78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_CONVERSIONS_HH_
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#define _GAZEBO_GUI_CONVERSIONS_HH_
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#include <ignition/math/Vector2.hh>
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#include <ignition/math/Vector3.hh>
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#include "gazebo/gui/qt.h"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace common
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{
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class Color;
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}
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namespace gui
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{
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/// \addtogroup gazebo_gui
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/// \{
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/// \brief Conversions Conversions.hh gui/Conversions.hh
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/// \brief A set of utility function to convert between Gazebo and Qt
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/// data types
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class GZ_GUI_VISIBLE Conversions
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{
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/// \brief Return the equivalent qt color
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/// \param[in] _color Gazebo color to convert
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/// \return Qt color value
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public: static QColor Convert(const common::Color &_color);
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/// \brief Return the equivalent gazebo color
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/// \param[in] _color Qt color to convert
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/// \return Gazebo color value
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public: static common::Color Convert(const QColor &_color);
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/// \brief Return the equivalent QPointF.
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/// \param[in] _point Ignition vector to convert.
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/// \return QPointF.
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public: static QPointF Convert(const ignition::math::Vector2d &_pt);
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/// \brief Return the equivalent ignition vector.
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/// \param[in] _color QPointF to convert
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/// \return Ignition Vector2d.
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public: static ignition::math::Vector2d Convert(const QPointF &_pt);
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/// \brief Return the equivalent qt vector 3d.
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/// \param[in] _vec Ignition vector 3d to convert.
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/// \return Qt vector 3d value.
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public: static QVector3D Convert(const ignition::math::Vector3d &_vec);
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/// \brief Return the equivalent ignition vector 3d.
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/// \param[in] _vec Qt vector 3d to convert.
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/// \return Ignition vector 3d value
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public: static ignition::math::Vector3d Convert(const QVector3D &_vec);
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};
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/// \}
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}
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}
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#endif
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