332 lines
9.6 KiB
C++
332 lines
9.6 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Actarray Interface for Player-Gazebo
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* Author: Alexis Maldonado
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* Date: 19 September 2006
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*/
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#include <math.h>
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#include <iostream>
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#include <boost/thread/recursive_mutex.hpp>
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#include "GazeboDriver.hh"
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#include "ActarrayInterface.hh"
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using namespace libgazebo;
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boost::recursive_mutex *ActarrayInterface::mutex = NULL;
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// The data for the interface (gz_actarray_data_t in gazebo.h) contains
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// information about each joint plus variables to store the commands. When
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// a new command is sent, it modifies the cmd_pos, cmd_speed, ... variables
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// and sets new_cmd to 1. The gazebo model can look at this variable to find
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// out if a new command came Since joints in gazebo only support velocity
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// control, the model has to implement at least a P controller to implement
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// position commands. The model should support position and velocity commands.
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// Home commands, brake requests, and power requests are simply translated to
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// a sensible meaning in velocity or position commands.
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// If the models need it, this interface should be extended.
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ActarrayInterface::ActarrayInterface(player_devaddr_t addr,
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GazeboDriver *driver, ConfigFile *cf,
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int section)
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: GazeboInterface(addr, driver, cf, section), iface(NULL), datatime(0.0)
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{
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/*
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// Get the ID of the interface
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this->gz_id = GazeboClient::prefixId + cf->ReadString(section, "gz_id", "");
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// Allocate a Actarray Interface
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this->iface = new ActarrayIface();
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memset(&this->actData, 0, sizeof(this->actData));
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this->datatime = -1;
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if (this->mutex == NULL)
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this->mutex = new boost::recursive_mutex();
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*/
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}
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ActarrayInterface::~ActarrayInterface()
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{
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/*
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delete [] this->actData.actuators;
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// Release this interface
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delete this->iface;
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*/
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}
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int ActarrayInterface::ProcessMessage(QueuePointer &respQueue,
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player_msghdr_t *hdr, void *data)
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{
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/*
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
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PLAYER_ACTARRAY_CMD_POS, this->device_addr))
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{
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assert(hdr->size >= sizeof(player_actarray_position_cmd_t));
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player_actarray_position_cmd_t *cmd;
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cmd = (player_actarray_position_cmd_t*) data;
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this->iface->Lock(1);
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this->iface->data->cmd_pos[cmd->joint] = cmd->position;
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this->iface->data->joint_mode[cmd->joint] =
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GAZEBO_ACTARRAY_JOINT_POSITION_MODE;
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this->iface->data->new_cmd = true;
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this->iface->Unlock();
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return(0);
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}
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else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
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PLAYER_ACTARRAY_CMD_SPEED, this->device_addr))
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{
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assert(hdr->size >= sizeof(player_actarray_speed_cmd_t));
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player_actarray_speed_cmd_t *cmd;
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cmd = (player_actarray_speed_cmd_t*) data;
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this->iface->Lock(1);
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this->iface->data->cmd_speed[cmd->joint]= cmd->speed;
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this->iface->data->joint_mode[cmd->joint]= GAZEBO_ACTARRAY_JOINT_SPEED_MODE;
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this->iface->data->new_cmd = true;
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this->iface->Unlock();
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return(0);
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}
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else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
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PLAYER_ACTARRAY_CMD_HOME, this->device_addr))
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{
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assert(hdr->size >= sizeof(player_actarray_home_cmd_t));
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player_actarray_home_cmd_t *cmd;
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cmd = (player_actarray_home_cmd_t*) data;
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this->iface->Lock(1);
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this->iface->data->cmd_pos[cmd->joint]= 0.0;
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this->iface->data->joint_mode[cmd->joint] =
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GAZEBO_ACTARRAY_JOINT_POSITION_MODE;
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this->iface->data->new_cmd = true;
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this->iface->Unlock();
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return(0);
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}
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else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
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PLAYER_ACTARRAY_REQ_SPEED, this->device_addr))
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{
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assert(hdr->size >= sizeof(player_actarray_speed_config_t));
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player_actarray_speed_config_t *req;
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player_actarray_speed_config_t response;
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req = (player_actarray_speed_config_t*)(data);
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if (req->joint < GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS)
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{
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this->iface->Lock(1);
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response.joint = req->joint;
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response.speed = this->iface->data->actuators[req->joint].speed;
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this->iface->Unlock();
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driver->Publish(this->device_addr, respQueue,
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PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_SPEED, &response);
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}
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}
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else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
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PLAYER_ACTARRAY_REQ_BRAKES, this->device_addr))
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{
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assert(hdr->size >= sizeof(player_actarray_brakes_config_t));
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player_actarray_brakes_config_t *req;
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req = (player_actarray_brakes_config_t*) data;
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// If brakes = on -> Stop all the joints. If they are off, don't do anything
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if (req->value == 1)
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{
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this->iface->Lock(1);
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for (unsigned int i = 0 ; i != GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS ; ++i)
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{
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this->iface->data->cmd_speed[i] = 0.0;
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this->iface->data->joint_mode[i] = GAZEBO_ACTARRAY_JOINT_SPEED_MODE;
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this->iface->data->new_cmd = true;
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}
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this->iface->Unlock();
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}
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driver->Publish(this->device_addr, respQueue,
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PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_BRAKES);
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return(0);
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}
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else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
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PLAYER_ACTARRAY_REQ_POWER, this->device_addr))
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{
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assert(hdr->size >= sizeof(player_actarray_power_config_t));
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player_actarray_power_config_t *req;
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req = (player_actarray_power_config_t*) data;
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// If power = off -> Stop all the joints. If power = on, don't do anything
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if (req->value == 0)
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{
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this->iface->Lock(1);
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for (unsigned int i = 0 ; i != GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS ; ++i)
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{
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this->iface->data->cmd_speed[i]= 0.0;
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this->iface->data->joint_mode[i]= GAZEBO_ACTARRAY_JOINT_SPEED_MODE;
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this->iface->data->new_cmd = true;
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}
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this->iface->Unlock();
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}
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driver->Publish(this->device_addr, respQueue,
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PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_POWER);
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return(0);
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}
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else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
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PLAYER_ACTARRAY_REQ_GET_GEOM, this->device_addr))
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{
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player_actarray_geom response;
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this->iface->Lock(1);
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response.actuators_count = this->iface->data->actuators_count;
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player_actarray_actuatorgeom_t geoms[GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS];
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for (unsigned int i = 0; i < GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS; ++i)
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{
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ActarrayActuatorGeom& gazeboGeom = this->iface->data->actuator_geoms[i];
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geoms[i].type = gazeboGeom.type;
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// unused
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geoms[i].length = 0;
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// unused
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memset(&(geoms[i].orientation), 0, sizeof(geoms[i].orientation));
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// unused
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memset(&(geoms[i].axis), 0, sizeof(geoms[i].axis));
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geoms[i].min = gazeboGeom.min;
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geoms[i].centre = gazeboGeom.center;
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geoms[i].max = gazeboGeom.max;
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geoms[i].home = gazeboGeom.home;
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geoms[i].config_speed = gazeboGeom.config_speed;
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geoms[i].hasbrakes = gazeboGeom.hasbrakes;
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}
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response.actuators = geoms;
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// unused
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memset(&response.base_pos, 0, sizeof(response.base_pos));
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// unused
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memset(&response.base_orientation, 0, sizeof(response.base_orientation));
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this->iface->Unlock();
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driver->Publish(this->device_addr, respQueue,
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PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_GET_GEOM, &response);
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return(0);
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}
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*/
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return -1;
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}
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void ActarrayInterface::Update()
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{
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/*
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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this->iface->Lock(1);
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// Only Update when new data is present
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if (this->iface->data->head.time > this->datatime)
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{
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// Update the local time so we know when new info comes
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this->datatime = this->iface->data->head.time;
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unsigned int prevCount = this->actData.actuators_count;
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// The number of actuators in the array.
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this->actData.actuators_count = this->iface->data->actuators_count;
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if (prevCount != this->actData.actuators_count)
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{
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delete [] this->actData.actuators;
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this->actData.actuators =
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new player_actarray_actuator_t[this->actData.actuators_count];
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}
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for (unsigned int i = 0; i < this->actData.actuators_count ; ++i)
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{
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float pos = this->iface->data->actuators[i].position;
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float speed = this->iface->data->actuators[i].speed;
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// float current = this->iface->data->actuators_data[i].current;
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uint8_t report_state = this->iface->data->actuators[i].state;
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this->actData.actuators[i].position = pos;
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this->actData.actuators[i].speed = speed;
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// data.actuators[i].current = current;
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this->actData.actuators[i].state = report_state;
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}
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driver->Publish(this->device_addr,
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PLAYER_MSGTYPE_DATA,
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PLAYER_ACTARRAY_DATA_STATE,
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(void*)&this->actData, sizeof(this->actData), &this->datatime);
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}
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this->iface->Unlock();
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*/
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}
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void ActarrayInterface::Subscribe()
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{
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/*
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try
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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this->iface->Open(GazeboClient::client, this->gz_id);
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}
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catch (std::string &e)
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{
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// std::ostringstream stream;
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std::cout << "Error subscribing to Gazebo Actarray Interface\n"
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<< e << "\n";
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// gzthrow(stream.str());
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exit(0);
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}
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*/
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}
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void ActarrayInterface::Unsubscribe()
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{
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/*
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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this->iface->Close();
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*/
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}
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