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Retrieve BBs of level (#3360)
* Added new function to calculate BBs on SKM and SM

* Added BB calculation for an array of actors

* Added BB folliage calculation

* Added a call on the GM to get all the BBs of the level

* Fixed Folliage BB calculation.

* GM::GetAllBBsOfLevel now returns the array of BBs

* Added call on the server side to retrieve the BBs

* Removed debug draw calls

* Added call to the PythonAPI

* Added check for empty folliage actors

* Added missing EOF

* Added new RotateVector function

* Added rotation to the BBs

* Update changelog

* Split BB calculation on more functions

* Add tag query and simplified Folliage actor BB calculation

* Look for ISM instead of HISM

* Cleaning comments

* Fixed BB duplication on BP_Procedural_Buildings

* Fixed BB duplication on vehicles BPs

* Added pedestrians case

* Added CityObjectLabel enum on PythonAPI

* Splitted logic in small functions

* Fixed uint8_t

* Merged BB of the lights in a TL

* Splitted work into more functions

* Added missing BB and rotation to TL

* Cleaned comments

* Added missing include

* Changed None to Any in PythonAPI

* Fixed Any enum

* Added check for empty folliage actors

* Added missing EOF

* Added new RotateVector function

* Added rotation to the BBs

* Update changelog

* Split BB calculation on more functions

* Add tag query and simplified Folliage actor BB calculation

* Look for ISM instead of HISM

* Cleaning comments

* Fixed BB duplication on BP_Procedural_Buildings

* Fixed BB duplication on vehicles BPs

* Added pedestrians case

* Added CityObjectLabel enum on PythonAPI

* Splitted logic in small functions

* Fixed uint8_t

* Merged BB of the lights in a TL

* Splitted work into more functions

* Added missing BB and rotation to TL

* Cleaned comments

* Changed None to Any in PythonAPI

* Fixed Any enum

* Fixed rebase

* Fixing wrong BB on splines

* Fixed ISM transform to World

* Fixed duplication of RotateVector

* Added Rotation to BB output string

* Removed hidden components and procedural building

* Fixed string BB output

* Removed logs

* Fixed filter on pedestrians

* Fixed black debug lines in package

Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-09-24 23:33:11 +02:00
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Examples/CppClient Removed the temporal workarounds 2020-05-14 14:22:30 +02:00
Import Fixed bugs of importing assets (#2068) 2019-09-17 14:57:22 +02:00
LibCarla Retrieve BBs of level (#3360) 2020-09-24 23:33:11 +02:00
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README.md

CARLA Simulator

Build Status Documentation

carla.org download documentation forum discord

CARLA is an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions.

CARLA Video

If you want to benchmark your model in the same conditions as in our CoRL17 paper, check out Benchmarking.

CARLA Ecosystem

Repositories associated to the CARLA simulation platform:

Like what you see? Star us on GitHub to support the project!

Paper

If you use CARLA, please cite our CoRL17 paper.

CARLA: An Open Urban Driving Simulator
Alexey Dosovitskiy, German Ros, Felipe Codevilla, Antonio Lopez, Vladlen Koltun; PMLR 78:1-16 [PDF] [talk]

@inproceedings{Dosovitskiy17,
  title = {{CARLA}: {An} Open Urban Driving Simulator},
  author = {Alexey Dosovitskiy and German Ros and Felipe Codevilla and Antonio Lopez and Vladlen Koltun},
  booktitle = {Proceedings of the 1st Annual Conference on Robot Learning},
  pages = {1--16},
  year = {2017}
}

Building CARLA

Use git clone or download the project from this page. Note that the master branch contains the latest fixes and features, for the latest stable code may be best to switch to the stable branch.

Then follow the instruction at How to build on Linux or How to build on Windows.
The Linux build needs for an UE patch to solve some visualization issues regarding Vulkan. Those already working with a Linux build should install the patch and make the UE build again using the following commands.

# Download and install the UE patch  
cd ~/UnrealEngine_4.24
wget https://carla-releases.s3.eu-west-3.amazonaws.com/Linux/UE_Patch/430667-13636743-patch.txt ~/430667-13636743-patch.txt
patch --strip=4 < ~/430667-13636743-patch.txt
# Build UE
./Setup.sh && ./GenerateProjectFiles.sh && make

Unfortunately we don't have official instructions to build on Mac yet, please check the progress at issue #150.

Contributing

Please take a look at our Contribution guidelines.

F.A.Q.

If you run into problems, check our FAQ.

CARLA Talks

The team creates some additional content for users, besides the docs. This is a great way to cover different subjects such as detailed explanations for a specific module, latest improvements in a feature, future work and much more.

CARLA Talks 2020 (May):

  • General
  • Modules
  • Features
    • Co-Simulations with SUMO and PTV-Vissim — video | slides
    • Integration of RSS-lib — slides
    • The External Sensor Interface (ESI) — video | slides
    • The OpenDRIVE Standalone Mode — video | slides

License

CARLA specific code is distributed under MIT License.

CARLA specific assets are distributed under CC-BY License.

The ad-rss-lib library compiled and linked by the RSS Integration build variant introduces LGPL-2.1-only License.

Note that UE4 itself follows its own license terms.