55 lines
2.0 KiB
Markdown
55 lines
2.0 KiB
Markdown
# How to add friction triggers
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*Friction Triggers* are box triggers that can be added on runtime and let users define
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a different friction of the vehicles' wheels when being inside those type of triggers.
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For example, this could be useful for making slippery surfaces in certain regions of
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a map dynamically.
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In order to spawn a friction trigger using PythonAPI, users must first get the
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`static.trigger.friction` blueprint definition, and then set the following necessary
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attributes to that blueprint definition:
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- *friction*: The friction of the trigger box when vehicles are inside it.
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- *extent_x*: The extent of the bounding box in the X coordinate in centimeters.
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- *extent_y*: The extent of the bounding box in the Y coordinate in centimeters.
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- *extent_z*: The extent of the bounding box in the Z coordinate in centimeters.
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Once done that, define a transform to specify the location and rotation for the friction
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trigger and spawn it.
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##### Example
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```py
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import carla
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def main():
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# Connect to client
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client = carla.Client('127.0.0.1', 2000)
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client.set_timeout(2.0)
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# Get World and Actors
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world = client.get_world()
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actors = world.get_actors()
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# Find Trigger Friction Blueprint
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friction_bp = world.get_blueprint_library().find('static.trigger.friction')
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extent = carla.Location(700.0, 700.0, 700.0)
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friction_bp.set_attribute('friction', str(0.0))
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friction_bp.set_attribute('extent_x', str(extent.x))
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friction_bp.set_attribute('extent_y', str(extent.y))
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friction_bp.set_attribute('extent_z', str(extent.z))
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# Spawn Trigger Friction
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transform = carla.Transform()
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transform.location = carla.Location(100.0, 0.0, 0.0)
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world.spawn_actor(friction_bp, transform)
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# Optional for visualizing trigger
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world.debug.draw_box(box=carla.BoundingBox(transform.location, extent * 1e-2), rotation=transform.rotation, life_time=100, thickness=0.5, color=carla.Color(r=255,g=0,b=0))
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if __name__ == '__main__':
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main()
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```
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