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README.md

CARLA UE4 Plugin

Plugin for Unreal Engine 4.

Settings

See Resources/Example.CarlaSettings.ini.

Compiling a UE4 project with CARLA plugin

Clone or copy the files of this repository under the folder <project-root>/Plugins/Carla.

Build CarlaServer located at <project-root>/Plugins/Carla/Source/CarlaServer, follow the instructions here to build all the necessary dependencies too.

Now compile the Unreal project.

Linux

Opening the .uproject file with UE4Editor usually triggers a recompile. If not you can follow the next steps to do it manually.

Generate project files

$ <unreal-installation-path>/GenerateProjectFiles.sh -project="<full-path-to-the-project-root-folder>/<project-name>.uproject" -game -engine

Build project in the in-editor configuration

$ cd <project-root-folder>
$ make <project-name>Editor

Now you can launch the editor.

Windows

Usually double-clicking the .uproject file triggers a recompile.

To build from Visual Studio, right-click the project file and select "Generate Visual Studio Files". Open the generated solution (.sln) and compile. You can change the build configuration to development/debug both in-editor and standalone game.