pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/Conversions.hh

78 lines
2.4 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUI_CONVERSIONS_HH_
#define _GAZEBO_GUI_CONVERSIONS_HH_
#include <ignition/math/Vector2.hh>
#include <ignition/math/Vector3.hh>
#include "gazebo/gui/qt.h"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace common
{
class Color;
}
namespace gui
{
/// \addtogroup gazebo_gui
/// \{
/// \brief Conversions Conversions.hh gui/Conversions.hh
/// \brief A set of utility function to convert between Gazebo and Qt
/// data types
class GZ_GUI_VISIBLE Conversions
{
/// \brief Return the equivalent qt color
/// \param[in] _color Gazebo color to convert
/// \return Qt color value
public: static QColor Convert(const common::Color &_color);
/// \brief Return the equivalent gazebo color
/// \param[in] _color Qt color to convert
/// \return Gazebo color value
public: static common::Color Convert(const QColor &_color);
/// \brief Return the equivalent QPointF.
/// \param[in] _point Ignition vector to convert.
/// \return QPointF.
public: static QPointF Convert(const ignition::math::Vector2d &_pt);
/// \brief Return the equivalent ignition vector.
/// \param[in] _color QPointF to convert
/// \return Ignition Vector2d.
public: static ignition::math::Vector2d Convert(const QPointF &_pt);
/// \brief Return the equivalent qt vector 3d.
/// \param[in] _vec Ignition vector 3d to convert.
/// \return Qt vector 3d value.
public: static QVector3D Convert(const ignition::math::Vector3d &_vec);
/// \brief Return the equivalent ignition vector 3d.
/// \param[in] _vec Qt vector 3d to convert.
/// \return Ignition vector 3d value
public: static ignition::math::Vector3d Convert(const QVector3D &_vec);
};
/// \}
}
}
#endif