5.3 KiB
Conway's Game Of Life - With Spheros
For this Cylon example, we're going to run a version of Conway's Game Of Life, using Spheros as cells.
To account for the fact that we're now using Spheros to play the game, we need to make some changes to the mechanics. Here's how our version of Conway's Game will go:
- "alive" Spheros glow green, "dead" spheros glow red.
- At the start of the game, all Spheros are "alive".
- On every tick, the "alive" Spheros roll randomly, and count the number of collisions they have.
- After the tick, all the Spheros that had between two and six collisions are considered "alive", and those with less than two or more than six collisions are now "dead"
- If a "dead" Sphero is bumped into by an "alive" one, or has collisions through other means, it can become "alive" again.
With those alterations in hand, let's start building it with Cylon! Before you
start, make sure you have the cylon-sphero
module installed.
First off, let's load up Cylon:
var Cylon = require('../..');
We'll be using four robots for this example, but they'll have very similar programming so we just need to define what's different between them for now. Each of the robots will have a unique name, and will communicate on their own port.
var bots = [
{ port: '/dev/rfcomm0', name: 'Thelma' },
{ port: '/dev/rfcomm1', name: 'Louise' },
{ port: '/dev/rfcomm2', name: 'Grace' },
{ port: '/dev/rfcomm3', name: 'Ada' }
];
For easier use later, let's define the colors we'll be using with the Spheros, green for alive and red for dead:
var Green = 0x0000FF;
var Red = 0xFF0000;
That gets the basics out of the way.
Since, as previously mentioned, our robots all have the same basic
functionality, we can define that functionality in a CoffeeScript class. Since
we're feeling particularly creative today, let's call this class ConwayRobot
:
var ConwayRobot = (function() {
function ConwayRobot() {}
All of our robots will be connecting to a Sphero, and be operating via a single device (you guessed it, a Sphero).
ConwayRobot.prototype.connection = { name: 'Sphero', adaptor: 'sphero' };
ConwayRobot.prototype.device = { name: 'sphero', driver: 'sphero' };
When the robots are first started, they are born. This sets their contacts to zero, their age to zero, makes them "alive", and starts them moving for the first tick.
ConwayRobot.prototype.born = function() {
this.contacts = 0;
this.age = 0;
this.life();
this.move();
};
When a robot is asked to move, it rolls in a random direction at speed 60.
ConwayRobot.prototype.move = function() {
this.sphero.roll(60, Math.floor(Math.random() * 360));
};
In the case of our robots, "life" just means the robot's internal "alive" state
is set to true
, and the Sphero's LED is set to green.
ConwayRobot.prototype.life = function() {
this.alive = true;
this.sphero.setRGB(Green);
};
Similarly, "death" just sets the "alive" state to false, the Sphero's color to red, and stops the Sphero from moving.
ConwayRobot.prototype.death = function() {
this.alive = false;
this.sphero.setRGB(Red);
this.sphero.stop();
};
A robot is decided to have enough contacts if it has between two and six contacts.
ConwayRobot.prototype.enoughContacts = function() {
return (this.contacts >= 2 && this.contacts < 7);
};
On a robot's birthday, it increments it's age, prints it's name, age, and contacts to the console, and then determines if it's now alive or dead based on the number of contacts it had in the last tick.
ConwayRobot.prototype.birthday = function() {
this.age += 1;
console.log("Happy birthday, " + this.name + ". You are " + this.age + " and had " + this.contacts + " contacts.");
if (this.enoughContacts()) {
if (this.alive == null) { this.rebirth(); }
} else {
this.death();
}
this.contacts = 0;
};
Now that the pieces are there, we can set up our robot's work. It starts by being "born", then moves every three seconds if it's alive, celebrates it's birthday every ten seconds if it's alive, and increments it's contacts every time the Sphero detects a collision.
ConwayRobot.prototype.work = function(me) {
me.born();
me.sphero.on('collision', function() {
this.contacts += 1;
});
every((3).seconds(), function() {
if (me.alive != null) { me.move(); }
});
every((10).seconds(), function() {
if (me.alive != null) { me.birthday(); }
});
};
return ConwayRobot;
})();
Now that we've defined the behaviour of our Conway's Game robots, we can make the robots themselves.
For each of the sets of unique characteristics in the earlier bots
array,
we'll create a new ConwayRobot
, assign it it's unique characteristics, and
pass it to Cylon so it will keep track of them.
for (var i = 0; i < bots.length; i++) {
var bot = bots[i];
var robot = new ConwayRobot;
robot.connection.port = bot.port;
robot.name = bot.name;
Cylon.robot(robot);
}
Now that Cylon knows about our robots and what they do, we can get started!
Cylon.start();