Axel1092
30f88cfb73
Removed boost RTTI check.
2021-02-25 16:48:15 +01:00
bernat
3bbc41f1b8
Fix IF scope
2021-02-25 16:48:15 +01:00
bernat
812508116e
Changes for compiling UE 4.26
2021-02-25 16:48:15 +01:00
Axel
e34e0f40b7
Fixed spawn of sensors during replayer.
2021-02-24 23:12:41 +01:00
bernat
a0dbf0f8e5
cleanning code
2021-02-23 19:07:23 +01:00
bernat
47826cd406
Disabling Carsim after collision
2021-02-23 19:07:23 +01:00
bernat
1220b5a669
First version
2021-02-23 19:07:23 +01:00
Axel
d76e9c9c1b
Review fixes.
2021-02-18 10:04:35 +01:00
Axel
546016c664
Set chrono version to 6.0.0.
2021-02-18 10:04:35 +01:00
Axel
e34205399c
Fixed .uproject file asociation
2021-02-18 10:04:35 +01:00
Axel1092
d6d4b1f50d
Skipping 0 delta times.
2021-02-18 10:04:35 +01:00
Axel
3c1f515b3f
Fixed fall through bug for chrono vehicle.
2021-02-18 10:04:35 +01:00
Axel1092
aef432e08b
Small fix to windows build
2021-02-18 10:04:35 +01:00
Axel1092
0473b18df1
Added missing .lib from chrono to Build.cs
2021-02-18 10:04:35 +01:00
Axel
bf8e160622
Added release compile mode for chrono library.
2021-02-18 10:04:35 +01:00
Axel
f45e0d7c08
Added substep algorithm for chrono. Added initial UE4 terrain detection with raycast.
2021-02-18 10:04:35 +01:00
Axel1092
7122ce01c6
mend
2021-02-18 10:04:35 +01:00
Axel1092
b38b92f4b6
mend
2021-02-18 10:04:35 +01:00
Axel1092
2e0b4bc885
Fixed windows compilation issue
2021-02-18 10:04:35 +01:00
Axel1092
14a634aa29
Added chrono compilation support for windows.
2021-02-18 10:04:35 +01:00
Axel
2117794dd7
Created base chrono implementation
2021-02-18 10:04:35 +01:00
Axel
7c3367325f
Added chrono library
2021-02-18 10:04:35 +01:00
doterop
ac621539f0
Removed previous ReadyToCapture
2021-01-25 17:03:29 +01:00
doterop
2317e35f98
Added tick control on sensor for sensor_tick attribute
2021-01-25 17:03:29 +01:00
Axel
5b59d9ad14
Removed double check for carsim mode.
2021-01-21 10:20:43 +01:00
Axel
c0986a07fc
Improved movement components vehicle interface.
2021-01-21 10:20:43 +01:00
Daniel Santos-Olivan
3e3b7fcb20
Disable PhysXVehicleManager when physics are off
2021-01-14 10:14:32 +01:00
bernat
458761605e
Upgrade UE4 API function to get the project directory
2021-01-13 10:54:02 +01:00
doterop
704c710f3e
Removed comment
2021-01-12 17:11:22 +01:00
doterop
668d7fd496
Added exception to register crosswalks
2021-01-12 17:11:22 +01:00
bernat
3f4eed2239
More version changes
2020-12-22 18:34:44 +01:00
Marc Garcia Puig
1930d1d0b1
Removed unneded include
2020-12-18 20:27:01 +01:00
Marc Garcia Puig
861b95e853
Fixed DVS to work with the new rendering pipeline
2020-12-18 20:27:01 +01:00
doterop
726a5383af
Fixed texture streaming issues. ( #3738 )
2020-12-18 17:42:45 +01:00
Axel
1b257a15c3
Fixed missing defines
2020-12-17 16:49:32 +01:00
Axel
2fe34e0b5a
Added actor offset for carsim simulation.
2020-12-17 13:22:39 +01:00
Daniel Santos-Olivan
3985512ccb
Removed old commented lines
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
b5f12907e7
CarlaGameModeBase: Block the LoadWorld when loading levels
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
1109f13198
Radar: Removed unused variable
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
4aa97d09ef
Added support for load/reload maps without disabling the synchronous mode
...
Now you can add the option of reset_settings=False for not returning
to default options when you load/reload maps.
By default, reset_settings=True so it does not change the current
behavior of the simulator.
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
1b9cfeed5e
Added camera flag to increase quality
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
c0a3ee4a3a
Allow UE4 tick rate in sensors
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
961622862c
Removed warnings
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
ffddc6b6b6
Synchronized game thread with render thread
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
baa7af53cb
Added some debug lines
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
bb635add57
Removed OldTransform workaround
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
d6f44df7c9
Changed sensor tick after physics
2020-12-15 22:31:48 +01:00
bernat
1b205b388d
Moving template code to CPP
2020-12-15 22:31:48 +01:00
bernat
b96428adec
Moving RPC at pre-tick and world-snapshot at post-tick
2020-12-15 22:31:48 +01:00
bernat
706d905ed1
Reset sublevels for each map
2020-12-14 12:33:31 +01:00