pxmlw6n2f/Gazebo_Distributed_TCP/plugins/ModelPropShop.hh

82 lines
2.4 KiB
C++
Raw Permalink Normal View History

2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <string>
// Include Rand.hh first to avoid osx compilation errors
#include "gazebo/math/Rand.hh"
#include "gazebo/common/Plugin.hh"
#include "gazebo/rendering/rendering.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
/// \brief This plugin will generate 5 pictures of a model: perspective,
/// top, front, side, back.
class GAZEBO_VISIBLE ModelPropShop : public SystemPlugin
{
/// \brief Destructor
public: virtual ~ModelPropShop();
/// \brief Load the plugin.
/// \param[in] _argc Number of command line arguments.
/// \param[in] _argv Array of command line arguments.
public: void Load(int _argc, char **_argv);
/// \brief Initialize the plugin.
private: void Init();
/// \brief Callback triggered when the world has been created.
private: void OnWorldCreated();
/// \brief Update the plugin.
private: void Update();
/// \brief The update connection.
private: event::ConnectionPtr updateConn;
/// \brief The world created connection.
private: event::ConnectionPtr worldCreatedConn;
/// \brief Node for communication.
private: transport::NodePtr node;
/// \brief Publisher used to stop the server.
private: transport::PublisherPtr pub;
/// \brief Publisher used to spawn the model.
private: transport::PublisherPtr factoryPub;
/// \brief Pointer to the scene.
private: rendering::ScenePtr scene;
/// \brief Pointer to the camera.
private: rendering::CameraPtr camera;
/// \brief Pointer to the light.
private: rendering::LightPtr light;
/// \brief Pointer to the sdf document.
private: sdf::SDFPtr sdf;
/// \brief Name of the model.
private: std::string modelName;
/// \brief Path in which to save the output images.
private: boost::filesystem::path savePath;
};
}