Make agent components spawnable in blueprints
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@ -12,7 +12,7 @@
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class ATrafficSignBase;
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UCLASS()
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class CARLA_API UTrafficSignAgentComponent : public UAgentComponent
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{
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GENERATED_BODY()
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@ -12,7 +12,7 @@
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class ACarlaWheeledVehicle;
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UCLASS()
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class CARLA_API UVehicleAgentComponent : public UAgentComponent
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{
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GENERATED_BODY()
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@ -14,7 +14,7 @@ class ACharacter;
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/// This component can be added to any ACharacter to be added as agent.
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/// See UAgentComponent.
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UCLASS()
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class CARLA_API UWalkerAgentComponent : public UAgentComponent
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{
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GENERATED_BODY()
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