Commit Graph

5881 Commits

Author SHA1 Message Date
bernatx f4334551a0 Removing one std::move from the same variable 2022-11-23 16:51:59 +01:00
bernatx edbdb1306e changeslog 2022-11-23 16:51:41 +01:00
bernatx c328d7ea02 adding tick of Recast and TM in asynchronous also 2022-11-23 16:51:41 +01:00
bernatx cb58f47231 Remove pausing pedrestian when reaching points from a path 2022-11-23 16:51:41 +01:00
bernatx b6e7a6a01a Send pedestrian positions in synchronous call 2022-11-23 16:51:41 +01:00
bernatx ae821b2953 Send pedestrians positions and TM positions when ticking 2022-11-23 16:51:41 +01:00
Axel 4d92f93b10 Changed rotation and position offsets for chrono. Disabled overlap events for some meshes 2022-11-22 10:00:05 +01:00
Axel 1e6472ac15 Changed Custom movement component begin play execution order to prevent disable before initialization 2022-11-22 10:00:05 +01:00
bernatx e468508862 content versions 2022-11-16 16:16:11 +01:00
MattRowe18 5ec7d062e0 added multigpu instructions 2022-11-09 16:03:39 +01:00
Axel 75ef963767 Added actor to hold spring parameters 2022-11-04 14:52:51 +01:00
Axel feea507901 Improved collision behaviour 2022-11-04 14:52:51 +01:00
aollero d348dc51ee Region widget missing in previous commit 2022-11-04 14:05:28 +01:00
aollero a908b11be2 Rois small changes after feedback 2022-11-04 14:05:28 +01:00
aollero d7ab334270 Final graphical changes 2022-11-04 14:05:28 +01:00
aollero 50610e57ae Dark heightmap error fixed 2022-11-04 14:05:28 +01:00
aollero ca14a9c6be Region colors and minor changes 2022-11-04 14:05:28 +01:00
aollero 23ae71fb83 Misc editor fixed 2022-11-04 14:05:28 +01:00
aollero 4b079f368a Widget pipeline finished - not tested 2022-11-04 14:05:28 +01:00
aollero 8921a6a21f Minor graphical changes in the weather tab 2022-11-04 14:05:28 +01:00
aollero fab7d5e85d Rainny weather supported for sunset and night times 2022-11-04 14:05:28 +01:00
aollero 08b1a1f7d9 Welcome and NamePath Tab 2022-11-04 14:05:28 +01:00
bernat ad13db4157 Fix Package.sh script 2022-11-03 16:06:10 +01:00
Blyron 1d6fa23770
Aaron/floorheightfix (#5909)
* Added local frame option. Fixed inputs for NN

* Add Textures

* Changed texture to grayscale RGB and added check for 'air' particles

* Updated 2k and 4k textures enable parameter for select res texture for deformation

* Fix issue where trying to access TMap when loading

* Use contains functions instead of checking num of elemnts on tmap to make a secure access

* Used ParticlesHeightmap optimization and clear some log

* Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls

* Decoupling visualization with gamethread

* Make work optimisations

* Disable deformation visualization

* Updated collisions parameters, collisions itself are not updated

* Disable Collisions vehicle with landscape

* Add in pytorch output wheel normal and put them into UE4 and apply to wheels

* Added factors based on distance, never negative, check if there are particles

* Fix compilation error

* Removed unused code and normals related code

* Fixed compiling error

* Fix floor height

Co-authored-by: Axel <axellopez92@outlook.com>
2022-11-03 16:03:17 +01:00
LuisPoveda f963a4b2c3 destructor causes invisible behaviour 2022-11-03 16:01:14 +01:00
LuisPoveda a077870187 bring back FTileData destructor 2022-11-03 16:01:14 +01:00
bernat 97aae5bea4 Removing TaggedComponent from actors 2022-11-03 16:01:14 +01:00
Axel 010c3e29bf Fixed coordinate issues 2022-11-03 16:01:14 +01:00
LuisPoveda 0ac47c8950 moved bIsAlive to false out of the destructor 2022-11-03 16:01:14 +01:00
LuisPoveda 4e37b263c7 fix invisble foliage 2022-11-03 16:01:14 +01:00
LuisPoveda f713e4dc52 added logs 2022-11-03 16:01:14 +01:00
Blyron 906b4658d5
Aaron/terramechanics performance (#5900)
* Added local frame option. Fixed inputs for NN

* Add Textures

* Changed texture to grayscale RGB and added check for 'air' particles

* Updated 2k and 4k textures enable parameter for select res texture for deformation

* Fix issue where trying to access TMap when loading

* Use contains functions instead of checking num of elemnts on tmap to make a secure access

* Used ParticlesHeightmap optimization and clear some log

* Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls

* Decoupling visualization with gamethread

* Make work optimisations

* Disable deformation visualization

* Updated collisions parameters, collisions itself are not updated

* Disable Collisions vehicle with landscape

* Add in pytorch output wheel normal and put them into UE4 and apply to wheels

* Added factors based on distance, never negative, check if there are particles

* Fix compilation error

* Removed unused code and normals related code

* Fixed compiling error

Co-authored-by: Axel <axellopez92@outlook.com>
2022-11-02 16:13:22 +01:00
aollero b1249b92f3 Weather tab rework and pipeline improvements 2022-11-02 11:23:24 +01:00
aollero 4d0a4a054a Soil tab improved 2022-11-02 11:23:24 +01:00
aollero dd13c50c5c Started to change pipeline workflow 2022-11-02 11:23:24 +01:00
aollero 84206866b1 Extra tool for actors creation 2022-11-02 11:23:24 +01:00
aollero 80fc9a8816 Rois Terrain Preview Basic Version 2022-11-02 11:23:24 +01:00
aollero 000d415aed Preview Layer Combo created 2022-11-02 11:23:24 +01:00
aollero c2dfc89021 Terrain Rois Presets bug fixed 2022-11-02 11:23:24 +01:00
aollero 4cdc258c96 Terrain ROIs presets 2022-11-02 11:23:24 +01:00
Axel 7c6b35a135 Removed unnecessary functions 2022-11-02 10:39:36 +01:00
Axel b75c1e130a Fixed respawn crash 2022-11-02 10:39:36 +01:00
LuisPoveda c1de740abc update inactive transforms on event 2022-11-02 10:39:36 +01:00
LuisPoveda 23fa58c4aa PostWorldOriginOffset now sets the location to the local 0.0f, 0.0f, 0.0f 2022-11-02 10:39:36 +01:00
LuisPoveda 3a554aed12 disabled tick while paused when creating a new pooled actor. 2022-11-02 10:39:36 +01:00
LuisPoveda 0bb9b1789a inactive pool elements moved by world origin event. 2022-11-02 10:39:36 +01:00
LuisPoveda de74c1b1ce Perfomance improvements.
- SkeletalMesh now is being disabled while the pooled actor is not in use.
- Distances are calculated with squared distance.
- Added a new state for pooled actors to activate them when the vehicle is too close.
2022-11-02 10:39:36 +01:00
LuisPoveda c6a83cb27c Added timer to update pool position every 30 seconds 2022-11-02 10:39:36 +01:00
LuisPoveda 43b4a1e179 restore old values 2022-11-02 10:39:36 +01:00
Axel1092 597bfbc27d
Axel/change colliders (#5896)
* Added local frame option. Fixed inputs for NN

* Add Textures

* Changed texture to grayscale RGB and added check for 'air' particles

* Updated 2k and 4k textures enable parameter for select res texture for deformation

* Fix issue where trying to access TMap when loading

* Use contains functions instead of checking num of elemnts on tmap to make a secure access

* Used ParticlesHeightmap optimization and clear some log

* Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls

* Decoupling visualization with gamethread

* Make work optimisations

* Disable deformation visualization

* Updated collisions parameters, collisions itself are not updated

* Disable Collisions vehicle with landscape

* Add in pytorch output wheel normal and put them into UE4 and apply to wheels

* Moved collider removal logic

Co-authored-by: Aaron <samaniegoaaron112@gmail.com>
2022-10-31 16:33:27 +01:00