pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/dart/DARTRayShape.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Assert.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/physics/Link.hh"
#include "gazebo/physics/dart/DARTPhysics.hh"
#include "gazebo/physics/dart/DARTTypes.hh"
#include "gazebo/physics/dart/DARTLink.hh"
#include "gazebo/physics/dart/DARTCollision.hh"
#include "gazebo/physics/dart/DARTRayShape.hh"
#include "gazebo/physics/dart/DARTRayShapePrivate.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
DARTRayShape::DARTRayShape(PhysicsEnginePtr _physicsEngine)
: RayShape(_physicsEngine),
dataPtr(new DARTRayShapePrivate())
{
this->SetName("DART_ray_shape");
}
//////////////////////////////////////////////////
DARTRayShape::DARTRayShape(CollisionPtr _parent)
: RayShape(_parent),
dataPtr(new DARTRayShapePrivate())
{
this->SetName("DART_ray_shape");
}
//////////////////////////////////////////////////
DARTRayShape::~DARTRayShape()
{
}
//////////////////////////////////////////////////
void DARTRayShape::Update()
{
// Not implemented yet, please see issue #911
}
//////////////////////////////////////////////////
void DARTRayShape::GetIntersection(double &_dist, std::string &_entity)
{
_dist = 0;
_entity = "";
// Not implemented yet, please see issue #911
}
//////////////////////////////////////////////////
void DARTRayShape::SetPoints(const math::Vector3& _posStart,
const math::Vector3& _posEnd)
{
RayShape::SetPoints(_posStart, _posEnd);
// Not implemented yet, please see issue #911
}