pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/CameraVisual.cc

165 lines
5.1 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/bind.hpp>
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/rendering/RenderEngine.hh"
#include "gazebo/rendering/DynamicLines.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/Camera.hh"
#include "gazebo/rendering/CameraVisualPrivate.hh"
#include "gazebo/rendering/CameraVisual.hh"
using namespace gazebo;
using namespace rendering;
/////////////////////////////////////////////////
CameraVisual::CameraVisual(const std::string &_name, VisualPtr _vis)
: Visual(*new CameraVisualPrivate, _name, _vis)
{
CameraVisualPrivate *dPtr =
reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
dPtr->type = VT_SENSOR;
}
/////////////////////////////////////////////////
CameraVisual::~CameraVisual()
{
this->Fini();
}
/////////////////////////////////////////////////
void CameraVisual::Load(const msgs::CameraSensor &_msg)
{
CameraVisualPrivate *dPtr =
reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
ignition::math::Vector2d imageSize = msgs::ConvertIgn(_msg.image_size());
double dist = 2.0;
double width = 1.0;
double height = imageSize.Y() / imageSize.X();
dPtr->camera = dPtr->scene->CreateCamera(this->GetName(), false);
sdf::ElementPtr cameraElem = msgs::CameraSensorToSDF(_msg);
dPtr->camera->Load(cameraElem);
dPtr->camera->Init();
dPtr->camera->CreateRenderTexture(this->GetName() + "_RTT");
Ogre::MaterialPtr material =
Ogre::MaterialManager::getSingleton().create(
this->GetName()+"_RTT_material",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
material->getTechnique(0)->getPass(0)->createTextureUnitState();
material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(true);
material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(true);
material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
material->getTechnique(0)->getPass(0)->getTextureUnitState(
0)->setTextureName(this->GetName()+"_RTT");
Ogre::Plane plane;
plane.normal = Ogre::Vector3::NEGATIVE_UNIT_X;
plane.d = dist;
if (!Ogre::MeshManager::getSingleton().resourceExists(
this->GetName() + "__floor"))
{
Ogre::MeshManager::getSingleton().createPlane(this->GetName() + "__floor",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
plane, width, height, 1, 1, true, 1, 1.0f, 1.0f,
Ogre::Vector3::UNIT_Z);
}
Ogre::Entity *planeEnt =
dPtr->scene->OgreSceneManager()->createEntity(this->GetName() + "__plane",
this->GetName() + "__floor");
planeEnt->setMaterialName(this->GetName()+"_RTT_material");
planeEnt->setCastShadows(false);
planeEnt->setVisibilityFlags(GZ_VISIBILITY_GUI);
DynamicLines *line = this->CreateDynamicLine(RENDERING_LINE_LIST);
line->AddPoint(ignition::math::Vector3d(0, 0, 0));
line->AddPoint(ignition::math::Vector3d(dist, width*0.5, height*0.5));
line->AddPoint(ignition::math::Vector3d(0, 0, 0));
line->AddPoint(ignition::math::Vector3d(dist, -width*0.5, height*0.5));
line->AddPoint(ignition::math::Vector3d(0, 0, 0));
line->AddPoint(ignition::math::Vector3d(dist, -width*0.5, -height*0.5));
line->AddPoint(ignition::math::Vector3d(0, 0, 0));
line->AddPoint(ignition::math::Vector3d(dist, width*0.5, -height*0.5));
line->setMaterial("Gazebo/WhiteGlow");
line->setVisibilityFlags(GZ_VISIBILITY_GUI);
this->AttachObject(planeEnt);
dPtr->camera->AttachToVisual(this->GetId(), true);
this->SetVisibilityFlags(GZ_VISIBILITY_GUI);
if (dPtr->parent)
dPtr->parent->AttachVisual(shared_from_this());
dPtr->connections.push_back(
event::Events::ConnectRender(
boost::bind(&CameraVisual::Update, this)));
}
/////////////////////////////////////////////////
void CameraVisual::Update()
{
CameraVisualPrivate *dPtr =
reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
if (!dPtr->camera)
return;
dPtr->camera->Render();
}
/////////////////////////////////////////////////
void CameraVisual::Fini()
{
/*CameraVisualPrivate *dPtr =
reinterpret_cast<CameraVisualPrivate *>(this->dataPtr);
dPtr->connections.clear();
if (dPtr->scene && dPtr->camera)
dPtr->scene->RemoveCamera(dPtr->camera->GetName());
dPtr->camera.reset();
*/
this->DetachObjects();
if (this->dataPtr->scene)
{
this->dataPtr->scene->OgreSceneManager()->destroyEntity(
this->GetName() + "__plane");
}
}