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Linux build
- Requirements:
- System specifics
- Dependencies
- GitHub:
- Create a GitHub account
- Install git
- Link GitHub and Unreal Engine
- Unreal Engine:
- Download UE4.22
- Build UE4.22
- CARLA build:
- Clone repository
- Get assets
- Set the environment variable
- make CARLA
The build process can be quite long and tedious. This documentation tries to make things clear and provides for a F.A.Q. with solutions for the most common starting issues. However, the CARLA forum is open for anybody to post unexpected issues, doubts or suggestions. There is a specific section for installation issues on Linux. Feel free to login and become part of the community.
Requirements
System specifics
- Ubuntu 16.04 or later: Currently migrating to Ubuntu 18, but there is support up to Ubuntu 16.04.
- 30GB disk space: Installing all the software needed and CARLA itself will require quite a lot of space, especially Unreal Engine. Make sure to have around 30/50GB of free disk space.
- An adequate GPU: CARLA aims for realistic simulations, so the server needs at least a 4GB GPU. A dedicated GPU is highly recommended for machine learning.
- Two TCP ports and good internet connection: 2000 and 2001 by default. Be sure neither firewall nor any other application are blocking these.
Dependencies
CARLA needs many dependencies to run. Some of them are built automatically during this process, such as Boost.Python. Others are binaries that should be installed before starting the build (cmake, clang, different versions of Python and much more). In order to do so, run the commands below in a terminal window.
sudo apt-get update &&
sudo apt-get install wget software-properties-common &&
sudo add-apt-repository ppa:ubuntu-toolchain-r/test &&
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key|sudo apt-key add - &&
sudo apt-add-repository "deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-7 main" &&
sudo apt-get update
!!! Important
The following commands differ depending on Ubuntu version. While the only change is libpng16-dev
becoming libpng-dev
, the full set of commands is here twice to ease the copy.
Ubuntu 18.04:
sudo apt-get install build-essential clang-7 lld-7 g++-7 cmake ninja-build libvulkan1 python python-pip python-dev python3-dev python3-pip libpng-dev libtiff5-dev libjpeg-dev tzdata sed curl unzip autoconf libtool rsync &&
pip2 install --user setuptools &&
pip3 install --user setuptools
Previous Ubuntu versions:
sudo apt-get install build-essential clang-7 lld-7 g++-7 cmake ninja-build libvulkan1 python python-pip python-dev python3-dev python3-pip libpng16-dev libtiff5-dev libjpeg-dev tzdata sed curl unzip autoconf libtool rsync &&
pip2 install --user setuptools &&
pip3 install --user setuptools
Finally, to avoid compatibility issues between Unreal Engine and the CARLA dependencies, it is recommended to use the same compiler version and C++ runtime library to compile everything. The CARLA team uses clang-7 and LLVM's libc++. Change your default clang version to compile Unreal Engine and the CARLA dependencies.
sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/lib/llvm-7/bin/clang++ 170 &&
sudo update-alternatives --install /usr/bin/clang clang /usr/lib/llvm-7/bin/clang 170
GitHub
First of all, a GitHub account will be needed, as CARLA content is organized in different repositories in there. Also, git will be used in this build guide when facilitating commands to be run in terminal.
In order to access the Unreal Engine repositories, which are set to private, create an Unreal Engine account and connect it to a GitHub account. To do so, there is a section in Unreal Engine's profile settings under the name of Connected accounts. Here is a brief explanation just in case.
Unreal Engine
The current version of CARLA runs on Unreal Engine 4.22 only, so the following steps will be downloading this version and building it. The path is irrelevant, but for the sake of this tutorial, installation will be done under ~/UnrealEngine_4.22
. If the path chosen differs, remember to change it accordingly when running the commands on terminal.
The process described below can be found in this complete guide on how to build Unreal Engine on Linux. It can be consulted if preferred, but remember though that CARLA will need the 4.22 release, not the latest.
Clone the content for Unreal Engine 4.22 in a local computer:
git clone --depth=1 -b 4.22 https://github.com/EpicGames/UnrealEngine.git ~/UnrealEngine_4.22
Get into said folder. Remember, this is the path where you cloned UE4.22:
cd ~/UnrealEngine_4.22
Run the commands necessary to make the build.
./Setup.sh && ./GenerateProjectFiles.sh && make
Unreal Engine should be installed in the system. To try running it go to Engine/Binaries/Linux folder and run the UE4Editor.sh:
cd ~/UnrealEngine_4.22/Engine/Binaries/Linux && ./UE4Editor
If anything goes wrong, it is related with Unreal Engine and there is not much CARLA can do about it. However, checking the guide mentioned above or visiting the build documentation provided by Unreal Engine could be helpful.
CARLA build
The system should be ready to start building CARLA. Just for clarity, a brief summary so far:
- Minimum technical requirements to run CARLA are suitable.
- Dependencies have been properly installed.
- GitHub account is ready.
- Unreal Engine 4.22 runs smooth.
!!! Note
Optionally you can download aria2 (with sudo apt-get install aria2
) so the following commands run a bit faster.
Clone repository
The project can be found in GitHub. Either download and extract it or clone it on the local computer using the following command line:git clone https://github.com/carla-simulator/carla
Now the latest content for the project, known as master
branch in the repository, has been copied in local.
!!! Note
The master
branch contains the latest fixes and features. Stable code is inside the stable
branch, and it can be built by changing the branch. The same goes for previous CARLA releases. Always remember to check the current branch in git with git branch
.
Get assets
Only the assets package, the visual content, is yet to be donwloaded. These are stored separately to make the repository a bit lighter. CARLA cannot be built without the assets, so there is a script that downloads and extracts the latest content version (this package is >3GB, it might take some time depending on internet connection).
Get into the root carla folder. The path should correspond with the repository just cloned:
cd ~/carla
Run the script to get the assets:
./Update.sh
!!! Important To get the assets still in development visit the Update CARLA page and read Get development assets.
Set the environment variable
For CARLA to find the Unreal Engine 4.22 installation folder, an environment variable needs to be set.
export UE4_ROOT=~/UnrealEngine_4.22
This variable should be added to ~/.bashrc
or ~/.profile
to set it persistently session-wide. Otherwise, it will only be accessible for current shell.
make CARLA
The last step is to finally build CARLA. There are different make
commands to build the different modules. All of them run in the root CARLA folder:
!!! Warning
Make sure to run make launch to prepare the server and make PythonAPI for the client.
Alternativelly make libcarla will prepare the CARLA library to be imported anywhere.
- launch will compile the server simulator and launch it in Unreal Engine. Press Play to start the spectator view and close the editor window to exit. Camera can be moved with WASD keys and rotated by clicking the scene while moving the mouse around:
make launch
The project may ask to build other instances such as UE4Editor-Carla.dll
the first time. Agree in order to open the project. Also, during the first launch Unreal Editor may show warnings regarding shaders and mesh distance fields. These take some time to be loaded and the city will not show properly until then.
- PythonAPI will compile the API client, necessary to grant control over the simulation. It is only needed the first time (remember to run it again when the CARLA code is updated). After building it, scripts can run. The following example will spawn some life into the city:
make PythonAPI && cd PythonAPI/examples && python3 spawn_npc.py
!!! Note If the simulation is running at very low FPS rates, open the UE4.22 editor and go to "Edit>Editor preferences>Performance" and disable: Use less CPU when in background.
Now everything is ready to go and CARLA has been successfully built. Here is a brief summary of the most useful make
commands available:
Command | Description |
---|---|
make help |
Prints all available commands. |
make launch |
Launches CARLA Editor. |
make PythonAPI |
Builds the CARLA client. |
make package |
Builds CARLA and creates a packaged version for distribution. |
make clean |
Deletes all the binaries and temporals generated by the build system. |
make rebuild |
make clean and make launch both in one command. |
Keep reading this section to learn more about how to update CARLA, the build itself and some advanced configuration options. Otherwise, visit the __First steps__ section to learn about CARLA: