pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/sensors/MultiCameraSensor.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/algorithm/string.hpp>
#include <functional>
#include <ignition/math/Pose3.hh>
#include "gazebo/common/Exception.hh"
#include "gazebo/common/EnumIface.hh"
#include "gazebo/common/Image.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/transport/transport.hh"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/rendering/RenderEngine.hh"
#include "gazebo/rendering/Camera.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/sensors/SensorTypes.hh"
#include "gazebo/sensors/Noise.hh"
#include "gazebo/sensors/SensorFactory.hh"
#include "gazebo/sensors/MultiCameraSensorPrivate.hh"
#include "gazebo/sensors/MultiCameraSensor.hh"
using namespace gazebo;
using namespace sensors;
GZ_REGISTER_STATIC_SENSOR("multicamera", MultiCameraSensor)
//////////////////////////////////////////////////
MultiCameraSensor::MultiCameraSensor()
: Sensor(sensors::IMAGE),
dataPtr(new MultiCameraSensorPrivate)
{
this->dataPtr->rendered = false;
this->connections.push_back(
event::Events::ConnectRender(
std::bind(&MultiCameraSensor::Render, this)));
}
//////////////////////////////////////////////////
MultiCameraSensor::~MultiCameraSensor()
{
}
//////////////////////////////////////////////////
std::string MultiCameraSensor::Topic() const
{
std::string topic = Sensor::Topic();
// Create a topic name if one has not been specified.
if (topic.empty())
{
topic = "~/";
topic += this->ParentName() + "/" + this->Name() + "/images";
boost::replace_all(topic, "::", "/");
}
return topic;
}
//////////////////////////////////////////////////
void MultiCameraSensor::Load(const std::string &_worldName)
{
Sensor::Load(_worldName);
// Create the publisher of image data.
this->dataPtr->imagePub =
this->node->Advertise<msgs::ImagesStamped>(this->Topic(), 50);
}
//////////////////////////////////////////////////
void MultiCameraSensor::Init()
{
if (rendering::RenderEngine::Instance()->GetRenderPathType() ==
rendering::RenderEngine::NONE)
{
gzerr << "Unable to create MultiCameraSensor. Rendering is disabled.\n";
return;
}
std::string worldName = this->world->GetName();
if (worldName.empty())
{
gzerr << "No world name\n";
return;
}
this->scene = rendering::get_scene(worldName);
if (!this->scene)
{
this->scene = rendering::create_scene(worldName, false, true);
// This usually means rendering is not available
if (!this->scene)
{
gzerr << "Unable to create MultiCameraSensor.\n";
return;
}
}
// Each camera has its own noise pointer
common::EnumIterator<SensorNoiseType> noiseIndex = SENSOR_NOISE_TYPE_BEGIN;
// Create and initialize all the cameras
sdf::ElementPtr cameraSdf = this->sdf->GetElement("camera");
while (cameraSdf)
{
rendering::CameraPtr camera = this->scene->CreateCamera(
cameraSdf->Get<std::string>("name"), false);
if (!camera)
{
gzthrow("Unable to create multicamera sensor[" +
cameraSdf->Get<std::string>("name"));
return;
}
camera->SetCaptureData(true);
camera->Load(cameraSdf);
// Do some sanity checks
if (camera->ImageWidth() == 0 || camera->ImageHeight() == 0)
gzthrow("Image has zero size");
camera->Init();
camera->CreateRenderTexture(camera->Name() + "_RttTex");
ignition::math::Pose3d cameraPose = this->pose;
if (cameraSdf->HasElement("pose"))
cameraPose = cameraSdf->Get<ignition::math::Pose3d>("pose") + cameraPose;
camera->SetWorldPose(cameraPose);
camera->AttachToVisual(this->parentId, true);
if (cameraSdf->HasElement("noise"))
{
// Create a noise model and attach the camera
this->noises[*noiseIndex] = NoiseFactory::NewNoiseModel(
cameraSdf->GetElement("noise"), this->Type());
this->noises[*noiseIndex]->SetCamera(camera);
}
else
{
this->noises[*noiseIndex].reset(
new sensors::Noise(sensors::Noise::NONE));
}
// Increment the noise index -- one for each camera in the setup
++noiseIndex;
{
std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
this->dataPtr->cameras.push_back(camera);
}
msgs::Image *image = this->dataPtr->msg.add_image();
image->set_width(camera->ImageWidth());
image->set_height(camera->ImageHeight());
image->set_pixel_format(common::Image::ConvertPixelFormat(
camera->ImageFormat()));
image->set_step(camera->ImageWidth() * camera->ImageDepth());
cameraSdf = cameraSdf->GetNextElement("camera");
}
// Disable clouds and moon on server side until fixed and also to improve
// performance
this->scene->SetSkyXMode(rendering::Scene::GZ_SKYX_ALL &
~rendering::Scene::GZ_SKYX_CLOUDS &
~rendering::Scene::GZ_SKYX_MOON);
Sensor::Init();
}
//////////////////////////////////////////////////
void MultiCameraSensor::Fini()
{
this->dataPtr->imagePub.reset();
std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
for (std::vector<rendering::CameraPtr>::iterator iter =
this->dataPtr->cameras.begin();
iter != this->dataPtr->cameras.end(); ++iter)
{
this->scene->RemoveCamera((*iter)->Name());
}
this->dataPtr->cameras.clear();
this->scene.reset();
Sensor::Fini();
}
//////////////////////////////////////////////////
rendering::CameraPtr MultiCameraSensor::GetCamera(unsigned int _index) const
{
return this->Camera(_index);
}
//////////////////////////////////////////////////
rendering::CameraPtr MultiCameraSensor::Camera(const unsigned int _index) const
{
std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
if (_index < this->dataPtr->cameras.size())
return this->dataPtr->cameras[_index];
else
{
gzerr << "camera index out of range. Valid range[0.." <<
this->dataPtr->cameras.size()-1 << "]\n";
}
return rendering::CameraPtr();
}
//////////////////////////////////////////////////
void MultiCameraSensor::Render()
{
if (!this->IsActive() || !this->NeedsUpdate())
{
return;
}
// Update all the cameras
std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
if (this->dataPtr->cameras.empty())
{
return;
}
for (auto iter = this->dataPtr->cameras.begin();
iter != this->dataPtr->cameras.end(); ++iter)
{
(*iter)->Render();
}
this->dataPtr->rendered = true;
this->lastMeasurementTime = this->scene->SimTime();
}
//////////////////////////////////////////////////
bool MultiCameraSensor::UpdateImpl(const bool /*_force*/)
{
std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
if (!this->dataPtr->rendered)
return false;
bool publish = this->dataPtr->imagePub->HasConnections();
msgs::Set(this->dataPtr->msg.mutable_time(),
this->lastMeasurementTime);
int index = 0;
for (auto iter = this->dataPtr->cameras.begin();
iter != this->dataPtr->cameras.end(); ++iter, ++index)
{
(*iter)->PostRender();
if (publish)
{
msgs::Image *image = this->dataPtr->msg.mutable_image(index);
image->set_data((*iter)->ImageData(0),
image->width() * (*iter)->ImageDepth() * image->height());
}
}
if (publish)
this->dataPtr->imagePub->Publish(this->dataPtr->msg);
this->dataPtr->rendered = false;
return true;
}
//////////////////////////////////////////////////
unsigned int MultiCameraSensor::GetCameraCount() const
{
return this->CameraCount();
}
//////////////////////////////////////////////////
unsigned int MultiCameraSensor::CameraCount() const
{
std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
return this->dataPtr->cameras.size();
}
//////////////////////////////////////////////////
unsigned int MultiCameraSensor::GetImageWidth(unsigned int _index) const
{
return this->ImageWidth(_index);
}
//////////////////////////////////////////////////
unsigned int MultiCameraSensor::ImageWidth(const unsigned int _index) const
{
return this->Camera(_index)->ImageWidth();
}
//////////////////////////////////////////////////
unsigned int MultiCameraSensor::GetImageHeight(unsigned int _index) const
{
return this->ImageHeight(_index);
}
//////////////////////////////////////////////////
unsigned int MultiCameraSensor::ImageHeight(const unsigned int _index) const
{
return this->Camera(_index)->ImageHeight();
}
//////////////////////////////////////////////////
const unsigned char *MultiCameraSensor::GetImageData(unsigned int _index)
{
return this->ImageData(_index);
}
//////////////////////////////////////////////////
const unsigned char *MultiCameraSensor::ImageData(const unsigned int _index)
{
return this->Camera(_index)->ImageData(0);
}
//////////////////////////////////////////////////
bool MultiCameraSensor::SaveFrame(const std::vector<std::string> &_filenames)
{
this->SetActive(true);
std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
if (_filenames.size() != this->dataPtr->cameras.size())
{
gzerr << "Filename count[" << _filenames.size() << "] does not match "
<< "camera count[" << this->dataPtr->cameras.size() << "]\n";
return false;
}
bool result = true;
auto citer = this->dataPtr->cameras.begin();
for (std::vector<std::string>::const_iterator fiter = _filenames.begin();
fiter != _filenames.end(); ++fiter, ++citer)
{
result &= (*citer)->SaveFrame(*fiter);
}
return result;
}
//////////////////////////////////////////////////
bool MultiCameraSensor::IsActive() const
{
return Sensor::IsActive() ||
(this->dataPtr->imagePub && this->dataPtr->imagePub->HasConnections());
}