102 lines
3.8 KiB
Markdown
102 lines
3.8 KiB
Markdown
<h1>CARLA F.A.Q.</h1>
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For more issues related to F.A.Q. see [question list](https://github.com/carla-simulator/carla/issues?utf8=%E2%9C%93&q=label%3Aquestion+).
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<details>
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<summary><h5 style="display:inline">
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What is the recommended hardware to run CARLA?
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</h5></summary>
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CARLA is a very performance demanding software, at the very minimum you would
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need a computer with a dedicated GPU capable of running Unreal Engine. See
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[Unreal Engine's recommended hardware](https://wiki.unrealengine.com/Recommended_Hardware).
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</details>
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<details>
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<summary><h5 style="display:inline">
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What is the expected disk space needed for building CARLA?
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</h5></summary>
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Building CARLA from source requires about 15GB of disk space, not counting
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Unreal Engine installation.
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However, you will also need to build and install Unreal Engine, which on Linux
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requires much more disk space as it keeps all the intermediate files,
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[see this thread](https://answers.unrealengine.com/questions/430541/linux-engine-size.html).
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</details>
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<details>
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<summary><h5 style="display:inline">
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I downloaded CARLA source from GitHub, where is the "CarlaUE4.sh" script?
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</h5></summary>
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There is no "CarlaUE4.sh" script in the source version of CARLA, you need to
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follow the instructions in the [documentation](http://carla.readthedocs.io) for
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building CARLA from source.
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Once you open the project in the Unreal Editor, you can hit Play to test CARLA.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Can I connect to the simulator while running within Unreal Editor?
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</h5></summary>
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Yes, you can connect a Python client to a simulator running within Unreal
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Editor. Press the "Play" button and wait until the scene is loaded, at that
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point you can connect as you would with the standalone simulator.
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</details>
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<details>
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<summary><h5 style="display:inline">
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How can I create a binary version of CARLA?
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</h5></summary>
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In Linux, the recommended way is to run `make package` in the project folder.
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This method makes a packaged version of the project, including the Python API
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modules. This is the method we use to make a release of CARLA for Linux.
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Alternatively, it is possible to compile a binary version of CARLA within Unreal
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Editor, open the CarlaUE4 project, go to the menu "File -> Package Project", and
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select your platform. This takes a while, but in the end it should generate a
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packaged version of CARLA to execute without Unreal Editor.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Why do I have very low FPS when running the server in Unreal Editor?
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</h5></summary>
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UE4 Editor goes to a low performance mode when out of focus. It can be disabled
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in the editor preferences. Go to "Edit->Editor Preferences->Performance" and
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disable the "Use Less CPU When in Background" option.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Fatal error: 'version.h' has been modified since the precompiled header.
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</h5></summary>
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This happens from time to time due to Linux updates, and for that we have a
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special target in our Makefile
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$ make hard-clean
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$ make CarlaUE4Editor
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It takes a long time but fixes the issue.
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</details>
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