* Added way to download files from overpass api
* Save downloaded text to a file
* Changed log type for File manipulation
* Online process files when request is valid
* Correct file format
* Correct file format for UE4 class
* Fix compilation issue due to name change
* Create Widget with OpenFileDialogFunctionality
* Step xodr to map completed
* Generated Static meshes and replace procedural actors
* Created and saved assets during road generation
* Formatted file correctly
* OSM To ODR broguht to UE4
* Full pipeline working on linux
* Added osm2odr support in editor in Windos
* Added Widget to CartaTools
* Fixed Linux compilation error
* Added Carla Game Instance included to avoid compilation error
* Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation.
* Fixed mesh format translations
* Concated meshes generated in the same lane to avoid errors during simplification
* Avoid Simplify to remove border vertices and try to parallel assets creation process
* Road Generation 0.1 version ready
* Removing Engine Association, Formatting CarlaTools Build dependencies
* Change container type of generated procedural mesh componetns to be supported by UPROPERTY
* Fixed indices jumping by two
* Cleaning branch
* Cleanup last spaces
* Remove spaces on Opendrivetowditor.cpp
* Show and hide detailed noise
* Heightmap material updated for previous commit
* Addition of soil type query code to terramechanics component
* Bug creating vegetation and teramechanics actors fixed
* Terrain Rois Presets
Co-authored-by: bernat <bernatx@gmail.com>
* Terrain rois defined within the user widget
* Improvementes in ROIs blending with original heightmap
* Rois Tiling fixed
* Support for multiple ROIs (overlapping bug)
* Minor improvementes in river placement
* Support for Spreaded and specific actors ROIs
* Soil type Rois supported in widget
* Soil type assignment to main map container actor
* Soil type queried from soil type actor soil list and tag
* Cleaning code
* Basic Spreaded Actors feature
* Single selection for specific actors placement
* Misc Persistent state for specific location actors implemented
* Spreaded Actors feature completed
* Spreaded Actors Tagged, offset and delete option code
* Specific Location Actor basic implementation
* Specific actor placement feauture completed
* Terrain Editor Bugs Fixed
* Missing icon
* Smoothing terrain boundaries
* Sewing between terrain tiles
* Terrain overlapping ROIs not allowed
* Overlapping message bug fixed
* Preset c++ funtions
* Improvements in the terrain generation
* Presets creation
* Terrain preset feature finished
* Missing references fixed
* Format errors fixed
* Last format fixes
* Error in static member
* Changing tabs for spaces
* Identation to spaces
* Duplicated include deleted
Co-authored-by: bernat <bernatx@gmail.com>
* First steps on river generation
* Region of interest base sckeleton
* Vegetation ROIs back logic implementation
* Region of interest for vegetation integrated into widget
* Some more improvements in River generation
* ROI selection clicking on preiew heightmap
* ROIs visual preview selection and support for many Rois
* Persistent widget state
* Widget bugs fixed
* Soil tab
* Landscape smooth tool and widget init bug fixed
* Weather tab finished and some river generation progress
* Flatening tiles that contains rivers
* Widget updates
* Missing references
* Deleted unnecessary assets
* Some progresses on Rivers but not fully working
* Terrain ROIs Widget adaptations
* First steps on Terrain ROIs
* Format fixed