So I just wanted to add a new field to struct drm_device and
accidentally stumbled over something. According to comments
dev->open_count is protected by dev->count_lock, but that's totally
not the case. It's protected by drm_global_mutex.
Unfortunately the vga switcheroo callbacks took this comment at face
value. The problem is that we can't just take the drm_global_mutex
because:
- It would lead to a locking inversion with the driver load/unload
paths.
- It wouldn't actually protect anything, for that we'd need to wrap
the entire vga switcheroo code in the drm_global_mutex. And I'm not
sure whether that would actually solve anything.
What we probably want is a try_to_grab_switcheroo reference kind of
thing which is used in the driver's ->open callback. Then we could
move all that ->can_switch madness into the vga switcheroo core where
it really belongs.
But since that would amount to real work take the easy way out and
just add a comment. It's definitely not going to make anything worse
since doing switcheroo state changes while restarting X just isn't
recommended. Even though the delayed switching code does exactly that.
v2:
- Simplify the ->can_switch implementations more (Thierry)
- Fix comment about the dev->open_count locking (Thierry)
Cc: Thierry Reding <treding@nvidia.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> (v1)
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html