Commit Graph

62 Commits

Author SHA1 Message Date
bernatx d3341d674f make ROS2 in a separate package 2023-11-08 22:29:28 +01:00
LuisPoveda 8ce4ca9ed3
Ros2 (#6862)
* Adding ROS2 manager

* Trying to compile fastDDS in windows, but have problems with dependencies

* Camera sensors connected to ROS2, dependencies disabled temporaly

* Including enum with sensors list

* adding GNSS sensor capture

* adding IMU sensor capture

* adding DVS sensor capture

* adding Lidar sensor capture

* adding SemanticLidar and Radar capture

* adding ObstacleDetector and some fixes

* modify cmakelists, failed to find libatomic

* fixed libatomic

* compile fast-dds with libc++

* fixed compliation fast dds with libcxx

* linked carla with fastdds

* Fixed Fast-DDS lib
Now its compiled to a intermediate lib with a bridge so libstdc++ can be used

* moved all ros2 deps to ros2 folder
renamed types from .cxx to .cpp

* Finally FastDDS compiled and working inside CARLA

* exposed publish function for testing

* fixed code style

* make ros2 optional

* make ros2 optional

* Added defines to compile ROS2 code

* ros image publisher working

* deleted some buffer copies

* Added more topics  and ROS2 types

* Adding sensor Transform as argument, and add function to send buffer or serialize and send buffer

* Removing empty buffer from DVS sensor

* fixed lidar publisher

* fixed lidar publisher

* Fix buffer of RGB in ROS2

* adding timestamp of each frame into ROS2 manager

* sending timestamps with frame to ROS2

* put apart timestamp from frame counter call

* adding BufferView to share buffers

* adding BufferView to share buffers

* adding ros_name attribute to all actors

* mapping ros_name for each actor

* ROS2 is now published in a different thread
Publishers now can be created on demand and be reused
Added subscriber for ego vehicle
Fixed build scripts

* forgot to add this fix

* add ros2 to windows scripts

* fixed default ros topic names

* fix topic name duplication

* Adding functions for enable/disable sensors publishing without listen to it

* Added Camera info and ROI types
RGB Camera now publishes in both topics

* move camera info immutable data to the constructor

* Publish transform for all topics
Create Camera DVS subtopics
Fixed bug with Lidar

* Added flip Y to semantic lidar

* Adding callbacks for subscribers from Unreal

* Adding camera info to ROS2 (resolution and FOV)

* Finished ROS2 naming from python

* Fixed bug with ros names

* Delete topics when deleting the sensors

* setting the rosname same as default no longer rewrites it

* ROS transform fix

* Added all camera topics with the image and camera info
Added vehicle control
Added clock publisher

* Change ros2 topic names for vehicle subscriber and  clock publisher

* Rename vehicle control ros2 topic name

* rename subscriber type to CarlaEgoVehicleControl

* Fix semantic lidar default ros name
Fix sizeof the semantic lidar data buffer

* Changed controller stored as string to pointer

* Back to previous version for default hero ros name
Removed debug prints

* Remvoe callback when ego publisher disconnects

* Serializing DVS data before sending to ROS

* dvs camera image and lidar

* DVS Pointcloud publishing

* Remove unnecessary fields

* Send local transforms to ros

* avoid transform recalculation if not needed

* Optical Flow Camera fixed

* Set fixed branch for Fast-DDS to avoid cmake version change issues

* Finally Working on package

* Fix style from FastDDS auto generated files

* Added ros2 to ubuntu in jenkins

* removed ros2 from jenkins, test

* restore ros2 in jenkins

* fix copy shareds, and removed server dependency from libcarla

* test installing the fastdds dependencies in jenkins

* move installing deps to separate stage

* removed install deps

* Fixing test_benchmark_streaming

* Fixed imu orientation and camera info data

* Fixing test_benchmark_streaming.cpp with BufferView

* Removing DEBUG_ONLY()

* publish collision sensor

* Fixing unit-tests with the new BufferView

* camera info is set once

* Fix echo camera info

* fix transform rotation

* Fixing ros_name attribute creation

* fixed camera info and region of interest publish

* fix IMU compass

* Forgot to add ros2 flag to jenkins package

---------

Co-authored-by: bernatx <bernatx@gmail.com>
2023-11-06 12:34:07 +01:00
Blyron 80d3471171
Digital Twins 0.2 version (#6768)
* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Added in separate thread junctions generation

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Added multithreaded simplification of meshes

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Remove warnings

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

* OpenDriveToMap Now is a UOBject instead of widget

* Added Lane mark generation.

* Roads materials and distance field scale set to 0

* M_PI macro fixed for windows osm-renderer build system

* Added Lane Marking generation

* Fixed compilation issue related with std pair non copyable lane

* Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact

* Lanes Marks material assignation

* Fix compilation issue and reading from not valid memory crash

* Middle Lane mark duplication bug fixed - temp solution

* Added bumps along road

* Adding marchingcubes library and added to create junctions

* Added junctions generations using marching cube and smoothed

* Fixed linux compilation and removed couple warnings

* Using previous algorithim for two road connections

* Code cleanup

* Remove debug state

* Format Files

* Format third parties files

* Spaces removal

* Fix code format

* Added spawnning for trees

* New branch to don`t loose modifications in code

* Removing unnecesary spaces

* Set trees for designer

* Tag static mesh actor from road type

* One tile with landscape and road cut

* Changed format of For

* WidgetCreated

* Widget progress

* LevelCreator Update

* Folder for basicParameters in father map

* Father map from template

* Terrain mesh generated from noise and road mask

Road mask not applied

* Assign SubLevel by position

* Changed to static functions

* StrigUpdate

* Added missing UFUNCTIONS

* Trying to move Houdini actors to tiles

* Meshes from Houdini to Tiles

* Number of X and Y tiles exposed

* Modify to new functions

* Modifying code to create a new variable-offset and table to ingest blueprints

* Update assignTile Function

* Updating widget and cpp file to relocate meshes

* Update Widget and create local copy of OpenDriveToMap

* Added planes as landscape

* RoadImported fixed

* Simplification done in UE side

* Update Houdini pipeline

* Fixed osmrenderer compilation for windows

* Generate landscape and set materials

* Generate UVs for lane meshes. Generate Normals and Tangets for lane meshes

* Delete unnecesary files

* Widget updated

* Exposing different variables to BPs

* Update Assets

* Asset path names fixed

* Fixed height for misc objects, set default landscape

* Rotate Light boxes

* Adding OSM Importer plugin

* Fixed normals on sidewalks

* Update adding buildings plugin

* Adding missing BP

* Update

* Fix BP_Instanced

* Update OSMImporter

* Creating BP_BuildingCreator

* LevelCreator Fixed

* Update building asset creation

* If def add for osm renderer

* Building block variation and styles

* Updated values and generation for demo3

* Fix Widget

* Changed unreal FSocket for boost sockets. Fixed road position errors

* Update building creation

* Updated Building Height

* Fixing line colors

* Added Planes in missing stuff

* Update for meshes

* Update deformation, avoid creation of individual buildings and add check for deformation

* Deleted unnecesary files

* New branch to work on building generation

* Added shorts walls and roofs

* Improve triangulation of polygons using UE

* Fixing pipeline

* Disabling shadows for roads and terrain

* Updated default values for BP_Opendrivetomap

* Updated OpenDriveToMap

* Use Editor world instead of GetWorld

* Added HTTP module

* Change customfiledownloader API

* Adding debuginformation

* Using OpenDriveToMapObject

* Adding Debug stuff

* Expose Buildings names in ue4

* Remove from root when generation finished

* Adding Slopes to building generation

* Table update

* Set pivot point at centre of building and Set use of material instances

* Updating Buildings plane stuff

* Fixing walls for building generator

* Update data table

* Updated road generation

* Update DT

* Update Origin of map and set moving for large map

* Remove logs prepare blueprints for getting new info

* Update slope fix and material for slopes

* Updated Digital Twins for 12/06

* Added direct URL support

* Avoid some crashes and improve QoL

* Height fix

* Tried to expose largemap in tick

* New vegetation scatter tool

* Added Full largemap support

* Edit building levels in some type of levels

* Updated static meshes instead of procedural meshes

* Updated building generation and reduced logs

* Vegetation tool into landscape pipeline

* Demo ready for digital twins

* Automated download of plugin

* Update linux build script for UE4 Plugins

* Disable sidewalks in junctions

* Re enable sidewalksin crossing lanes

* Removed asserts added checks to avoid generation of sidewalks on road

* Optimizations for VRAM

* Move actors slowly to sub levels

* Added optimizations and support for smaller or bigger maps in tiles, modified TileSize

* Garage and shed styles

* Update generation stages

* Update garage and shed parameters

* Changed method generation to tile by tile

* Fixed memory leak and UOpenDriveToMap is a uobject now

* Fixed tile by tile generation

* Added Heightmap support to map gen

* last update

* Commandlet generation working

* Merge finished

* Update DefaultEngine.ini to rever default rhi

* Clean up HoudiniImporterWidget.cpp

* Add with editor and make editor only code

* Setup dependencies for CarlaTools plugin

* Update StreetMap plugin commit and gitignore

* Update Content version

* Update next content version

* Changed based type of OpenDrivetomap

* Remove intermediate files if need similar to BuildCarlaUE4.sh

* Update order of execution of donwload

* Try to run download plugins everytime is used

* Update packages sh avoid to delete anything

* Fixing setup in windows

* Add UE Constructor to Commandlet

* More fixes

* content version

* Update package sh and update

* Update Streetmap version

* Update dependencies

* Update StreetMap commit

* Fix typo in gitignore

* Update STMap plugin commit

* Revert latest changes in windows package script

* Update comments

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: marionzki <mnoriegazamora@gmail.com>
Co-authored-by: bernatx <bernatx@gmail.com>
2023-10-31 11:24:22 +01:00
bernat ad13db4157 Fix Package.sh script 2022-11-03 16:06:10 +01:00
Axel 107f4cebf8 Fixed commandline overflow when too many tiles are cooked at the same time 2022-04-06 13:12:14 +02:00
bernatx 4d04b4ae29 Cook maps one by one in windows (slower but can package unlimited maps) 2021-07-30 03:07:41 +02:00
joel-mb 4b0525eef2
[Traffic Manager] InMemoryMap binary file (#4424)
* First iteration of the required files functionality

* WIP: Binary file for in memory map

* Fixed "/Game/" replacement and load new episode by name problems with the required files system

* removed unnecessary changes

* added extra space

* Enable pedestrians building only for single maps, no in tiled maps (temporal)

* Added python selector to make import command

* returning const reference

* fix bug not finding required files

* add TM binary files to packages

Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
Joel Moriana d6185fe982 first iteration python wheels support 2021-07-26 10:25:08 +02:00
Axel1092 5c3e9c8b09 Fixed package copy files 2021-06-16 10:57:51 +02:00
bernat f9ca7b5577 Make /Plugins/ folder optional when packaging 2021-01-13 10:54:17 +01:00
bernat 7374804542 Adding plugins to the package 2020-12-22 16:13:50 +01:00
bernat 0d24c199fa New option to package to a single archive all 2020-12-18 14:32:05 +01:00
Axel 8521510be8 Fixed unexpected arguments causing an error in .sh build files. 2020-12-18 11:47:39 +01:00
Axel bffd921958 Added python script to edit uproject file. 2020-12-11 16:59:44 +01:00
Axel b068dd81d5 Added to enable optional compilation of CarSim plugin. 2020-12-10 20:38:33 +01:00
Axel 247c27e6af Build scripts accept any option and only use those that are needed. 2020-10-02 11:51:37 +02:00
Axel 40296dfa90 Fixed python version argument string. 2020-09-04 17:24:16 +02:00
Axel 3926fec5fb fixed argument parsing issue. 2020-08-27 11:29:47 +02:00
Axel c2f703b504 Added version to python3 compilation options. 2020-08-27 11:29:47 +02:00
Axel 0e80bd8309 Updated package. 2020-07-31 21:50:19 +02:00
Pasch, Frederik 88ae9d04ae Update to AD RSS Library 4.0.0
- Added support for unstructured scenes and pedestrians.
- Rework rss example folder structure
- Python based debug drawing
- Handle negative speeds
- Fixes #2871 by linking libproj statically.
- Fixes #2958 by using sequential colcon build
- Allow setting log level
- Add ActorConstellationCallback
- Move setting of RssDynamics to python code
2020-07-14 17:53:28 +02:00
bernat 7d3d1796b1 Add opendrive files on packages, for standalone mode 2020-04-15 16:59:26 +02:00
bernat c393f3a1b1 Adding Co-Simulation on packages 2020-03-31 16:33:19 +02:00
Marc Garcia Puig 9cdf00155e Added RecastBuilder to linux package 2020-02-28 11:02:45 +01:00
Jit Ray Chowdhury 692bfeb144 added -iterate for BuildCookRun in Package.sh for faster re-cook 2020-02-21 15:43:01 +01:00
bernatx 19ddc9fb79 Add BIN files to package 2019-12-11 15:42:40 +01:00
nsubiron 1fb8c65b35 Add build config as argument to the package command 2019-07-12 19:03:04 +02:00
Marc Garcia Puig 78b16319a1 Correctly copying xodr and package.json 2019-07-10 01:35:47 +02:00
Manish edc27f7add Modified pipeline, now make import prepares maps for cooking 2019-07-10 01:35:47 +02:00
Manish 621120ad80 Changing pipeline and changin make package for town06 and town07 2019-07-10 01:35:47 +02:00
Marc Garcia Puig 0afdfbbeea Correctly preparing assets for cooking on package 2019-07-10 01:35:47 +02:00
Marc Garcia Puig bcffa78f9d OpenDRIVE files correctly copied to package 2019-07-10 01:35:47 +02:00
Marc Garcia Puig d4a419b2b1 Remove unnecessary files before packaging 2019-07-10 01:35:47 +02:00
Marc Garcia Puig 987a257800 Now 'make package' works with standalone packages 2019-07-10 01:35:47 +02:00
nsubiron 07a2083078 Upgrade Package.sh to be able to create content packages too 2019-07-10 01:35:47 +02:00
nsubiron cfc6ee6fa1 Package the project in shipping mode 2019-07-09 18:46:09 +02:00
Daniel Novillo 978019be32 Fix prop loading on packaged builds (#1717) 2019-06-11 17:07:45 +02:00
Néstor Subirón fee126dfa7
Include debug info in packaged version (#1659) 2019-05-24 17:24:12 +02:00
nsubiron bcda2a9e87 Remove Manifest_UFSFiles_Linux.txt from package 2019-04-04 16:57:17 +02:00
nsubiron 25e1c5a0db Include HDMaps in release package 2019-03-30 14:29:57 +01:00
nsubiron fcdb200396 Move python_api.md to release's PythonAPI folder 2019-03-30 14:29:57 +01:00
nsubiron ee2a5c000b Fix pipelines after Python scripts were moved 2019-03-30 14:29:57 +01:00
nsubiron 560c124dab Merge branch 'master' into feature/new_opendrive_parser 2019-03-27 16:40:11 +01:00
nsubiron 99e7b39ba7 Include VERSION in release package 2019-03-27 16:39:09 +01:00
nsubiron 889b998336 Include scene_layout.py in package 2019-03-22 16:04:11 +01:00
nsubiron 424441d72c Add unit tests for xodr files 2019-03-19 22:41:42 +01:00
nsubiron 04a9cdac58 Include performance_benchmark.py in release package 2019-03-18 14:59:10 +01:00
nsubiron 338afbdc3b Add synchronous mode example script 2019-03-01 00:15:58 +01:00
nsubiron 027879bb1e Get rid of Example.CarlaSettings.ini 2019-03-01 00:15:58 +01:00
nsubiron f1c41864ed Add CarlaSettings.ini to package for enabling no-rendering mode 2019-01-31 19:32:27 +01:00