carla/CHANGELOG.md

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## CARLA 0.8.0
* Upgraded to Unreal Engine 4.18
* Created our own pedestrian models free to use and distribute
* Removed Epic's Automotive Materials dependencies
* 360 Lidars support (similar to Velodyne HDL-32E or VLP-16) thanks to @parilo
- Ray-trace based
- Configurable settings
- Added methods to save points to disk as PLY file
* Added quality level settings
- Low: faster, low quality graphics
- Epic: best quality (as before)
* Measurements now use SI units
- Locations: m
- Speed: m/s
- Acceleration: m/s^2
- Collisions: kg*m/s
- Angles: degrees
* Added API methods to convert depth images to a point cloud
- New method "image_converter.depth_to_local_point_cloud"
- A supplementary image can be passed to attach colors to the points
- New client example generates a point cloud in world coordinates
- Added Transform class to Python API
* Images are now captured in render thread
- Improves performance
- In asynchronous mode, images may arrive up to two frames later
- In synchronous mode, game thread is blocked until images are ready (as before)
* Refactored sensor related code to ease adding new sensors in the future
* Added vehicle box extent to player measurements
* Adjusted bounding boxes to vehicles' height
* Changed vehicles' center to match bounding box
* Improved performance of roads by using actors instead of instances (due to occlusion and draw distance)
* Added autopilot mode to manua_control.py
* Replaced background landscape and trees by a matte painting
* Fixed road map generated some meshes twice
* Small improvements to Windows support
- Fixed issues with the Makefile
- Fixed asset names too long or containing special characters
## CARLA 0.7.1
* New Python API module: Benchmark
- Defines a set of tasks and conditions to test a certain agent
- Contains a starting benchmark, CoRL2017
- Contains Agent Class: Interface for benchmarking AIs
* New Python API module: Basic Planner (Temporary Hack)
- Provide routes for the agent
- Contains AStar module to find the shortest route
* Other Python API improvements
- Converter class to convert between Unreal world and map units
- Metrics module to summarize benchmark results
* Send vehicle's roll, pitch, and yaw to client (orientation is now deprecated)
* New RoutePlanner class for assigning fixed routes to autopilot (IntersectionEntrance has been removed)
* Create a random engine for each vehicle, which greatly improves repeatability
* Add option to skip content download in Setup.sh
* Few small fixes to the city assets
## CARLA 0.7.0
* New Python client API
- Cleaner and more robust
- Compatible with Python 2 and 3
- Improved exception handling
- Improved examples
- Included methods for parsing the images
- Better documentation
- Protocol: renamed "ai_control" to "autopilot_control"
- Merged testing client
- Added the maps for both cities, the client can now access the car position within the lane
* Make CARLA start without client by default
* Added wind effect to some trees and plants
* Improvements to the existing weather presets
* Build script: skip content download if up-to-date
## CARLA 0.6.0
* Included Unreal project and reorganised folders
* Enabled semantic segmentation by default
* Added Felipe's Python client
* New build system (Linux only)
* Few fixes to city assets
## CARLA 0.5.4
* Added command-line parameter -carla-no-hud
* Remove override gamma from weather settings
* Fixed issue road map generation hangs cooking command
* Organise Python client and make sample script
* Rename maps
- CARLA_ORIGIN_0 --> Town02
- CARLA_ORIGIN_1 --> Town01
* Fixed Carla-Cola machine falling at begin play
## CARLA 0.5.3
* Fixed issues with weather
* Fixed missing building
## CARLA 0.5.2
* Autopilot mode has been removed, now server sends AI control together with measurements every frame
* State and position of traffic lights and signs are now included in the measurements too
* Added a python console client
* Fixed crash when client sends an invalid player start
* Fixed some issues with the dynamic weather not looking as it used to do
* Fixed some collision boxes missing
## CARLA 0.5.1
* Fixed issue server was destroyed on every reset, closing the connection
* Fixed issue agent servers connect too late
* Improvements to the python client
* Added python client test suite for testing the release
* Added image converter
* Fixed missing floor on CARLA_ORIGIN_0
* Changed sidewalk texture
* Improvements on the physics of some vehicles
* More props and decals added to the cities
## CARLA 0.5.0
* Upgraded to Unreal Engine 4.17
- Fixes memory leaks
- Fixes crashes with C++ std classes
* Redesigned CarlaServer
- Faster, avoids unnecessary copies
- Sends images as raw data (no compression)
- Supports synchronous and asynchronous mode
- Networking operation have a time-out
- Synchronous methods have a time-out
- Pure C interface for better compatibility
- Unit tests with GoogleTest
* New server-client protocol
- Upgraded to proto3
- Supports repeated fields
- Optionally send information about all dynamic agents in the scene
- Now sends transforms instead of locations only
- Autopilot mode added to control
* New build system to avoid linkage issues
* Added autopilot mode
* Added an on-board camera to the car
* Added traffic lights and speed limit to player state
* Added player pawn selection to config file
* Improved blueprint interface of the C++ classes
* Some performance improvements to vehicle controllers
* Fix issues with depth material in Windows
* Fix issues with random engine not being available for vehicles
* Fixed issue that compiling a release hang when saving the road map
* Added more content; 7 vehicles, 30 pedestrians, many decals and props
* Randomized pedestrian clothing
* Many improvements and fixes to the city levels and assets
* Added sub-surface scattering to vegetation
* Added key binding to change weather during play
* Added key binding to toggle autopilot mode
* Added a second camera to the player
## CARLA 0.4.6
* Add weather presets specific for each level
* Some map fixes, adjust weather presets specific for each level
* Fixed regression that some walkers may go at extremely slow and fast speeds
## CARLA 0.4.5
* Add random seeds to config file
* Improve logging
* Removed rotation of map CARLA_ORIGIN_1
## CARLA 0.4.4
* Fixed regression walkers despawning when stopping after seeing a car
* Changed, collision is only registered if player moves faster than 1 km/h
* Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes
* Few improvements to the city assets
## CARLA 0.4.3
* Fixed issue with reward, intersect other lane wasn't sent to the client
* Improvements to the AI of other vehicles, and how they detect pedestrians
* Improvements to the AI of the pedestrians, trying to avoid slightly better the cars
* Made roads collision channel WorldStatic
* Tune several vehicles' physics and engine
* Fixed issue with vehicles bouncing back after hitting a pedestrian
* Add bigger box to pedestrians to avoid accidents
* Make vehicles spawn in order instead of randomly
## CARLA 0.4.2
* Fixed issues with the server-client protocol
* More improvements to the AI of other vehicles, now they barely crash
* Improved the physics of some vehicles
* Tweak the city for better AI of other vehicles
## CARLA 0.4.1
* Improved AI of other vehicles, still needs some adjustment, but now they crash much less
* Fixed wrong semantic segmentation label of the poles of traffic lights and signs
* Added randomized vehicle license plates
* Few improvements to the city assets
## CARLA 0.4.0
* Made vehicle input more realistic, now reverse and brake use different input
* Changed server-client protocol
- CarlaSettings.ini is sent for every new episode
- Control is extended with brake, reverse and handbrake
* Set a clearer hierarchy for loading settings files
* Made camera post-process settings able to change depending on the weather
* Added basic functionality for NPC vehicles
* Some improvements to the walker spawner
* Generate road map metadata on save
* Added command-line switch -carla-no-networking
* Improved verbosity control of CarlaServer
* Fixed issue with server that two threads used 100% CPU
* Fixed issue with the attachment of the main camera to the player
* Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
* Fixed issue with server not running below 30 fps at fixed frame rate, added physics sub-stepping
* Fixed issues with some weather settings
* Added randomized pedestrians with their AI and animations
* Added other vehicles with their AI and physics
* Added traffic lights and signs
* Tweaked capture image to look similar to main camera
* Changed car input to match settings in plugin
* General improvements to levels and assets
## CARLA 0.3.0
* Added basic dynamic weather functionality
- Weather and sun light can be changed during game
- Presets stored in config file CarlaWeather.ini
- Added some presets for dynamic weather
* Add basic functionality to spawn pedestrians
* Split road meshes for intersections and turns for better precission of the road map
* Better debug for road map
* Implemented collision count for other cars and pedestrians
* Command line argument -carla-settings now accepts relative paths
* Improved performance when semantic segmentation is disabled
* Improved tagger system
* Implemented nav-mesh and spawn points for pedestrians
* Added new cars
* Added dynamic street lights
* General improvements to levels and assets
* Make the car jump
## CARLA 0.2.4
* Fixed serialization of road map resulting in a huge map size
* Some optimizations in the vegetation
* Implemented more LODS
## CARLA 0.2.3
* Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS)
* Fixed crash when player goes out of road map
* Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1)
* Make custom depth pass disable by default (semantic segmentation won't work by default)
* Fixed road width in T-intersections
* Implement road LOD
* Fixed missing assets
## CARLA 0.2.2
* Implemented signals for off-road and opposite lane invasion
* Fixed linking issues (use Unreal's libpng)
* Fixed memory leak in PNG compression
* Added boundaries to the map
* Several fixes in the map content
## CARLA 0.2.1
* Fixed the memory leak related to protobuf issues
* Fixed color shift in semantic segmentation and depth
* Added in-game timestamp (now sending both OS and in-game)
## CARLA 0.2.0
* Fixed Depth issues
* Fixed random crash due to an invalid player start position
* Added semantic segmentation
* Changed codification to PNG
* Camera configuration through config INI file
## CARLA 0.1.1
* Added build system for Windows and Linux
* Added more content
## CARLA 0.1.0
* Added basic functionality