de74c1b1ce
- SkeletalMesh now is being disabled while the pooled actor is not in use. - Distances are calculated with squared distance. - Added a new state for pooled actors to activate them when the vehicle is too close. |
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Config | ||
Plugins | ||
Source | ||
.gitignore | ||
CarlaUE4.png | ||
CarlaUE4.uproject |