pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/ViewAngleWidget.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/rendering/UserCamera.hh"
#include "gazebo/rendering/Visual.hh"
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/GLWidget.hh"
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/ViewAngleWidgetPrivate.hh"
#include "gazebo/gui/ViewAngleWidget.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
ViewAngleWidget::ViewAngleWidget(QWidget *_parent)
: QWidget(_parent), dataPtr(new ViewAngleWidgetPrivate)
{
// Keep pointer to main window
this->dataPtr->mainWindow = qobject_cast<MainWindow *>(_parent);
// Lateral buttons
this->dataPtr->topButton = new QToolButton(this);
this->dataPtr->bottomButton = new QToolButton(this);
this->dataPtr->frontButton = new QToolButton(this);
this->dataPtr->backButton = new QToolButton(this);
this->dataPtr->leftButton = new QToolButton(this);
this->dataPtr->rightButton = new QToolButton(this);
// Reset / home button
this->dataPtr->resetButton = new QToolButton(this);
// Button size
QSize iconSize(30, 30);
this->dataPtr->topButton->setIconSize(iconSize);
this->dataPtr->bottomButton->setIconSize(iconSize);
this->dataPtr->frontButton->setIconSize(iconSize);
this->dataPtr->backButton->setIconSize(iconSize);
this->dataPtr->leftButton->setIconSize(iconSize);
this->dataPtr->rightButton->setIconSize(iconSize);
this->dataPtr->resetButton->setIconSize(iconSize);
// Dropdown
this->dataPtr->projectionComboBox = new QComboBox(this);
this->dataPtr->projectionComboBox->setMinimumWidth(150);
this->dataPtr->projectionComboBox->addItem("Perspective", 0);
this->dataPtr->projectionComboBox->addItem("Orthographic", 1);
connect(this->dataPtr->projectionComboBox, SIGNAL(currentIndexChanged(int)),
this, SLOT(OnProjection(int)));
// Main layout
this->dataPtr->mainLayout = new QGridLayout();
this->dataPtr->mainLayout->addWidget(this->dataPtr->projectionComboBox,
3, 0, 1, 4);
this->setLayout(this->dataPtr->mainLayout);
// Connect the ortho action
connect(g_cameraOrthoAct, SIGNAL(triggered()), this, SLOT(OnOrtho()));
// connect the perspective action
connect(g_cameraPerspectiveAct, SIGNAL(triggered()), this,
SLOT(OnPerspective()));
}
/////////////////////////////////////////////////
ViewAngleWidget::~ViewAngleWidget()
{
delete this->dataPtr;
this->dataPtr = NULL;
}
/////////////////////////////////////////////////
void ViewAngleWidget::Add(const Mode _mode, QAction *_action)
{
if (_mode == TOP)
{
this->dataPtr->topButton->setDefaultAction(_action);
this->dataPtr->mainLayout->addWidget(this->dataPtr->topButton, 0, 1);
connect(_action, SIGNAL(triggered()), this, SLOT(OnTopView()));
}
else if (_mode == BOTTOM)
{
this->dataPtr->bottomButton->setDefaultAction(_action);
this->dataPtr->mainLayout->addWidget(this->dataPtr->bottomButton, 2, 1);
connect(_action, SIGNAL(triggered()), this, SLOT(OnBottomView()));
}
else if (_mode == FRONT)
{
this->dataPtr->frontButton->setDefaultAction(_action);
this->dataPtr->mainLayout->addWidget(this->dataPtr->frontButton, 1, 1);
connect(_action, SIGNAL(triggered()), this, SLOT(OnFrontView()));
}
else if (_mode == BACK)
{
this->dataPtr->backButton->setDefaultAction(_action);
this->dataPtr->mainLayout->addWidget(this->dataPtr->backButton, 1, 3);
connect(_action, SIGNAL(triggered()), this, SLOT(OnBackView()));
}
else if (_mode == LEFT)
{
this->dataPtr->leftButton->setDefaultAction(_action);
this->dataPtr->mainLayout->addWidget(this->dataPtr->leftButton, 1, 0);
connect(_action, SIGNAL(triggered()), this, SLOT(OnLeftView()));
}
else if (_mode == RIGHT)
{
this->dataPtr->rightButton->setDefaultAction(_action);
this->dataPtr->mainLayout->addWidget(this->dataPtr->rightButton, 1, 2);
connect(_action, SIGNAL(triggered()), this, SLOT(OnRightView()));
}
else if (_mode == RESET)
{
this->dataPtr->resetButton->setDefaultAction(_action);
this->dataPtr->mainLayout->addWidget(this->dataPtr->resetButton, 0, 3);
connect(_action, SIGNAL(triggered()), this, SLOT(OnResetView()));
}
}
/////////////////////////////////////////////////
void ViewAngleWidget::LookDirection(const ignition::math::Vector3d &_dir)
{
rendering::UserCameraPtr cam = gui::get_active_camera();
if (!cam)
return;
GLWidget *glWidget =
this->dataPtr->mainWindow->findChild<GLWidget *>("GLWidget");
if (!glWidget)
{
gzerr << "GLWidget not found, this should never happen. " <<
"Camera pose won't be changed." << std::endl;
return;
}
// Look at world origin unless there are visuals selected
ignition::math::Vector3d lookAt = ignition::math::Vector3d::Zero;
// If there are selected visuals, look at their center
std::vector<rendering::VisualPtr> selectedVisuals =
glWidget->SelectedVisuals();
if (!selectedVisuals.empty())
{
for (auto const &vis : selectedVisuals)
{
ignition::math::Vector3d visPos = vis->GetWorldPose().pos.Ign();
lookAt += visPos;
}
lookAt /= selectedVisuals.size();
}
// Keep current distance to look target
ignition::math::Vector3d camPos = cam->WorldPose().Pos();
double distance = std::fabs((camPos - lookAt).Length());
// Calculate camera position
ignition::math::Vector3d newCamPos = lookAt - _dir * distance;
// Calculate camera orientation
double roll = 0;
double pitch = -std::atan2(_dir.Z(),
std::sqrt(std::pow(_dir.X(), 2) + std::pow(_dir.Y(), 2)));
double yaw = std::atan2(_dir.Y(), _dir.X());
ignition::math::Quaterniond quat =
ignition::math::Quaterniond(roll, pitch, yaw);
// Move camera to that pose in 1s
cam->MoveToPosition(math::Pose(math::Vector3(newCamPos),
math::Quaternion(quat)), 1);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnTopView()
{
this->LookDirection(-ignition::math::Vector3d::UnitZ);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnBottomView()
{
this->LookDirection(ignition::math::Vector3d::UnitZ);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnFrontView()
{
this->LookDirection(-ignition::math::Vector3d::UnitX);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnBackView()
{
this->LookDirection(ignition::math::Vector3d::UnitX);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnLeftView()
{
this->LookDirection(ignition::math::Vector3d::UnitY);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnRightView()
{
this->LookDirection(-ignition::math::Vector3d::UnitY);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnResetView()
{
rendering::UserCameraPtr cam = gui::get_active_camera();
if (!cam)
return;
cam->MoveToPosition(cam->DefaultPose(), 1);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnPerspective()
{
this->dataPtr->projectionComboBox->blockSignals(true);
this->dataPtr->projectionComboBox->setCurrentIndex(0);
this->dataPtr->projectionComboBox->blockSignals(false);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnOrtho()
{
this->dataPtr->projectionComboBox->blockSignals(true);
this->dataPtr->projectionComboBox->setCurrentIndex(1);
this->dataPtr->projectionComboBox->blockSignals(false);
}
/////////////////////////////////////////////////
void ViewAngleWidget::OnProjection(int _index)
{
if (_index == 0)
g_cameraPerspectiveAct->trigger();
else if (_index == 1)
g_cameraOrthoAct->trigger();
else
gzwarn << "Projection index [" << _index << "] not recognized" << std::endl;
}