262 lines
8.2 KiB
C++
262 lines
8.2 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/rendering/UserCamera.hh"
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#include "gazebo/rendering/Visual.hh"
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/GLWidget.hh"
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/ViewAngleWidgetPrivate.hh"
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#include "gazebo/gui/ViewAngleWidget.hh"
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using namespace gazebo;
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using namespace gui;
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/////////////////////////////////////////////////
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ViewAngleWidget::ViewAngleWidget(QWidget *_parent)
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: QWidget(_parent), dataPtr(new ViewAngleWidgetPrivate)
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{
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// Keep pointer to main window
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this->dataPtr->mainWindow = qobject_cast<MainWindow *>(_parent);
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// Lateral buttons
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this->dataPtr->topButton = new QToolButton(this);
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this->dataPtr->bottomButton = new QToolButton(this);
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this->dataPtr->frontButton = new QToolButton(this);
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this->dataPtr->backButton = new QToolButton(this);
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this->dataPtr->leftButton = new QToolButton(this);
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this->dataPtr->rightButton = new QToolButton(this);
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// Reset / home button
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this->dataPtr->resetButton = new QToolButton(this);
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// Button size
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QSize iconSize(30, 30);
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this->dataPtr->topButton->setIconSize(iconSize);
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this->dataPtr->bottomButton->setIconSize(iconSize);
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this->dataPtr->frontButton->setIconSize(iconSize);
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this->dataPtr->backButton->setIconSize(iconSize);
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this->dataPtr->leftButton->setIconSize(iconSize);
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this->dataPtr->rightButton->setIconSize(iconSize);
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this->dataPtr->resetButton->setIconSize(iconSize);
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// Dropdown
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this->dataPtr->projectionComboBox = new QComboBox(this);
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this->dataPtr->projectionComboBox->setMinimumWidth(150);
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this->dataPtr->projectionComboBox->addItem("Perspective", 0);
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this->dataPtr->projectionComboBox->addItem("Orthographic", 1);
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connect(this->dataPtr->projectionComboBox, SIGNAL(currentIndexChanged(int)),
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this, SLOT(OnProjection(int)));
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// Main layout
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this->dataPtr->mainLayout = new QGridLayout();
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this->dataPtr->mainLayout->addWidget(this->dataPtr->projectionComboBox,
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3, 0, 1, 4);
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this->setLayout(this->dataPtr->mainLayout);
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// Connect the ortho action
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connect(g_cameraOrthoAct, SIGNAL(triggered()), this, SLOT(OnOrtho()));
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// connect the perspective action
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connect(g_cameraPerspectiveAct, SIGNAL(triggered()), this,
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SLOT(OnPerspective()));
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}
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/////////////////////////////////////////////////
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ViewAngleWidget::~ViewAngleWidget()
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{
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delete this->dataPtr;
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this->dataPtr = NULL;
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::Add(const Mode _mode, QAction *_action)
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{
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if (_mode == TOP)
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{
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this->dataPtr->topButton->setDefaultAction(_action);
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this->dataPtr->mainLayout->addWidget(this->dataPtr->topButton, 0, 1);
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connect(_action, SIGNAL(triggered()), this, SLOT(OnTopView()));
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}
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else if (_mode == BOTTOM)
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{
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this->dataPtr->bottomButton->setDefaultAction(_action);
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this->dataPtr->mainLayout->addWidget(this->dataPtr->bottomButton, 2, 1);
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connect(_action, SIGNAL(triggered()), this, SLOT(OnBottomView()));
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}
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else if (_mode == FRONT)
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{
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this->dataPtr->frontButton->setDefaultAction(_action);
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this->dataPtr->mainLayout->addWidget(this->dataPtr->frontButton, 1, 1);
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connect(_action, SIGNAL(triggered()), this, SLOT(OnFrontView()));
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}
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else if (_mode == BACK)
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{
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this->dataPtr->backButton->setDefaultAction(_action);
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this->dataPtr->mainLayout->addWidget(this->dataPtr->backButton, 1, 3);
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connect(_action, SIGNAL(triggered()), this, SLOT(OnBackView()));
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}
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else if (_mode == LEFT)
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{
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this->dataPtr->leftButton->setDefaultAction(_action);
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this->dataPtr->mainLayout->addWidget(this->dataPtr->leftButton, 1, 0);
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connect(_action, SIGNAL(triggered()), this, SLOT(OnLeftView()));
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}
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else if (_mode == RIGHT)
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{
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this->dataPtr->rightButton->setDefaultAction(_action);
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this->dataPtr->mainLayout->addWidget(this->dataPtr->rightButton, 1, 2);
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connect(_action, SIGNAL(triggered()), this, SLOT(OnRightView()));
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}
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else if (_mode == RESET)
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{
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this->dataPtr->resetButton->setDefaultAction(_action);
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this->dataPtr->mainLayout->addWidget(this->dataPtr->resetButton, 0, 3);
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connect(_action, SIGNAL(triggered()), this, SLOT(OnResetView()));
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}
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::LookDirection(const ignition::math::Vector3d &_dir)
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{
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rendering::UserCameraPtr cam = gui::get_active_camera();
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if (!cam)
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return;
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GLWidget *glWidget =
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this->dataPtr->mainWindow->findChild<GLWidget *>("GLWidget");
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if (!glWidget)
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{
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gzerr << "GLWidget not found, this should never happen. " <<
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"Camera pose won't be changed." << std::endl;
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return;
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}
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// Look at world origin unless there are visuals selected
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ignition::math::Vector3d lookAt = ignition::math::Vector3d::Zero;
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// If there are selected visuals, look at their center
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std::vector<rendering::VisualPtr> selectedVisuals =
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glWidget->SelectedVisuals();
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if (!selectedVisuals.empty())
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{
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for (auto const &vis : selectedVisuals)
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{
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ignition::math::Vector3d visPos = vis->GetWorldPose().pos.Ign();
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lookAt += visPos;
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}
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lookAt /= selectedVisuals.size();
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}
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// Keep current distance to look target
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ignition::math::Vector3d camPos = cam->WorldPose().Pos();
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double distance = std::fabs((camPos - lookAt).Length());
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// Calculate camera position
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ignition::math::Vector3d newCamPos = lookAt - _dir * distance;
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// Calculate camera orientation
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double roll = 0;
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double pitch = -std::atan2(_dir.Z(),
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std::sqrt(std::pow(_dir.X(), 2) + std::pow(_dir.Y(), 2)));
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double yaw = std::atan2(_dir.Y(), _dir.X());
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ignition::math::Quaterniond quat =
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ignition::math::Quaterniond(roll, pitch, yaw);
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// Move camera to that pose in 1s
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cam->MoveToPosition(math::Pose(math::Vector3(newCamPos),
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math::Quaternion(quat)), 1);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnTopView()
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{
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this->LookDirection(-ignition::math::Vector3d::UnitZ);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnBottomView()
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{
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this->LookDirection(ignition::math::Vector3d::UnitZ);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnFrontView()
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{
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this->LookDirection(-ignition::math::Vector3d::UnitX);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnBackView()
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{
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this->LookDirection(ignition::math::Vector3d::UnitX);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnLeftView()
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{
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this->LookDirection(ignition::math::Vector3d::UnitY);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnRightView()
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{
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this->LookDirection(-ignition::math::Vector3d::UnitY);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnResetView()
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{
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rendering::UserCameraPtr cam = gui::get_active_camera();
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if (!cam)
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return;
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cam->MoveToPosition(cam->DefaultPose(), 1);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnPerspective()
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{
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this->dataPtr->projectionComboBox->blockSignals(true);
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this->dataPtr->projectionComboBox->setCurrentIndex(0);
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this->dataPtr->projectionComboBox->blockSignals(false);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnOrtho()
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{
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this->dataPtr->projectionComboBox->blockSignals(true);
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this->dataPtr->projectionComboBox->setCurrentIndex(1);
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this->dataPtr->projectionComboBox->blockSignals(false);
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}
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/////////////////////////////////////////////////
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void ViewAngleWidget::OnProjection(int _index)
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{
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if (_index == 0)
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g_cameraPerspectiveAct->trigger();
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else if (_index == 1)
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g_cameraOrthoAct->trigger();
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else
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gzwarn << "Projection index [" << _index << "] not recognized" << std::endl;
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}
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