64 lines
3.2 KiB
Markdown
64 lines
3.2 KiB
Markdown
# Customizing maps: Traffic Lights and Signs
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This guide explains how to add traffic lights and signs to your custom map, configure the area of influence of each one, and how to configure traffic lights as a group at junctions. This option is only available to users who have access to the Unreal Engine editor.
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- [__Traffic Lights__](#traffic-lights)
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- [__Traffic signs__](#traffic-signs)
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- [__Next steps__](#next-steps)
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---
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## Traffic lights
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To add traffic lights to your new map:
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__1.__ From the _Content Browser_, navigate to `Content/Carla/Static/TrafficLight/StreetLights_01`. You will find several different traffic light blueprints to choose from.
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__2.__ Drag the traffic lights into the scene and position them in the desired location. Press the space bar on your keyboard to toggle between positioning, rotation, and scaling tools.
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__3.__ Adjust the [`trigger volume`][triggerlink] for each traffic light by selecting the _BoxTrigger_ component in the _Details_ panel and adjusting the values in the _Transform_ section. This will determine the traffic light's area of influence.
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>>![ue_trafficlight](../img/ue_trafficlight.jpg)
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__4.__ For junctions, drag the `BP_TrafficLightGroup` actor into the level. Assign all the traffic lights in the junction to the traffic light group by adding them to the _Traffic Lights_ array in the _Details_ panel.
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>>![ue_tl_group](../img/ue_tl_group.jpg)
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__5.__ Traffic light timing is only configurable through the Python API. See the documentation [here](core_actors.md#traffic-signs-and-traffic-lights) for more information.
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>>![ue_tlsigns_example](../img/ue_tlsigns_example.jpg)
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> _Example: Traffic Signs, Traffic lights and Turn based stop._
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[triggerlink]: python_api.md#carla.TrafficSign.trigger_volume
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---
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## Traffic signs
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To add traffic lights to your new map:
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__1.__ From the _Content Browser_, navigate to `Content/Carla/Static/TrafficSign`. You will find several different traffic light blueprints to choose from.
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__2.__ Drag the traffic lights into the scene and position them in the desired location. Press the space bar on your keyboard to toggle between positioning, rotation, and scaling tools.
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__3.__ Adjust the [`trigger volume`][triggerlink] for each traffic sign by selecting the _BoxTrigger_ component in the _Details_ panel and adjusting the values in the _Transform_ section. This will determine the traffic light's area of influence. Not all traffic signs have a trigger volume. Those that do, include the yield, stop and speed limit signs.
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---
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## Next steps
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Continue customizing your map using the tools and guides below:
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- [Implement sub-levels in your map.](tuto_M_custom_layers.md)
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- [Add buildings with the procedural building tool.](tuto_M_custom_buildings.md)
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- [Customize the road with the road painter tool.](tuto_M_custom_road_painter.md)
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- [Customize the weather](tuto_M_custom_weather_landscape.md#weather-customization)
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- [Customize the landscape with serial meshes.](tuto_M_custom_weather_landscape.md#add-serial-meshes)
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Once you have finished with the customization, you can [generate the pedestrian navigation information](tuto_M_generate_pedestrian_navigation.md).
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---
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If you have any questions about the process then you can ask in the [forum](https://github.com/carla-simulator/carla/discussions).
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