6.5 KiB
How to build CARLA on Windows
Necessary software
- [Git](https://git-scm.com/downloads) - [Make](http://gnuwin32.sourceforge.net/downlinks/make-bin-zip.php) - [Cmake](https://cmake.org/download/)!!! important Be sure that these programs are added to your path, so you can use them from your command prompt.
Also:
- Unreal Engine (v4.18.x)
- Visual Studio (2017 preferably)
Environment Setup
In order to build CARLA you must **enable the x64 Visual C++ Toolset**. I recommend to use this environment for everything you do in this tutorial. You have different options:- Recomended: Use
Visual Studio x64 Native Tools Command Prompt
. Just press theWin
button and search forx64
(be careful to not unintentionally open ax86_x64
prompt), because the name of this Command Prompt can change depending on the lenguage you have Visual Studio installed. - Enable a 64-Bit Visual C++ Toolset on the Command Line (the instructions will depend on the version of VS that you have).
!!! note
Take care if you have Cygwin installed. This could cause the errors like
/usr/bin/sh: rd: command not found
While executing Reuild.bat
.
Clone the repository
Go to the path you want to install CARLA and use git to download the project using the following command:git clone https://github.com/carla-simulator/carla.git
and get in the created folder:
cd carla
Automatic installation
Once you have downloaded the repo you can start with the automatic installation. This process may take a while, it will download and install the necessary Boost and Protobuf libraries. Expect 20-40 minutes, depending on your hardware and internet connection.
Script | Use |
---|---|
Setup.bat |
Downloads and installs all the external dependencies, automatically calling the scripts in Util/InstallersWin/ . |
Rebuild.bat |
Builds carlaserver and launch the Unreal project. |
Installation
1. After navigate to your carla folder, run: Setup.bat -j 8 --boost-toolset msvc-14.1
`-j n` will try to parallelize the git download and NMake compilation. If not specified, no optimization will be made.
To see available commands, like which `--boost-toolset` you have to use depending on your Visual Studio version, use:
Setup.bat --help
-
When it's done, and if everything went well,
Setup.bat
will provide a link where you can download the assets manually. If you get some errors you can try the Manual Installation, open a new issue on GitHub or just ask on the Windows Discord channel. -
Unzip these assets into
Unreal/CarlaUE4/Content
. Create it if the folder is not there. -
Now let's compile carlaserver and start the Unreal project. Run:
Rebuild.bat
-
Later on it will ask you to rebuild:
UE4Editor-CarlaUE4.dll UE4Editor-Carla.dll
Agree and the project will be opened in the Unreal Engine in a few minutes.
Manual Installation
!!! note Since version 0.8.3, it is recomended to follow the automatic installation.
Download the assets
Download the assets from the version you need. Take a look at [`Util/ContentVersions.txt`](https://github.com/carla-simulator/carla/blob/master/Util/ContentVersions.txt) and follow the provided instructions to build the download link from the version's hash.Create the folder Content
in Unreal/CarlaUE4/
and unzip the content you just downloaded here.
Dependencies
Download and build **for win64**:- Boost 1.64
- Protobuf 3.3.2
Building Boost for CARLA
Follow the official documentation to compile boost. Put the generated binaries in `Util/Build/boost-install`:Util
└── Build
└── boost-install
├── boost-1_64
| └── boost
| ├── accumulators
| ├── algorithm
| ├── align
| └── [...] // and all the other libraries
└── lib
├── libboost_date_time-vc141-mt-1_64.lib
└── libboost_system-vc141-mt-1_64.lib
Building Protobuf for CARLA
From our batch file
Just use [this batch](https://gist.github.com/marcgpuig/57946f9b684f64e5f08487089c437ea3) script, it will download and compile a ready-to-use version. Put it in`Util/Build` and just run it.Manually
If something goes wrong, just follow the protobuf [cmake tutorials](https://github.com/google/protobuf/blob/master/cmake/README.md), but add these cmake arguments:-DCMAKE_BUILD_TYPE=Release
-Dprotobuf_BUILD_TESTS=OFF
-DCMAKE_CXX_FLAGS_RELEASE=/MD
-Dprotobuf_MSVC_STATIC_RUNTIME=OFF
Put the generated binaries in Util/Build/protobuf-install
.
Compiling CARLA server
With your Visual Studio propmt, navigate into the `carla` folder where you cloned the repo withcd carla
and use:
path\to\carla> make
If you have done everything alright, carla server must be installed successfully in Unreal/CarlaUE4/Plugins/Carla/CarlaServer
.
Launch Unreal Engine
Double click `Unreal/CarlaUE4/CarlaUE4.uproject` and it will ask you to rebuild:UE4Editor-CarlaUE4.dll
UE4Editor-Carla.dll
Agree.
Compilation failures
If there are problems generating the dlls, right click on `CarlaUE4.uproject` and select `Generate Visual Studio project files`, so you can try compiling from the Visual Studio Editor and check the errors.Recompiling
Automatic
Just run `Rebuild.bat`:path\to\carla> Rebuild
Manual
You must delete the following folders to **completely rebuild** your project:Unreal/CarlaUE4/Binaries
Unreal/CarlaUE4/Intermediate
Unreal/CarlaUE4/Plugins/Carla/Binaries
Unreal/CarlaUE4/Plugins/Carla/Intermediate
Then you can clean the project and compile it again:
path\to\carla> make clean & make
You can do it more automatically with your prompt in carla
folder:
path\to\carla> rmdir /q /s Unreal/CarlaUE4/Binaries Unreal/CarlaUE4/Intermediate Unreal/CarlaUE4/Saved Unreal/CarlaUE4/Plugins/Carla/Binaries Unreal/CarlaUE4/Plugins/Carla/Intermediate
path\to\carla> make clean
path\to\carla> make
path\to\carla> Unreal/CarlaUE4/CarlaUE4.uproject