carla/CHANGELOG.md

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## CARLA 0.4.6
* Add weather presets specific for each level
## CARLA 0.4.5
* Add random seeds to config file
* Improve logging
## CARLA 0.4.4
* Fixed regression walkers despawning when stopping after seeing a car
* Changed, collision is only registered if player moves faster than 1 km/h
* Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes
## CARLA 0.4.3
* Fixed issue with reward, intersect other lane wasn't sent to the client
* Improvements to the AI of other vehicles, and how they detect pedestrians
* Improvements to the AI of the pedestrians, trying to avoid slightly better the cars
* Made roads collision channel WorldStatic
## CARLA 0.4.2
* Fixed issues with the server-client protocol
* More improvements to the AI of other vehicles, now they barely crash
## CARLA 0.4.1
* Improved AI of other vehicles, still needs some adjustment, but now they crash much less
## CARLA 0.4.0
* Made vehicle input more realistic, now reverse and brake use different input
* Changed server-client protocol
- CarlaSettings.ini is sent for every new episode
- Control is extended with brake, reverse and handbrake
* Set a clearer hierarchy for loading settings files
* Made camera post-process settings able to change depending on the weather
* Added basic functionality for NPC vehicles
* Some improvements to the walker spawner
* Generate road map metadata on save
* Added command-line switch -carla-no-networking
* Improved verbosity control of CarlaServer
* Fixed issue with server that two threads used 100% CPU
* Fixed issue with the attachment of the main camera to the player
* Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
## CARLA 0.3.0
* Added basic dynamic weather functionality
- Weather and sun light can be changed during game
- Presets stored in config file CarlaWeather.ini
* Add basic functionality to spawn pedestrians
* Split road meshes for intersections and turns for better precission of the road map
* Better debug for road map
* Implemented collision count for other cars and pedestrians
* Command line argument -carla-settings now accepts relative paths
* Improved performance when semantic segmentation is disabled
* Improved tagger system
## CARLA 0.2.4
* Fixed serialization of road map resulting in a huge map size
## CARLA 0.2.3
* Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS)
* Fixed crash when player goes out of road map
* Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1)
## CARLA 0.2.2
* Implemented signals for off-road and opposite lane invasion
* Fixed linking issues (use Unreal's libpng)
* Fixed memory leak in PNG compression
## CARLA 0.2.1
* Fixed the memory leak related to protobuf issues
* Fixed color shift in semantic segmentation and depth
* Added in-game timestamp (now sending both OS and in-game)
## CARLA 0.2.0
* Fixed Depth issues
* Added semantic segmentation
* Changed codification to PNG
* Camera configuration through config INI file
## CARLA 0.1.1
* Added build system for Windows and Linux
## CARLA 0.1.0
* Added basic functionality