Commit Graph

43 Commits

Author SHA1 Message Date
Blyron 80d3471171
Digital Twins 0.2 version (#6768)
* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Added in separate thread junctions generation

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Added multithreaded simplification of meshes

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Remove warnings

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

* OpenDriveToMap Now is a UOBject instead of widget

* Added Lane mark generation.

* Roads materials and distance field scale set to 0

* M_PI macro fixed for windows osm-renderer build system

* Added Lane Marking generation

* Fixed compilation issue related with std pair non copyable lane

* Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact

* Lanes Marks material assignation

* Fix compilation issue and reading from not valid memory crash

* Middle Lane mark duplication bug fixed - temp solution

* Added bumps along road

* Adding marchingcubes library and added to create junctions

* Added junctions generations using marching cube and smoothed

* Fixed linux compilation and removed couple warnings

* Using previous algorithim for two road connections

* Code cleanup

* Remove debug state

* Format Files

* Format third parties files

* Spaces removal

* Fix code format

* Added spawnning for trees

* New branch to don`t loose modifications in code

* Removing unnecesary spaces

* Set trees for designer

* Tag static mesh actor from road type

* One tile with landscape and road cut

* Changed format of For

* WidgetCreated

* Widget progress

* LevelCreator Update

* Folder for basicParameters in father map

* Father map from template

* Terrain mesh generated from noise and road mask

Road mask not applied

* Assign SubLevel by position

* Changed to static functions

* StrigUpdate

* Added missing UFUNCTIONS

* Trying to move Houdini actors to tiles

* Meshes from Houdini to Tiles

* Number of X and Y tiles exposed

* Modify to new functions

* Modifying code to create a new variable-offset and table to ingest blueprints

* Update assignTile Function

* Updating widget and cpp file to relocate meshes

* Update Widget and create local copy of OpenDriveToMap

* Added planes as landscape

* RoadImported fixed

* Simplification done in UE side

* Update Houdini pipeline

* Fixed osmrenderer compilation for windows

* Generate landscape and set materials

* Generate UVs for lane meshes. Generate Normals and Tangets for lane meshes

* Delete unnecesary files

* Widget updated

* Exposing different variables to BPs

* Update Assets

* Asset path names fixed

* Fixed height for misc objects, set default landscape

* Rotate Light boxes

* Adding OSM Importer plugin

* Fixed normals on sidewalks

* Update adding buildings plugin

* Adding missing BP

* Update

* Fix BP_Instanced

* Update OSMImporter

* Creating BP_BuildingCreator

* LevelCreator Fixed

* Update building asset creation

* If def add for osm renderer

* Building block variation and styles

* Updated values and generation for demo3

* Fix Widget

* Changed unreal FSocket for boost sockets. Fixed road position errors

* Update building creation

* Updated Building Height

* Fixing line colors

* Added Planes in missing stuff

* Update for meshes

* Update deformation, avoid creation of individual buildings and add check for deformation

* Deleted unnecesary files

* New branch to work on building generation

* Added shorts walls and roofs

* Improve triangulation of polygons using UE

* Fixing pipeline

* Disabling shadows for roads and terrain

* Updated default values for BP_Opendrivetomap

* Updated OpenDriveToMap

* Use Editor world instead of GetWorld

* Added HTTP module

* Change customfiledownloader API

* Adding debuginformation

* Using OpenDriveToMapObject

* Adding Debug stuff

* Expose Buildings names in ue4

* Remove from root when generation finished

* Adding Slopes to building generation

* Table update

* Set pivot point at centre of building and Set use of material instances

* Updating Buildings plane stuff

* Fixing walls for building generator

* Update data table

* Updated road generation

* Update DT

* Update Origin of map and set moving for large map

* Remove logs prepare blueprints for getting new info

* Update slope fix and material for slopes

* Updated Digital Twins for 12/06

* Added direct URL support

* Avoid some crashes and improve QoL

* Height fix

* Tried to expose largemap in tick

* New vegetation scatter tool

* Added Full largemap support

* Edit building levels in some type of levels

* Updated static meshes instead of procedural meshes

* Updated building generation and reduced logs

* Vegetation tool into landscape pipeline

* Demo ready for digital twins

* Automated download of plugin

* Update linux build script for UE4 Plugins

* Disable sidewalks in junctions

* Re enable sidewalksin crossing lanes

* Removed asserts added checks to avoid generation of sidewalks on road

* Optimizations for VRAM

* Move actors slowly to sub levels

* Added optimizations and support for smaller or bigger maps in tiles, modified TileSize

* Garage and shed styles

* Update generation stages

* Update garage and shed parameters

* Changed method generation to tile by tile

* Fixed memory leak and UOpenDriveToMap is a uobject now

* Fixed tile by tile generation

* Added Heightmap support to map gen

* last update

* Commandlet generation working

* Merge finished

* Update DefaultEngine.ini to rever default rhi

* Clean up HoudiniImporterWidget.cpp

* Add with editor and make editor only code

* Setup dependencies for CarlaTools plugin

* Update StreetMap plugin commit and gitignore

* Update Content version

* Update next content version

* Changed based type of OpenDrivetomap

* Remove intermediate files if need similar to BuildCarlaUE4.sh

* Update order of execution of donwload

* Try to run download plugins everytime is used

* Update packages sh avoid to delete anything

* Fixing setup in windows

* Add UE Constructor to Commandlet

* More fixes

* content version

* Update package sh and update

* Update Streetmap version

* Update dependencies

* Update StreetMap commit

* Fix typo in gitignore

* Update STMap plugin commit

* Revert latest changes in windows package script

* Update comments

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: marionzki <mnoriegazamora@gmail.com>
Co-authored-by: bernatx <bernatx@gmail.com>
2023-10-31 11:24:22 +01:00
Omar Alam 0d75d2d4dc Add build support for VS2022 and Ninja for LibCarla and osm2odr on Windows 2023-09-27 12:18:16 +02:00
anrp-tri 4e070089c8
Make (Unreal) non-unity build available (#6190)
This lets IWYU-type errors be fixed; they are often masked by it.
Fix all detected errors of this kind. Note that Unity is on by
default, likely for performance reasons, so this does not change
that; instead, pass ARGS=--no-unity to make to try it (note that this
unfortunately will rebuild the editor too.)

Co-authored-by: anrp <anrp@tri.global>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: bernat <bernatx@gmail.com>
2023-03-20 12:09:39 +01:00
Axel1092 777b174a08
Digital Twins first iteration (#6260)
* Added way to download files from overpass api

* Save downloaded text to a file

* Changed log type for File manipulation

* Online process files when request is valid

* Correct file format

* Correct file format for UE4 class

* Fix compilation issue due to name change

* Create Widget with OpenFileDialogFunctionality

* Step xodr to map completed

* Generated Static meshes and replace procedural actors

* Created and saved assets during road generation

* Formatted file correctly

* OSM To ODR broguht to UE4

* Full pipeline working on linux

* Added osm2odr support in editor in Windos

* Added Widget to CartaTools

* Fixed Linux compilation error

* Added Carla Game Instance included to avoid compilation error

* Osm Renderer Tool dummy version

* Server creates SVG files when client request it

* SVG creation and rasterization - libraries integration

* Server size working

* Added Simplify to LibCarla, Added timers to measure time generation.  Add mesh deformation during road creation.

* Fixed mesh format translations

* Trying to paint bitmap into the UTexture

* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

---------

Co-authored-by: Aaron <samaniegoaaron112@gmail.com>
Co-authored-by: Blyron <53337103+Blyron@users.noreply.github.com>
Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2023-03-03 17:26:48 +01:00
Blyron dcca826ade
Aaron/opendrivetomapineditor (#6056)
* Added way to download files from overpass api

* Save downloaded text to a file

* Changed log type for File manipulation

* Online process files when request is valid

* Correct file format

* Correct file format for UE4 class

* Fix compilation issue due to name change

* Create Widget with OpenFileDialogFunctionality

* Step xodr to map completed

* Generated Static meshes and replace procedural actors

* Created and saved assets during road generation

* Formatted file correctly

* OSM To ODR broguht to UE4

* Full pipeline working on linux

* Added osm2odr support in editor in Windos

* Added Widget to CartaTools

* Fixed Linux compilation error

* Added Carla Game Instance included to avoid compilation error

* Added Simplify to LibCarla, Added timers to measure time generation.  Add mesh deformation during road creation.

* Fixed mesh format translations

* Concated meshes generated in the same lane to avoid errors during simplification

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Cleaning branch

* Cleanup last spaces

* Remove spaces on Opendrivetowditor.cpp
2023-02-15 09:50:55 +01:00
bernatx 9c9eda84bc Multi GPU first version 2022-07-21 13:24:02 +02:00
bernatx e466a63fba Setup Visual Studio 2019 for windows 2021-07-15 10:53:16 +02:00
Axel1092 d62fb2fd9b Fixed windows build. 2021-04-07 17:47:45 +02:00
bernat d04a86b859 Changing 4.24.3 to 4.26.1 2021-02-25 16:48:15 +01:00
Axel1092 14a634aa29 Added chrono compilation support for windows. 2021-02-18 10:04:35 +01:00
Axel1092 f408813e72 Fixed windows carsim toggle. 2020-12-10 20:38:33 +01:00
Yash Jha eccf75bb05 Edited Windows.mk for directories with spaces
Recently added BuildOSM2ODR.bat wasn't quoted, meaning it may not work properly with directories having spaces. Eg.  Space between "My" and "PC" in C:/Users/My PC. This will lead to ignoring the BuildOSM2ODR.bat and ultimately inaccurate build. The issue is fixed in this commit.
2020-10-28 11:36:37 +01:00
Axel 733e3a8fc9 Review fixes 2020-07-31 21:50:19 +02:00
Axel1092 f6676ca8e9 Cleaned up build files. 2020-07-31 21:50:19 +02:00
Axel1092 550c252813 Renaming OSM2ODR 2020-07-31 21:50:19 +02:00
Axel1092 8f5a5b43dc Added converter build system for windows. 2020-07-31 21:50:19 +02:00
bernat 5ac2ba712c
Adding make commands to retrieve the Plugins (#3017)
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-07-17 12:36:49 +02:00
bernat 2eb2a0c047 Adding make docs on windows 2020-04-22 21:03:11 +02:00
bernat fef9387750 Gives write access to the input folder in Docker 2020-04-15 14:57:06 +02:00
bernat a88c28a972 Adding autogeneration of JSON file if none exist 2020-04-15 14:57:06 +02:00
bernat 27e3733020 Upgrading windows scripts to 4.24 2020-03-20 12:01:30 +01:00
bernat 5905ef7cc2 More fixes to Jenkinsfile (Doxygen, Windows...)
Adding more scripts to Jenkinsfile


Adding autoscaling scripts
2020-03-19 17:34:07 +01:00
Marc Garcia Puig 90284dc91e
Modifying pipeline for use AWS cloud (#2504)
Build success


Added package


Remove delete workspace for testing


Clean workspace after build


Add deploy for testing


Relocation of Unreal Engine


Using absolute path for UnrealEngine


Execute shell


Test without remove at end


Using bash instead of shell


New jenkins file for testing nodes

new tag

modified

modify 'test' stage


all in GPU


tags


all in 'build' and 'gpu'


Adjust some scripts to run smooth on GPU slave


force deploy always


Disable docker push


Remove all on slaves at end


add some locks


add some parallel stages


Fix windows package, now it copies all required files


Add 7zip option to compress package for windows


Add 'make CarlaUE4Editor' to windows


Fix the program files path for windows 64


More jobs on parallel


Add Update.bat to windows pipeline


Fixing make CarlaUE4Editor


Commenting stages in windows


Enable again download of content and fix artifact


Build only Ubuntu


Enable deploy of Docker


Make packaging of additional maps


Enabling windows build again


Adding Deploy for windows


Change URL to the new S3 buckets


Changed the Jenkins public IP


Fixes from Codacy


Disable Windows build


Add more time to smoke tests for connecting


Add 'run' option of examples without compilation


Enabled delete all after job


Adds a lock for the packaging


Removing all locks


Update the Doxygen step in Ubuntu


Fix nodes to use
2020-03-05 13:16:18 +01:00
bernatx 5f1b5e18e0 Fix import on windows, and rename imported assets 2019-12-11 15:17:51 +01:00
bernatx b6cfcbe92c Using last version of Recast 2019-12-11 12:07:59 +01:00
nsubiron 32d9715ef8 Upgrade to Unreal Engine 4.22 and clang 7 2019-05-03 12:53:43 +02:00
Marc Garcia Puig b94ce9eec5 Fixed PythonAPI rebuild 2019-02-12 15:07:17 +01:00
Marc Garcia Puig d9c733bad3 Added client and server commands to build 2019-02-12 15:07:17 +01:00
Marc Garcia Puig aa82535da4 Fixed Rebuild command for windows not working 2019-02-12 15:07:17 +01:00
Marc Garcia Puig ee2df45ca7 Simplified make Windows usage + boost not using git but official repos 2019-02-12 15:06:26 +01:00
nsubiron 6c8499c8c9 Upgrade to UE4.21 2019-01-23 18:57:26 +01:00
iFuSiiOnzZ 527f641eaa Remove build log empty lines 2018-08-30 12:18:07 +02:00
iFuSiiOnzZ d88e338132 Updated documentation and small fixies in BuildCarlaUE4 2018-08-29 14:13:54 +02:00
iFuSiiOnzZ 2616765530 Generate Visual Studio solution if not available 2018-08-24 14:58:46 +02:00
iFuSiiOnzZ 45f1dae560 Build and launch Carla editor 2018-08-24 10:43:22 +02:00
iFuSiiOnzZ 9673c79260 Remove hard-clean for windows and build and start Carla for 'make launch' 2018-08-23 18:26:20 +02:00
iFuSiiOnzZ 6d0b211c1f Tell to Package.bat what version of Unreal Engine to use 2018-08-02 14:34:41 +02:00
iFuSiiOnzZ f5b7ab08da Create carla package 2018-08-01 16:36:35 +02:00
iFuSiiOnzZ 6e6a69dd92 Improve user errors
Stop build if any error was found
Enable multiprocess compilation
Add BuildPythonAPI.bat to makefile
Add BOOST_ALL_NO_LIB as workaround for https://github.com/boostorg/python/issues/193
2018-07-31 16:35:02 +02:00
iFuSiiOnzZ 4d928ee5c0 Build PythonAPI
Add BuildPythonAPI.bat
Build all the libraries in static, the way we are totaly independent of the operating system
2018-07-30 16:52:29 +02:00
iFuSiiOnzZ fd6924d548 Build Carla and start UE4Editor
Change NMake to VS for rpc and gtest
Remove --delete-src for rpc, gtest and and boost
If carla server/client is compiled don't compile it again
2018-07-27 16:16:58 +02:00
iFuSiiOnzZ 3384d0fd6e Building libcarla without tests 2018-07-26 12:41:20 +02:00
nsubiron 0b90c448bf Replace Linux build system 2018-07-04 19:08:42 +02:00