pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/GLWidgetPrivate.hh

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/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUI_GLWIDGET_PRIVATE_HH_
#define _GAZEBO_GUI_GLWIDGET_PRIVATE_HH_
#include <mutex>
#include <string>
#include <vector>
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/common/KeyEvent.hh"
#include "gazebo/common/MouseEvent.hh"
#include "gazebo/gui/qt.h"
#include "gazebo/gui/GLWidget.hh"
#include "gazebo/gui/LightMaker.hh"
#include "gazebo/gui/ModelMaker.hh"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/transport/TransportTypes.hh"
namespace gazebo
{
namespace gui
{
/// \class GLWidgetPrivate GLWidgetPrivate.hh
/// \brief Private data for the GLWidget class.
class GLWidgetPrivate
{
/// \brief Window identifier.
public: int windowId;
/// \brief Pointer to the user camera.
public: rendering::UserCameraPtr userCamera;
/// \brief Scene pointer.
public: rendering::ScenePtr scene;
/// \brief Render frame widget.
public: QFrame *renderFrame;
/// \brief The mouse event.
public: common::MouseEvent mouseEvent;
/// \brief The most recent keyboard event.
public: common::KeyEvent keyEvent;
/// \brief Store multiple connections.
public: std::vector<event::ConnectionPtr> connections;
/// \brief Pointer to the current maker.
public: EntityMaker *entityMaker;
/// \brief Model maker.
public: ModelMaker modelMaker;
/// \brief Point light maker
public: PointLightMaker pointLightMaker;
/// \brief Spot light maker
public: SpotLightMaker spotLightMaker;
/// \brief Directional light maker
public: DirectionalLightMaker directionalLightMaker;
/// \brief Light maker
public: LightMaker lightMaker;
/// \brief A list of selected visuals.
public: std::vector<rendering::VisualPtr> selectedVisuals;
/// \brief Indicates how deep into the model to select.
public: GLWidget::SelectionLevels selectionLevel;
/// \brief The transport node.
public: transport::NodePtr node;
/// \brief Publishes information about user selections.
public: transport::PublisherPtr selectionPub;
/// \brief Susbcribes to the requests.
public: transport::SubscriberPtr requestSub;
/// \brief Text key.
public: std::string keyText;
/// \brief Key modifiers.
public: Qt::KeyboardModifiers keyModifiers;
/// \brief Gazebo mode state (select, translate, scale, ...).
public: std::string state;
/// \brief Name of entity that is being copied.
public: std::string copyEntityName;
/// \brief True if the model editor is up, false otherwise
public: bool modelEditorEnabled;
/// \brief Mutex to protect selectedVisuals array.
public: std::mutex selectedVisMutex;
/// \brief Timer used to update the render window.
public: QTimer *updateTimer = nullptr;
};
}
}
#endif