49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GAZEBO_AMBIENTOCCLUSIONVISUALPLUGIN_HH_
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#define GAZEBO_AMBIENTOCCLUSIONVISUALPLUGIN_HH_
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#include <memory>
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#include <gazebo/common/Plugin.hh>
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namespace gazebo
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{
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// Forward declare private data class.
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class AmbientOcclusionVisualPluginPrivate;
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/// \brief Plugin that creates an ambient occlusion effect
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/// The current implementation uses the Crease Shading method ported
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/// from OGRE.
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class GAZEBO_VISIBLE AmbientOcclusionVisualPlugin : public VisualPlugin
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{
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/// \brief Constructor.
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public: AmbientOcclusionVisualPlugin();
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/// \brief Destructor.
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public: ~AmbientOcclusionVisualPlugin();
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// Documentation inherited
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public: virtual void Load(rendering::VisualPtr _visual,
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sdf::ElementPtr _sdf) override;
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/// \internal
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/// \brief Private data pointer
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private: std::unique_ptr<AmbientOcclusionVisualPluginPrivate> dataPtr;
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};
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}
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#endif
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