165 lines
5.1 KiB
C++
165 lines
5.1 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <boost/bind.hpp>
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/rendering/RenderEngine.hh"
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#include "gazebo/rendering/DynamicLines.hh"
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#include "gazebo/rendering/Scene.hh"
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#include "gazebo/rendering/Camera.hh"
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#include "gazebo/rendering/CameraVisualPrivate.hh"
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#include "gazebo/rendering/CameraVisual.hh"
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using namespace gazebo;
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using namespace rendering;
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/////////////////////////////////////////////////
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CameraVisual::CameraVisual(const std::string &_name, VisualPtr _vis)
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: Visual(*new CameraVisualPrivate, _name, _vis)
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{
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CameraVisualPrivate *dPtr =
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reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
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dPtr->type = VT_SENSOR;
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}
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/////////////////////////////////////////////////
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CameraVisual::~CameraVisual()
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{
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this->Fini();
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}
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/////////////////////////////////////////////////
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void CameraVisual::Load(const msgs::CameraSensor &_msg)
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{
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CameraVisualPrivate *dPtr =
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reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
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ignition::math::Vector2d imageSize = msgs::ConvertIgn(_msg.image_size());
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double dist = 2.0;
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double width = 1.0;
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double height = imageSize.Y() / imageSize.X();
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dPtr->camera = dPtr->scene->CreateCamera(this->GetName(), false);
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sdf::ElementPtr cameraElem = msgs::CameraSensorToSDF(_msg);
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dPtr->camera->Load(cameraElem);
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dPtr->camera->Init();
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dPtr->camera->CreateRenderTexture(this->GetName() + "_RTT");
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Ogre::MaterialPtr material =
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Ogre::MaterialManager::getSingleton().create(
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this->GetName()+"_RTT_material",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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material->getTechnique(0)->getPass(0)->createTextureUnitState();
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material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(true);
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material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(true);
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material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
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material->getTechnique(0)->getPass(0)->getTextureUnitState(
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0)->setTextureName(this->GetName()+"_RTT");
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Ogre::Plane plane;
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plane.normal = Ogre::Vector3::NEGATIVE_UNIT_X;
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plane.d = dist;
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if (!Ogre::MeshManager::getSingleton().resourceExists(
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this->GetName() + "__floor"))
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{
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Ogre::MeshManager::getSingleton().createPlane(this->GetName() + "__floor",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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plane, width, height, 1, 1, true, 1, 1.0f, 1.0f,
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Ogre::Vector3::UNIT_Z);
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}
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Ogre::Entity *planeEnt =
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dPtr->scene->OgreSceneManager()->createEntity(this->GetName() + "__plane",
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this->GetName() + "__floor");
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planeEnt->setMaterialName(this->GetName()+"_RTT_material");
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planeEnt->setCastShadows(false);
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planeEnt->setVisibilityFlags(GZ_VISIBILITY_GUI);
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DynamicLines *line = this->CreateDynamicLine(RENDERING_LINE_LIST);
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line->AddPoint(ignition::math::Vector3d(0, 0, 0));
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line->AddPoint(ignition::math::Vector3d(dist, width*0.5, height*0.5));
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line->AddPoint(ignition::math::Vector3d(0, 0, 0));
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line->AddPoint(ignition::math::Vector3d(dist, -width*0.5, height*0.5));
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line->AddPoint(ignition::math::Vector3d(0, 0, 0));
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line->AddPoint(ignition::math::Vector3d(dist, -width*0.5, -height*0.5));
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line->AddPoint(ignition::math::Vector3d(0, 0, 0));
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line->AddPoint(ignition::math::Vector3d(dist, width*0.5, -height*0.5));
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line->setMaterial("Gazebo/WhiteGlow");
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line->setVisibilityFlags(GZ_VISIBILITY_GUI);
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this->AttachObject(planeEnt);
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dPtr->camera->AttachToVisual(this->GetId(), true);
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this->SetVisibilityFlags(GZ_VISIBILITY_GUI);
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if (dPtr->parent)
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dPtr->parent->AttachVisual(shared_from_this());
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dPtr->connections.push_back(
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event::Events::ConnectRender(
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boost::bind(&CameraVisual::Update, this)));
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}
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/////////////////////////////////////////////////
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void CameraVisual::Update()
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{
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CameraVisualPrivate *dPtr =
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reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
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if (!dPtr->camera)
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return;
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dPtr->camera->Render();
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}
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/////////////////////////////////////////////////
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void CameraVisual::Fini()
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{
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/*CameraVisualPrivate *dPtr =
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reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
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dPtr->connections.clear();
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if (dPtr->scene && dPtr->camera)
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dPtr->scene->RemoveCamera(dPtr->camera->GetName());
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dPtr->camera.reset();
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*/
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this->DetachObjects();
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if (this->dataPtr->scene)
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{
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this->dataPtr->scene->OgreSceneManager()->destroyEntity(
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this->GetName() + "__plane");
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}
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}
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