
||||
Record.Steering = Control.Steer;
|
||||
Record.Throttle = Control.Throttle;
|
||||
Record.Brake = Control.Brake;
|
||||
|
@ -188,112 +182,81 @@ void ACarlaRecorder::AddVehicleAnimation(FCarlaActor &View)
|
|||
AddAnimVehicle(Record);
|
||||
}
|
||||
|
||||
void ACarlaRecorder::AddWalkerAnimation(FCarlaActor &View)
|
||||
void ACarlaRecorder::AddWalkerAnimation(FCarlaActor *CarlaActor)
|
||||
{
|
||||
AActor *Actor = View.GetActor();
|
||||
check(Actor != nullptr);
|
||||
check(CarlaActor != nullptr);
|
||||
|
||||
if (!Actor->IsPendingKill())
|
||||
{
|
||||
// check to set speed in walkers
|
||||
auto Walker = Cast<APawn>(Actor);
|
||||
if (Walker)
|
||||
{
|
||||
auto Controller = Cast<AWalkerController>(Walker->GetController());
|
||||
if (Controller != nullptr)
|
||||
if (!CarlaActor->IsPendingKill())
|
||||
{
|
||||
FWalkerControl Control;
|
||||
CarlaActor->GetWalkerControl(Control);
|
||||
AddAnimWalker(CarlaRecorderAnimWalker
|
||||
{
|
||||
View.GetActorId(),
|
||||
Controller->GetWalkerControl().Speed
|
||||
CarlaActor->GetActorId(),
|
||||
Control.Speed
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ACarlaRecorder::AddTrafficLightState(FCarlaActor &View)
|
||||
void ACarlaRecorder::AddTrafficLightState(FCarlaActor *CarlaActor)
|
||||
{
|
||||
AActor *Actor = View.GetActor();
|
||||
check(Actor != nullptr);
|
||||
check(CarlaActor != nullptr);
|
||||
|
||||
// get states
|
||||
auto TrafficLight = Cast<ATrafficLightBase>(Actor);
|
||||
if (TrafficLight != nullptr)
|
||||
UTrafficLightController* Controller =
|
||||
CarlaActor->GetTrafficLightController();
|
||||
if (Controller != nullptr)
|
||||
{
|
||||
auto* Group = Controller->GetGroup();
|
||||
if (Group)
|
||||
{
|
||||
AddState(CarlaRecorderStateTrafficLight
|
||||
{
|
||||
View.GetActorId(),
|
||||
TrafficLight->GetTimeIsFrozen(),
|
||||
TrafficLight->GetElapsedTime(),
|
||||
static_cast<char>(TrafficLight->GetTrafficLightState())
|
||||
CarlaActor->GetActorId(),
|
||||
Group->IsFrozen(),
|
||||
Controller->GetElapsedTime(),
|
||||
static_cast<char>(Controller->GetCurrentState().State)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ACarlaRecorder::AddVehicleLight(FCarlaActor &View)
|
||||
void ACarlaRecorder::AddVehicleLight(FCarlaActor *CarlaActor)
|
||||
{
|
||||
AActor *Actor = View.GetActor();
|
||||
check(Actor != nullptr);
|
||||
|
||||
if (Actor->IsPendingKill())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto Vehicle = Cast<ACarlaWheeledVehicle>(Actor);
|
||||
if (Vehicle == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
check(CarlaActor != nullptr);
|
||||
|
||||
FVehicleLightState LightState;
|
||||
CarlaActor->GetVehicleLightState(LightState);
|
||||
CarlaRecorderLightVehicle LightVehicle;
|
||||
LightVehicle.DatabaseId = View.GetActorId();
|
||||
auto LightState = Vehicle->GetVehicleLightState();
|
||||
LightVehicle.DatabaseId = CarlaActor->GetActorId();
|
||||
LightVehicle.State = carla::rpc::VehicleLightState(LightState).light_state;
|
||||
AddLightVehicle(LightVehicle);
|
||||
}
|
||||
|
||||
void ACarlaRecorder::AddActorKinematics(FCarlaActor &View)
|
||||
void ACarlaRecorder::AddActorKinematics(FCarlaActor *CarlaActor)
|
||||
{
|
||||
AActor *Actor = View.GetActor();
|
||||
check(Actor != nullptr);
|
||||
|
||||
if (Actor->IsPendingKill())
|
||||
{
|
||||
return;
|
||||
}
|
||||
check(CarlaActor != nullptr);
|
||||
|
||||
FVector Velocity, AngularVelocity;
|
||||
constexpr float TO_METERS = 1e-2;
|
||||
Velocity = TO_METERS * Actor->GetVelocity();
|
||||
UPrimitiveComponent* Primitive = Cast<UPrimitiveComponent>(Actor->GetRootComponent());
|
||||
if (Primitive)
|
||||
{
|
||||
AngularVelocity = Primitive->GetPhysicsAngularVelocityInDegrees();
|
||||
}
|
||||
Velocity = TO_METERS* CarlaActor->GetActorVelocity();
|
||||
AngularVelocity = CarlaActor->GetActorAngularVelocity();
|
||||
CarlaRecorderKinematics Kinematic =
|
||||
{
|
||||
View.GetActorId(),
|
||||
CarlaActor->GetActorId(),
|
||||
Velocity,
|
||||
AngularVelocity
|
||||
};
|
||||
AddKinematics(Kinematic);
|
||||
}
|
||||
void ACarlaRecorder::AddActorBoundingBox(FCarlaActor &View)
|
||||
void ACarlaRecorder::AddActorBoundingBox(FCarlaActor *CarlaActor)
|
||||
{
|
||||
AActor *Actor = View.GetActor();
|
||||
check(Actor != nullptr);
|
||||
check(CarlaActor != nullptr);
|
||||
|
||||
if (Actor->IsPendingKill())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto &Box = View.GetActorInfo()->BoundingBox;
|
||||
const auto &Box = CarlaActor->GetActorInfo()->BoundingBox;
|
||||
CarlaRecorderActorBoundingBox BoundingBox =
|
||||
{
|
||||
View.GetActorId(),
|
||||
CarlaActor->GetActorId(),
|
||||
{Box.Origin, Box.Extent}
|
||||
};
|
||||
|
||||
|
@ -599,16 +562,16 @@ void ACarlaRecorder::AddExistingActors(void)
|
|||
FActorRegistry Registry = Episode->GetActorRegistry();
|
||||
for (auto& It : Registry)
|
||||
{
|
||||
const FCarlaActor& View = *It.Value.Get();
|
||||
const AActor *Actor = View.GetActor();
|
||||
const FCarlaActor* View = It.Value.Get();
|
||||
const AActor *Actor = View->GetActor();
|
||||
if (Actor != nullptr)
|
||||
{
|
||||
// create event
|
||||
CreateRecorderEventAdd(
|
||||
View.GetActorId(),
|
||||
static_cast<uint8_t>(View.GetActorType()),
|
||||
View->GetActorId(),
|
||||
static_cast<uint8_t>(View->GetActorType()),
|
||||
Actor->GetActorTransform(),
|
||||
View.GetActorInfo()->Description);
|
||||
View->GetActorInfo()->Description);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -686,6 +649,6 @@ void ACarlaRecorder::CreateRecorderEventAdd(
|
|||
else
|
||||
{
|
||||
// Bounding box in local coordinates
|
||||
AddActorBoundingBox(*CarlaActor);
|
||||
AddActorBoundingBox(CarlaActor);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -197,11 +197,11 @@ private:
|
|||
CarlaRecorderQuery Query;
|
||||
|
||||
void AddExistingActors(void);
|
||||
void AddActorPosition(FCarlaActor &View);
|
||||
void AddWalkerAnimation(FCarlaActor &View);
|
||||
void AddVehicleAnimation(FCarlaActor &View);
|
||||
void AddTrafficLightState(FCarlaActor &View);
|
||||
void AddVehicleLight(FCarlaActor &View);
|
||||
void AddActorKinematics(FCarlaActor &View);
|
||||
void AddActorBoundingBox(FCarlaActor &View);
|
||||
void AddActorPosition(FCarlaActor *CarlaActor);
|
||||
void AddWalkerAnimation(FCarlaActor *CarlaActor);
|
||||
void AddVehicleAnimation(FCarlaActor *CarlaActor);
|
||||
void AddTrafficLightState(FCarlaActor *CarlaActor);
|
||||
void AddVehicleLight(FCarlaActor *CarlaActor);
|
||||
void AddActorKinematics(FCarlaActor *CarlaActor);
|
||||
void AddActorBoundingBox(FCarlaActor *CarlaActor);
|
||||
};
|
||||
|
|
|
@ -617,14 +617,9 @@ void FCarlaServer::FPimpl::BindActions()
|
|||
ECarlaServerResponse::ActorNotFound,
|
||||
" Actor Id: " + FString::FromInt(ActorId));
|
||||
}
|
||||
FVector UELocation = Location;
|
||||
ACarlaGameModeBase* GameMode = UCarlaStatics::GetGameMode(Episode->GetWorld());
|
||||
ALargeMapManager* LargeMap = GameMode->GetLMManager();
|
||||
if (LargeMap)
|
||||
{
|
||||
UELocation = LargeMap->GlobalToLocalLocation(UELocation);
|
||||
}
|
||||
|
||||
CarlaActor->SetActorGlobalLocation(
|
||||
Location, ETeleportType::TeleportPhysics);
|
||||
return R<void>::Success();
|
||||
};
|
||||
|
||||
|
@ -642,15 +637,8 @@ void FCarlaServer::FPimpl::BindActions()
|
|||
" Actor Id: " + FString::FromInt(ActorId));
|
||||
}
|
||||
|
||||
FTransform UETransform = Transform;
|
||||
ACarlaGameModeBase* GameMode = UCarlaStatics::GetGameMode(Episode->GetWorld());
|
||||
ALargeMapManager* LargeMap = GameMode->GetLMManager();
|
||||
if (LargeMap)
|
||||
{
|
||||
UETransform = LargeMap->GlobalToLocalTransform(UETransform);
|
||||
}
|
||||
|
||||
CarlaActor->SetActorTransform(UETransform, ETeleportType::TeleportPhysics);
|
||||
CarlaActor->SetActorGlobalTransform(
|
||||
Transform, ETeleportType::TeleportPhysics);
|
||||
return R<void>::Success();
|
||||
};
|
||||
|
||||
|
@ -670,31 +658,11 @@ void FCarlaServer::FPimpl::BindActions()
|
|||
}
|
||||
|
||||
// apply walker transform
|
||||
FTransform NewTransform = Transform;
|
||||
ACarlaGameModeBase* GameMode = UCarlaStatics::GetGameMode(Episode->GetWorld());
|
||||
ALargeMapManager* LargeMap = GameMode->GetLMManager();
|
||||
if (LargeMap)
|
||||
{
|
||||
NewTransform = LargeMap->GlobalToLocalTransform(NewTransform);
|
||||
}
|
||||
FVector NewLocation = NewTransform.GetLocation();
|
||||
|
||||
FTransform CurrentTransform = CarlaActor->GetActor()->GetTransform();
|
||||
FVector CurrentLocation = CurrentTransform.GetLocation();
|
||||
NewLocation.Z += 90.0f; // move point up because in Unreal walker is centered in the middle height
|
||||
|
||||
// if difference between Z position is small, then we keep current, otherwise we set the new one
|
||||
// (to avoid Z fighting position and falling pedestrians)
|
||||
if (NewLocation.Z - CurrentLocation.Z < 100.0f)
|
||||
NewLocation.Z = CurrentLocation.Z;
|
||||
|
||||
NewTransform.SetLocation(NewLocation);
|
||||
|
||||
ECarlaServerResponse Response =
|
||||
CarlaActor->SetWalkerState(
|
||||
NewTransform,
|
||||
cr::WalkerControl(Transform.GetForwardVector(), Speed, false),
|
||||
Speed);
|
||||
Transform,
|
||||
cr::WalkerControl(
|
||||
Transform.GetForwardVector(), Speed, false));
|
||||
if (Response != ECarlaServerResponse::Success)
|
||||
{
|
||||
return RespondError(
|
||||
|
|
|
@ -429,6 +429,7 @@ void ATrafficLightManager::SpawnTrafficLights()
|
|||
const auto& SignalId = SignalPair.first;
|
||||
const auto& Signal = SignalPair.second;
|
||||
if(!Signal->GetControllers().size() &&
|
||||
!GetMap()->IsJunction(Signal->GetRoadId()) &&
|
||||
carla::road::SignalType::IsTrafficLight(Signal->GetType()) &&
|
||||
!SignalsToSpawn.count(SignalId))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue