carla/Docs/carla_server.md

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CARLA Server
============
Protocol
--------
All the messages are prepended by a 32 bits unsigned integer (assumed
little-endian) indicating the size of the coming message.
Three consecutive ports are used,
* world-port (default 2000)
* stream-port = world-port + 1
* control-port = world-port + 2
###### World thread
Server reads one, writes one. Always protobuf messages.
[client] RequestNewEpisode
[server] SceneDescription
[client] EpisodeStart
[server] EpisodeReady
...repeat...
###### Stream thread
Server only writes, first measurements then the raw images.
[server] Measurements
[server] raw images
...repeat...
Every image is an array of uint32's
[width, height, type, color[0], color[1],...]
where each color is an [FColor][fcolorlink] (BGRA) as stored in Unreal Engine.
[fcolorlink]: https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Math/FColor/index.html "FColor API Documentation"
###### Control thread
Server only reads, client sends Control every frame.
[client] Control
...repeat...
In the synchronous mode, the server waits each frame for a Control message.