Changed more camera parameters to match the new ilumination
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@ -439,7 +439,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation ShutterSpeed; // (1/t)
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FActorVariation ShutterSpeed; // (1/t)
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ShutterSpeed.Id = TEXT("shutter_speed");
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ShutterSpeed.Id = TEXT("shutter_speed");
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ShutterSpeed.Type = EActorAttributeType::Float;
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ShutterSpeed.Type = EActorAttributeType::Float;
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ShutterSpeed.RecommendedValues = { TEXT("60.0") };
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ShutterSpeed.RecommendedValues = { TEXT("200.0") };
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ShutterSpeed.bRestrictToRecommended = false;
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ShutterSpeed.bRestrictToRecommended = false;
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// The camera sensor sensitivity.
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// The camera sensor sensitivity.
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@ -454,7 +454,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation Aperture; // N
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FActorVariation Aperture; // N
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Aperture.Id = TEXT("fstop");
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Aperture.Id = TEXT("fstop");
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Aperture.Type = EActorAttributeType::Float;
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Aperture.Type = EActorAttributeType::Float;
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Aperture.RecommendedValues = { TEXT("16.0") };
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Aperture.RecommendedValues = { TEXT("8.0") };
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Aperture.bRestrictToRecommended = false;
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Aperture.bRestrictToRecommended = false;
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// - Histogram ---------------------------------------------
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// - Histogram ---------------------------------------------
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@ -1373,11 +1373,11 @@ void UActorBlueprintFunctionLibrary::SetCamera(
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Camera->SetExposureCompensation(
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Camera->SetExposureCompensation(
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RetrieveActorAttributeToFloat("exposure_compensation", Description.Variations, 0.0f));
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RetrieveActorAttributeToFloat("exposure_compensation", Description.Variations, 0.0f));
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Camera->SetShutterSpeed(
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Camera->SetShutterSpeed(
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RetrieveActorAttributeToFloat("shutter_speed", Description.Variations, 60.0f));
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RetrieveActorAttributeToFloat("shutter_speed", Description.Variations, 200.0f));
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Camera->SetISO(
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Camera->SetISO(
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RetrieveActorAttributeToFloat("iso", Description.Variations, 200.0f));
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RetrieveActorAttributeToFloat("iso", Description.Variations, 200.0f));
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Camera->SetAperture(
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Camera->SetAperture(
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RetrieveActorAttributeToFloat("fstop", Description.Variations, 16.0f));
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RetrieveActorAttributeToFloat("fstop", Description.Variations, 8.0f));
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Camera->SetExposureMinBrightness(
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Camera->SetExposureMinBrightness(
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RetrieveActorAttributeToFloat("exposure_min_bright", Description.Variations, 0.1f));
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RetrieveActorAttributeToFloat("exposure_min_bright", Description.Variations, 0.1f));
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@ -555,9 +555,13 @@ namespace SceneCaptureSensor_local_ns {
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PostProcessSettings.bOverride_BloomMethod = true;
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PostProcessSettings.bOverride_BloomMethod = true;
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PostProcessSettings.BloomMethod = EBloomMethod::BM_SOG;
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PostProcessSettings.BloomMethod = EBloomMethod::BM_SOG;
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PostProcessSettings.bOverride_BloomIntensity = true;
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PostProcessSettings.bOverride_BloomIntensity = true;
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PostProcessSettings.BloomIntensity = 0.3f;
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PostProcessSettings.BloomIntensity = 0.675f;
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PostProcessSettings.bOverride_BloomThreshold = true;
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PostProcessSettings.bOverride_BloomThreshold = true;
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PostProcessSettings.BloomThreshold = -1.0f;
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PostProcessSettings.BloomThreshold = -1.0f;
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// Lens
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PostProcessSettings.bOverride_LensFlareIntensity = true;
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PostProcessSettings.LensFlareIntensity = 0.1;
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}
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}
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// Remove the show flags that might interfere with post-processing effects
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// Remove the show flags that might interfere with post-processing effects
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