270 lines
12 KiB
Markdown
270 lines
12 KiB
Markdown
# F.A.Q.
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Some of the most common issues regarding CARLA installation and builds are listed hereunder. Some more can be found in the [GitHub issues][issuelink] for the project. In case any doubt is not listed here, take a look at the forum and feel free to post it.
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[issuelink]: https://github.com/carla-simulator/carla/issues?utf8=%E2%9C%93&q=label%3Aquestion+
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<div class="build-buttons">
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<p>
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<a href="https://forum.carla.org/" target="_blank" class="btn btn-neutral" title="Go to the CARLA forum">
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CARLA forum</a>
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</p>
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</div>
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---
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## System requirements
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<details>
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<summary><h5 style="display:inline">
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Expected disk space to build CARLA.
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</h5></summary>
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It is advised to have at least 30/50GB. Building CARLA requires about 25GB of disk space, plus Unreal Engine, which is quite a similar size.
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Unreal Engine on Linux requires much more disk space as it keeps all the intermediate files. [This thread](https://answers.unrealengine.com/questions/430541/linux-engine-size.html) discusses the matter.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Recommended hardware to run CARLA.
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</h5></summary>
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CARLA is a very performance demanding software. At the very minimum it needs for a 4GB GPU or, even better, a dedicated GPU capable of running Unreal Engine.
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Take a look at [Unreal Engine's recommended hardware](https://wiki.unrealengine.com/Recommended_Hardware).
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</details>
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---
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## Linux build
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<details>
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<summary><h5 style="display:inline">
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"CarlaUE4.sh" script does not appear when downloading from GitHub.
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</h5></summary>
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There is no `CarlaUE4.sh` script in the source version of CARLA. Follow the [build instructions](build_linux.md) to build CARLA from source.
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To run CARLA using `CarlaUE4.sh`, follow the [quick start installation](start_quickstart.md).
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</details>
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<details>
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<summary><h5 style="display:inline">
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"make launch" is not working on Linux.
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</h5></summary>
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Many different issues can be dragged during the build installation, and show like this. Here is a list of the most likely reasons why.
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* __Run Unreal Engine 4.24.__ Something may have failed when building Unreal Engine. Try running UE editor on its own and check out that it is the 4.24 release.
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* __Download the assets.__ The server will not be able to run without the visual content. This step is mandatory.
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* __UE4_ROOT is not defined.__ The environment variable is not set. Remember to make it persistent session-wide by adding it to the `~/.bashrc` or `~/.profile`. Otherwise it will need to be set for every new shell. Run `export UE4_ROOT=~/UnrealEngine_4.24` to set the variable this time.
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* __Check dependencies.__ Make sure that everything was installed properly. Maybe one of the commands was skipped, unsuccessful or the dependencies were not suitable for the system.
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* __Delete CARLA and clone it again.__ Just in case something went wrong. Delete CARLA and clone or download it again.
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* __Meet system requirements.__ Ubuntu version should be 16.04 or later. CARLA needs around 15GB of disk space and a dedicated GPU (or at least one with 4GB) to run.
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Other specific reasons for a system to show conflicts with CARLA may occur. Please, post these on the forum so the team can get to know more about them.
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</details>
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---
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## Windows build
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<!-- ======================================================================= -->
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<details>
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<summary><h5 style="display:inline">
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"CarlaUE4.exe" does not appear when downloading from GitHub.
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</h5></summary>
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There is no `CarlaUE4.exe` executable in the source version of CARLA. Follow the [build instructions](build_windows.md) to build CARLA from source. To directly get the `CarlaUE4.exe`, follow the [quick start instructions](start_quickstart.md).
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</details>
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<details>
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<summary><h5 style="display:inline">
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CarlaUE4 could not be compiled. Try rebuilding it from source manually.
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</h5></summary>
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Something went wrong when trying to build CARLA. Rebuild using Visual Studio to discover what happened.
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__1.__ Go to `carla/Unreal/CarlaUE4` and right-click the `CarlaUE4.uproject`.
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__2.__ Click on __Generate Visual Studio project files__.
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__3.__ Open the file generated with Visual Studio 2017.
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__4.__ Compile the project with Visual Studio. The shortcut is F7. The build will fail, but the issues found will be shown below.
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Different issues may result in this specific error message. The user [@tamakoji](https://github.com/tamakoji) solved a recurrent case where the source code hadn't been cloned properly and the CARLA version could not be set (when downloading this as a .zip from git).
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* __Check the `Build/CMakeLists.txt.in`.__ If it shows like `set(CARLA_VERSION )` do the following.
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__1.__ Go to `Setup.bat` line 198.
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__2.__ Update the line from:
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```sh
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for /f %%i in ('git describe --tags --dirty --always') do set carla_version=%%i
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```
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to:
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```sh
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for /f %%i in ('git describe --tags --dirty --always') do set carla_version="0.9.9"
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```
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</details>
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<details>
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<summary><h5 style="display:inline">
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CMake error shows but CMake is properly installed.
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</h5></summary>
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This issue occurs when trying to use the _make_ command either to build the server or the client. Even if CMake is installed, updated, and added to the environment path. There may be a conflict between Visual Studio versions.
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Leave only VS2017 and completely erase the rest.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Error C2440, C2672: compiler version.
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</h5></summary>
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The build is not using the 2017 compiler due to conflicts with other Visual Studio or Microsoft Compiler versions. Uninstall these and rebuild again.
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Visual Studio is not good at getting rid of itself. To completely clean Visual Studio from the computer go to `Program Files (x86)\Microsoft Visual Studio\Installer\resources\app\layout` and run `.\InstallCleanup.exe -full`. This may need admin permissions.
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To keep other Visual Studio versions, edit ```%appdata%\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml``` by adding the following lines.
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```xml
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<VCProjectFileGenerator>
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<Version>VisualStudio2017</Version>
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</VCProjectFileGenerator>
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<WindowsPlatform>
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<Compiler>VisualStudio2017</Compiler>
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</WindowsPlatform>
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```
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</details>
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<details>
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<summary><h5 style="display:inline">
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"make launch" is not working on Windows.
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</h5></summary>
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Many different issues can be dragged during the build installation, and show like this. Here is a list of the most likely reasons why.
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* __Restart the computer.__ There are many going on in the Windows build. Restart and make sure that everything is updated properly.
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* __Run Unreal Engine 4.24.__ Something may have failed when building Unreal Engine. Run the Editor and check that 4.24 is being used.
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* __Download the assets.__ The server will not be able to run without the visual content. This step is mandatory.
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* __Visual Studio 2017.__ If there are other versions of Visual Studio installed or recently uninstalled, conflicts may arise. To completely clean Visual Studio from the computer go to `Program Files (x86)\Microsoft Visual Studio\Installer\resources\app\layout` and run `.\InstallCleanup.exe -full`.
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* __Delete CARLA and clone it again.__ Just in case something went wrong. Delete CARLA and clone or download it again.
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* __Meet system requirements.__ CARLA needs around 30/50GB of disk space and a dedicated GPU (or at least one with 4GB) to run.
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Other specific reasons for a system to show conflicts with CARLA may occur. Please, post these on the forum so the team can get to know more about them.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Make is missing libintl3.dll or/and libiconv2.dll.
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</h5></summary>
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Download the [dependencies](http://gnuwin32.sourceforge.net/downlinks/make-dep-zip.php) and extract the _bin_ content into the __make__ installation path.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Modules are missing or built with a different engine version.
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</h5></summary>
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Click on __Accept__ to rebuild them.
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</details>
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---
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## Running CARLA
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<!-- ======================================================================= -->
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<details>
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<summary><h5 style="display:inline">
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Low FPS rate when running the server in Unreal Editor.
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</h5></summary>
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UE4 Editor goes to a low performance mode when out of focus.
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Go to `Edit/Editor Preferences/Performance` in the editor preferences, and disable the "Use Less CPU When in Background" option.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Can't run a script.
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</h5></summary>
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Some scripts have requirements. These are listed in files named __Requirements.txt__, in the same path as the script itself. Be sure to check these in order to run the script. The majority of them can be installed with a simple `pip` command.
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Sometimes on Windows, scripts cannot run with just `> script_name.py`. Try adding `> python script_name.py`, and make sure to be in the right directory.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Connect to the simulator while running within Unreal Editor.
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</h5></summary>
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Click on __Play__ and wait until the scene is loaded. At that point, a Python client can connect to the simulator as with the standalone simulator.
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</details>
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<details>
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<summary><h5 style="display:inline">
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Can't run CARLA neither binary nor source build.
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</h5></summary>
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NVIDIA drivers may be outdated. Make sure that this is not the case. If the issue is still unresolved, take a look at the [forum](https://forum.carla.org/) and post the specific issue.
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</details>
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<details>
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<summary><h5 style="display:inline">
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ImportError: DLL load failed: The specified module could not be found.
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</h5></summary>
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One of the libraries needed has not been properly installed. As a work around, go to `carla\Build\zlib-source\build`, and copy the file named `zlib.dll` in the directory of the script.
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</details>
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<details>
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<summary><h5 style="display:inline">
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ImportError: DLL load failed while importing libcarla: %1 is not a valid Win32 app.
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</h5></summary>
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A 32-bit Python version is creating conflicts when trying to run a script. Uninstall it and leave only the Python3 x64 required.
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</details>
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---
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## Other
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<details>
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<summary><h5 style="display:inline">
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Fatal error: 'version.h' has been modified since the precompiled header.
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</h5></summary>
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This happens from time to time due to Linux updates. There is a special target in the Makefile for this issue. It takes a long time but fixes the issue:
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$ make hard-clean
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$ make CarlaUE4Editor
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</details>
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<details>
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<summary><h5 style="display:inline">
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Create a binary version of CARLA.
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</h5></summary>
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In Linux, run `make package` in the project folder. The package will include the project, and the Python API modules.
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Alternatively, it is possible to compile a binary version of CARLA within Unreal Editor. Open the CarlaUE4 project, go to the menu `File/Package Project`, and select a platform. This may take a while.
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</details>
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---
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