121 lines
3.5 KiB
C++
121 lines
3.5 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_GLWIDGET_PRIVATE_HH_
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#define _GAZEBO_GUI_GLWIDGET_PRIVATE_HH_
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#include <mutex>
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#include <string>
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#include <vector>
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#include "gazebo/common/CommonTypes.hh"
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#include "gazebo/common/KeyEvent.hh"
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#include "gazebo/common/MouseEvent.hh"
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#include "gazebo/gui/qt.h"
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#include "gazebo/gui/GLWidget.hh"
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#include "gazebo/gui/LightMaker.hh"
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#include "gazebo/gui/ModelMaker.hh"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/transport/TransportTypes.hh"
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namespace gazebo
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{
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namespace gui
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{
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/// \class GLWidgetPrivate GLWidgetPrivate.hh
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/// \brief Private data for the GLWidget class.
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class GLWidgetPrivate
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{
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/// \brief Window identifier.
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public: int windowId;
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/// \brief Pointer to the user camera.
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public: rendering::UserCameraPtr userCamera;
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/// \brief Scene pointer.
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public: rendering::ScenePtr scene;
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/// \brief Render frame widget.
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public: QFrame *renderFrame;
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/// \brief The mouse event.
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public: common::MouseEvent mouseEvent;
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/// \brief The most recent keyboard event.
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public: common::KeyEvent keyEvent;
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/// \brief Store multiple connections.
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public: std::vector<event::ConnectionPtr> connections;
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/// \brief Pointer to the current maker.
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public: EntityMaker *entityMaker;
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/// \brief Model maker.
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public: ModelMaker modelMaker;
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/// \brief Point light maker
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public: PointLightMaker pointLightMaker;
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/// \brief Spot light maker
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public: SpotLightMaker spotLightMaker;
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/// \brief Directional light maker
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public: DirectionalLightMaker directionalLightMaker;
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/// \brief Light maker
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public: LightMaker lightMaker;
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/// \brief A list of selected visuals.
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public: std::vector<rendering::VisualPtr> selectedVisuals;
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/// \brief Indicates how deep into the model to select.
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public: GLWidget::SelectionLevels selectionLevel;
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/// \brief The transport node.
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public: transport::NodePtr node;
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/// \brief Publishes information about user selections.
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public: transport::PublisherPtr selectionPub;
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/// \brief Susbcribes to the requests.
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public: transport::SubscriberPtr requestSub;
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/// \brief Text key.
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public: std::string keyText;
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/// \brief Key modifiers.
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public: Qt::KeyboardModifiers keyModifiers;
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/// \brief Gazebo mode state (select, translate, scale, ...).
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public: std::string state;
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/// \brief Name of entity that is being copied.
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public: std::string copyEntityName;
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/// \brief True if the model editor is up, false otherwise
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public: bool modelEditorEnabled;
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/// \brief Mutex to protect selectedVisuals array.
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public: std::mutex selectedVisMutex;
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/// \brief Timer used to update the render window.
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public: QTimer *updateTimer = nullptr;
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};
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}
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}
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#endif
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