4.6 KiB
4.6 KiB
CARLA 0.5.1
- Fixed issue server was destroyed on every reset, closing the connection
- Fixed issue agent servers connect too late
- Improvements to the python client
- Added python client test suite for testing the release
- Added image converter
CARLA 0.5.0
- Upgraded to Unreal Engine 4.17
- Fixes memory leaks
- Fixes crashes with C++ std classes
- Redesigned CarlaServer
- Faster, avoids unnecessary copies
- Sends images as raw data (no compression)
- Supports synchronous and asynchronous mode
- Networking operation have a time-out
- Synchronous methods have a time-out
- Pure C interface for better compatibility
- Unit tests with GoogleTest
- New server-client protocol
- Upgraded to proto3
- Supports repeated fields
- Optionally send information about all dynamic agents in the scene
- Now sends transforms instead of locations only
- Autopilot mode added to control
- New build system to avoid linkage issues
- Added autopilot mode
- Added an on-board camera to the car
- Added traffic lights and speed limit to player state
- Added player pawn selection to config file
- Improved blueprint interface of the C++ classes
- Some performance improvements to vehicle controllers
- Fix issues with depth material in Windows
- Fix issues with random engine not being available for vehicles
- Fixed issue that compiling a release hang when saving the road map
CARLA 0.4.6
- Add weather presets specific for each level
CARLA 0.4.5
- Add random seeds to config file
- Improve logging
CARLA 0.4.4
- Fixed regression walkers despawning when stopping after seeing a car
- Changed, collision is only registered if player moves faster than 1 km/h
- Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes
CARLA 0.4.3
- Fixed issue with reward, intersect other lane wasn't sent to the client
- Improvements to the AI of other vehicles, and how they detect pedestrians
- Improvements to the AI of the pedestrians, trying to avoid slightly better the cars
- Made roads collision channel WorldStatic
CARLA 0.4.2
- Fixed issues with the server-client protocol
- More improvements to the AI of other vehicles, now they barely crash
CARLA 0.4.1
- Improved AI of other vehicles, still needs some adjustment, but now they crash much less
CARLA 0.4.0
- Made vehicle input more realistic, now reverse and brake use different input
- Changed server-client protocol
- CarlaSettings.ini is sent for every new episode
- Control is extended with brake, reverse and handbrake
- Set a clearer hierarchy for loading settings files
- Made camera post-process settings able to change depending on the weather
- Added basic functionality for NPC vehicles
- Some improvements to the walker spawner
- Generate road map metadata on save
- Added command-line switch -carla-no-networking
- Improved verbosity control of CarlaServer
- Fixed issue with server that two threads used 100% CPU
- Fixed issue with the attachment of the main camera to the player
- Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
CARLA 0.3.0
- Added basic dynamic weather functionality
- Weather and sun light can be changed during game
- Presets stored in config file CarlaWeather.ini
- Add basic functionality to spawn pedestrians
- Split road meshes for intersections and turns for better precission of the road map
- Better debug for road map
- Implemented collision count for other cars and pedestrians
- Command line argument -carla-settings now accepts relative paths
- Improved performance when semantic segmentation is disabled
- Improved tagger system
CARLA 0.2.4
- Fixed serialization of road map resulting in a huge map size
CARLA 0.2.3
- Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS)
- Fixed crash when player goes out of road map
- Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1)
CARLA 0.2.2
- Implemented signals for off-road and opposite lane invasion
- Fixed linking issues (use Unreal's libpng)
- Fixed memory leak in PNG compression
CARLA 0.2.1
- Fixed the memory leak related to protobuf issues
- Fixed color shift in semantic segmentation and depth
- Added in-game timestamp (now sending both OS and in-game)
CARLA 0.2.0
- Fixed Depth issues
- Added semantic segmentation
- Changed codification to PNG
- Camera configuration through config INI file
CARLA 0.1.1
- Added build system for Windows and Linux
CARLA 0.1.0
- Added basic functionality