377 lines
10 KiB
C++
377 lines
10 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <boost/algorithm/string.hpp>
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#include <functional>
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#include <ignition/math/Pose3.hh>
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#include "gazebo/common/Exception.hh"
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#include "gazebo/common/EnumIface.hh"
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#include "gazebo/common/Image.hh"
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#include "gazebo/physics/World.hh"
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#include "gazebo/transport/transport.hh"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/rendering/RenderEngine.hh"
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#include "gazebo/rendering/Camera.hh"
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#include "gazebo/rendering/Scene.hh"
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#include "gazebo/rendering/RenderingIface.hh"
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#include "gazebo/sensors/SensorTypes.hh"
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#include "gazebo/sensors/Noise.hh"
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#include "gazebo/sensors/SensorFactory.hh"
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#include "gazebo/sensors/MultiCameraSensorPrivate.hh"
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#include "gazebo/sensors/MultiCameraSensor.hh"
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using namespace gazebo;
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using namespace sensors;
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GZ_REGISTER_STATIC_SENSOR("multicamera", MultiCameraSensor)
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//////////////////////////////////////////////////
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MultiCameraSensor::MultiCameraSensor()
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: Sensor(sensors::IMAGE),
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dataPtr(new MultiCameraSensorPrivate)
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{
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this->dataPtr->rendered = false;
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this->connections.push_back(
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event::Events::ConnectRender(
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std::bind(&MultiCameraSensor::Render, this)));
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}
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//////////////////////////////////////////////////
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MultiCameraSensor::~MultiCameraSensor()
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{
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}
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//////////////////////////////////////////////////
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std::string MultiCameraSensor::Topic() const
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{
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std::string topic = Sensor::Topic();
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// Create a topic name if one has not been specified.
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if (topic.empty())
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{
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topic = "~/";
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topic += this->ParentName() + "/" + this->Name() + "/images";
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boost::replace_all(topic, "::", "/");
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}
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return topic;
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}
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//////////////////////////////////////////////////
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void MultiCameraSensor::Load(const std::string &_worldName)
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{
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Sensor::Load(_worldName);
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// Create the publisher of image data.
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this->dataPtr->imagePub =
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this->node->Advertise<msgs::ImagesStamped>(this->Topic(), 50);
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}
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//////////////////////////////////////////////////
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void MultiCameraSensor::Init()
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{
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if (rendering::RenderEngine::Instance()->GetRenderPathType() ==
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rendering::RenderEngine::NONE)
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{
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gzerr << "Unable to create MultiCameraSensor. Rendering is disabled.\n";
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return;
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}
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std::string worldName = this->world->GetName();
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if (worldName.empty())
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{
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gzerr << "No world name\n";
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return;
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}
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this->scene = rendering::get_scene(worldName);
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if (!this->scene)
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{
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this->scene = rendering::create_scene(worldName, false, true);
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// This usually means rendering is not available
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if (!this->scene)
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{
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gzerr << "Unable to create MultiCameraSensor.\n";
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return;
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}
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}
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// Each camera has its own noise pointer
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common::EnumIterator<SensorNoiseType> noiseIndex = SENSOR_NOISE_TYPE_BEGIN;
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// Create and initialize all the cameras
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sdf::ElementPtr cameraSdf = this->sdf->GetElement("camera");
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while (cameraSdf)
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{
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rendering::CameraPtr camera = this->scene->CreateCamera(
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cameraSdf->Get<std::string>("name"), false);
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if (!camera)
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{
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gzthrow("Unable to create multicamera sensor[" +
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cameraSdf->Get<std::string>("name"));
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return;
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}
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camera->SetCaptureData(true);
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camera->Load(cameraSdf);
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// Do some sanity checks
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if (camera->ImageWidth() == 0 || camera->ImageHeight() == 0)
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gzthrow("Image has zero size");
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camera->Init();
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camera->CreateRenderTexture(camera->Name() + "_RttTex");
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ignition::math::Pose3d cameraPose = this->pose;
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if (cameraSdf->HasElement("pose"))
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cameraPose = cameraSdf->Get<ignition::math::Pose3d>("pose") + cameraPose;
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camera->SetWorldPose(cameraPose);
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camera->AttachToVisual(this->parentId, true);
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if (cameraSdf->HasElement("noise"))
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{
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// Create a noise model and attach the camera
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this->noises[*noiseIndex] = NoiseFactory::NewNoiseModel(
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cameraSdf->GetElement("noise"), this->Type());
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this->noises[*noiseIndex]->SetCamera(camera);
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}
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else
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{
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this->noises[*noiseIndex].reset(
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new sensors::Noise(sensors::Noise::NONE));
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}
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// Increment the noise index -- one for each camera in the setup
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++noiseIndex;
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
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this->dataPtr->cameras.push_back(camera);
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}
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msgs::Image *image = this->dataPtr->msg.add_image();
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image->set_width(camera->ImageWidth());
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image->set_height(camera->ImageHeight());
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image->set_pixel_format(common::Image::ConvertPixelFormat(
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camera->ImageFormat()));
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image->set_step(camera->ImageWidth() * camera->ImageDepth());
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cameraSdf = cameraSdf->GetNextElement("camera");
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}
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// Disable clouds and moon on server side until fixed and also to improve
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// performance
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this->scene->SetSkyXMode(rendering::Scene::GZ_SKYX_ALL &
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~rendering::Scene::GZ_SKYX_CLOUDS &
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~rendering::Scene::GZ_SKYX_MOON);
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Sensor::Init();
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}
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//////////////////////////////////////////////////
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void MultiCameraSensor::Fini()
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{
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this->dataPtr->imagePub.reset();
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std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
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for (std::vector<rendering::CameraPtr>::iterator iter =
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this->dataPtr->cameras.begin();
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iter != this->dataPtr->cameras.end(); ++iter)
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{
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this->scene->RemoveCamera((*iter)->Name());
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}
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this->dataPtr->cameras.clear();
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this->scene.reset();
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Sensor::Fini();
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}
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//////////////////////////////////////////////////
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rendering::CameraPtr MultiCameraSensor::GetCamera(unsigned int _index) const
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{
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return this->Camera(_index);
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}
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//////////////////////////////////////////////////
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rendering::CameraPtr MultiCameraSensor::Camera(const unsigned int _index) const
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
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if (_index < this->dataPtr->cameras.size())
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return this->dataPtr->cameras[_index];
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else
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{
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gzerr << "camera index out of range. Valid range[0.." <<
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this->dataPtr->cameras.size()-1 << "]\n";
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}
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return rendering::CameraPtr();
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}
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//////////////////////////////////////////////////
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void MultiCameraSensor::Render()
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{
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if (!this->IsActive() || !this->NeedsUpdate())
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{
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return;
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}
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// Update all the cameras
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std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
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if (this->dataPtr->cameras.empty())
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{
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return;
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}
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for (auto iter = this->dataPtr->cameras.begin();
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iter != this->dataPtr->cameras.end(); ++iter)
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{
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(*iter)->Render();
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}
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this->dataPtr->rendered = true;
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this->lastMeasurementTime = this->scene->SimTime();
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}
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//////////////////////////////////////////////////
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bool MultiCameraSensor::UpdateImpl(const bool /*_force*/)
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
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if (!this->dataPtr->rendered)
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return false;
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bool publish = this->dataPtr->imagePub->HasConnections();
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msgs::Set(this->dataPtr->msg.mutable_time(),
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this->lastMeasurementTime);
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int index = 0;
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for (auto iter = this->dataPtr->cameras.begin();
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iter != this->dataPtr->cameras.end(); ++iter, ++index)
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{
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(*iter)->PostRender();
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if (publish)
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{
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msgs::Image *image = this->dataPtr->msg.mutable_image(index);
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image->set_data((*iter)->ImageData(0),
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image->width() * (*iter)->ImageDepth() * image->height());
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}
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}
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if (publish)
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this->dataPtr->imagePub->Publish(this->dataPtr->msg);
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this->dataPtr->rendered = false;
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return true;
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}
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//////////////////////////////////////////////////
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unsigned int MultiCameraSensor::GetCameraCount() const
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{
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return this->CameraCount();
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}
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//////////////////////////////////////////////////
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unsigned int MultiCameraSensor::CameraCount() const
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
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return this->dataPtr->cameras.size();
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}
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//////////////////////////////////////////////////
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unsigned int MultiCameraSensor::GetImageWidth(unsigned int _index) const
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{
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return this->ImageWidth(_index);
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}
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//////////////////////////////////////////////////
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unsigned int MultiCameraSensor::ImageWidth(const unsigned int _index) const
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{
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return this->Camera(_index)->ImageWidth();
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}
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//////////////////////////////////////////////////
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unsigned int MultiCameraSensor::GetImageHeight(unsigned int _index) const
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{
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return this->ImageHeight(_index);
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}
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//////////////////////////////////////////////////
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unsigned int MultiCameraSensor::ImageHeight(const unsigned int _index) const
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{
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return this->Camera(_index)->ImageHeight();
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}
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//////////////////////////////////////////////////
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const unsigned char *MultiCameraSensor::GetImageData(unsigned int _index)
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{
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return this->ImageData(_index);
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}
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//////////////////////////////////////////////////
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const unsigned char *MultiCameraSensor::ImageData(const unsigned int _index)
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{
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return this->Camera(_index)->ImageData(0);
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}
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//////////////////////////////////////////////////
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bool MultiCameraSensor::SaveFrame(const std::vector<std::string> &_filenames)
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{
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this->SetActive(true);
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std::lock_guard<std::mutex> lock(this->dataPtr->cameraMutex);
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if (_filenames.size() != this->dataPtr->cameras.size())
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{
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gzerr << "Filename count[" << _filenames.size() << "] does not match "
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<< "camera count[" << this->dataPtr->cameras.size() << "]\n";
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return false;
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}
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bool result = true;
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auto citer = this->dataPtr->cameras.begin();
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for (std::vector<std::string>::const_iterator fiter = _filenames.begin();
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fiter != _filenames.end(); ++fiter, ++citer)
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{
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result &= (*citer)->SaveFrame(*fiter);
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}
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return result;
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}
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//////////////////////////////////////////////////
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bool MultiCameraSensor::IsActive() const
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{
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return Sensor::IsActive() ||
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(this->dataPtr->imagePub && this->dataPtr->imagePub->HasConnections());
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}
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