90 lines
1.3 KiB
Plaintext
90 lines
1.3 KiB
Plaintext
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// Post processors
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// Deferred Shading: Ambient light
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material DeferredShading/AmbientLight
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{
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technique
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{
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pass
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{
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lighting off
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depth_write on
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depth_check on
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texture_unit tex0
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{
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texture_alias tex0
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content_type compositor DeferredShading/GBuffer mrt_output 0
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tex_address_mode clamp
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filtering none
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}
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texture_unit tex0
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{
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texture_alias tex0
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content_type compositor DeferredShading/GBuffer mrt_output 1
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tex_address_mode clamp
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filtering none
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}
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vertex_program_ref DeferredShading/vs
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{
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}
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fragment_program_ref DeferredShading/Ambient_ps
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{
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}
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}
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}
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}
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// Deferred Lighting: Ambient light
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material DeferredLighting/AmbientLight
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{
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technique
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{
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pass
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{
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lighting off
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depth_write on
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depth_check on
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vertex_program_ref DeferredShading/vs
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{
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}
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fragment_program_ref DeferredLighting/Ambient_ps
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{
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}
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texture_unit
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{
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content_type compositor DeferredLighting/GBuffer mrt_output 0
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tex_address_mode clamp
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filtering none
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}
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}
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}
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}
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material DeferredShading/Post/SimpleQuad
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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depth_check off
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texture_unit
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{
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texture white.bmp
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filtering none
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}
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}
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}
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}
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