pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/physics/MapShape.cc

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2019-04-18 10:27:54 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Map shape
* Author: Nate Koenig
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/thread/recursive_mutex.hpp>
#include <string.h>
#include <math.h>
#include "gazebo/common/Console.hh"
#include "gazebo/common/Image.hh"
#include "gazebo/common/Exception.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/physics/PhysicsEngine.hh"
#include "gazebo/physics/BoxShape.hh"
#include "gazebo/physics/Collision.hh"
#include "gazebo/physics/MapShape.hh"
using namespace gazebo;
using namespace physics;
unsigned int MapShape::collisionCounter = 0;
//////////////////////////////////////////////////
MapShape::MapShape(CollisionPtr _parent)
: Shape(_parent)
{
this->AddType(Base::MAP_SHAPE);
this->root = new QuadNode(NULL);
}
//////////////////////////////////////////////////
MapShape::~MapShape()
{
delete this->root;
delete this->mapImage;
this->mapImage = NULL;
}
//////////////////////////////////////////////////
void MapShape::Update()
{
}
//////////////////////////////////////////////////
void MapShape::Load(sdf::ElementPtr _sdf)
{
Base::Load(_sdf);
std::string imageFilename = _sdf->Get<std::string>("uri");
// Make sure they are ok
if (_sdf->Get<double>("scale") <= 0)
_sdf->GetElement("scale")->Set(0.1);
if (this->sdf->Get<int>("threshold") <= 0)
_sdf->GetElement("threshold")->Set(200);
if (this->sdf->Get<double>("height") <= 0)
_sdf->GetElement("height")->Set(1.0);
// Load the image
this->mapImage = new common::Image();
this->mapImage->Load(imageFilename);
if (!this->mapImage->Valid())
gzthrow(std::string("Unable to open image file[") + imageFilename + "]");
}
//////////////////////////////////////////////////
void MapShape::Init()
{
this->root->x = 0;
this->root->y = 0;
this->root->width = this->mapImage->GetWidth();
this->root->height = this->mapImage->GetHeight();
this->BuildTree(this->root);
this->merged = true;
while (this->merged)
{
this->merged = false;
this->ReduceTree(this->root);
}
this->CreateBoxes(this->root);
}
//////////////////////////////////////////////////
void MapShape::FillMsg(msgs::Geometry &_msg)
{
_msg.set_type(msgs::Geometry::IMAGE);
_msg.mutable_image()->set_uri(this->GetURI());
_msg.mutable_image()->set_scale(this->GetScale().x);
_msg.mutable_image()->set_threshold(this->GetThreshold());
_msg.mutable_image()->set_height(this->GetHeight());
_msg.mutable_image()->set_granularity(this->GetGranularity());
}
//////////////////////////////////////////////////
std::string MapShape::GetURI() const
{
return this->sdf->Get<std::string>("uri");
}
//////////////////////////////////////////////////
void MapShape::SetScale(const math::Vector3 &_scale)
{
if (this->scale == _scale)
return;
this->scale = _scale;
this->sdf->GetElement("scale")->Set(_scale);
/// TODO MapShape::SetScale not yet implemented.
}
//////////////////////////////////////////////////
math::Vector3 MapShape::GetScale() const
{
double mapScale = this->sdf->Get<double>("scale");
return math::Vector3(mapScale, mapScale, mapScale);
}
//////////////////////////////////////////////////
int MapShape::GetThreshold() const
{
return this->sdf->Get<int>("threshold");
}
//////////////////////////////////////////////////
double MapShape::GetHeight() const
{
return this->sdf->Get<double>("height");
}
//////////////////////////////////////////////////
int MapShape::GetGranularity() const
{
return this->sdf->Get<int>("granularity");
}
//////////////////////////////////////////////////
void MapShape::CreateBoxes(QuadNode * /*_node*/)
{
/*TODO: fix this to use SDF
if (node->leaf)
{
if (!node->valid || !node->occupied)
return;
std::ostringstream stream;
// Create the box geometry
CollisionPtr collision = this->GetWorld()->GetPhysicsEngine()->CreateCollision("box", this->collisionParent->GetLink());
collision->SetSaveable(false);
stream << "<gazebo:world xmlns:gazebo =\"http://playerstage.sourceforge.net/gazebo/xmlschema/#gz\" xmlns:collision =\"http://playerstage.sourceforge.net/gazebo/xmlschema/#collision\">";
float x = (node->x + node->width / 2.0) * this->sdf->Get<double>("scale");
float y = (node->y + node->height / 2.0) * this->sdf->Get<double>("scale");
float z = this->sdf->Get<double>("height") / 2.0;
float xSize = (node->width) * this->sdf->Get<double>("scale");
float ySize = (node->height) * this->sdf->Get<double>("scale");
float zSize = this->sdf->Get<double>("height");
char collisionName[256];
sprintf(collisionName, "map_collision_%d", collisionCounter++);
stream << "<collision:box name ='" << collisionName << "'>";
stream << " <xyz>" << x << " " << y << " " << z << "</xyz>";
stream << " <rpy>0 0 0</rpy>";
stream << " <size>" << xSize << " " << ySize << " " << zSize << "</size>";
stream << " <static>true</static>";
stream << " <visual>";
stream << " <mesh>unit_box</mesh>";
stream << " <material>" << this->materialP->GetValue() << "</material>";
stream << " <size>" << xSize << " "<< ySize << " " << zSize << "</size>";
stream << " </visual>";
stream << "</collision:box>";
stream << "</gazebo:world>";
boxConfig->LoadString(stream.str());
collision->SetStatic(true);
collision->Load(boxConfig->GetRootNode()->GetChild());
delete boxConfig;
}
else
{
std::deque<QuadNode*>::iterator iter;
for (iter = node->children.begin(); iter != node->children.end(); iter++)
{
this->CreateBoxes(*iter);
}
}
*/
}
//////////////////////////////////////////////////
void MapShape::ReduceTree(QuadNode *_node)
{
std::deque<QuadNode*>::iterator iter;
if (!_node->valid)
return;
if (!_node->leaf)
{
unsigned int count = 0;
int size = _node->children.size();
for (int i = 0; i < size; i++)
{
if (_node->children[i]->valid)
{
this->ReduceTree(_node->children[i]);
}
if (_node->children[i]->leaf)
count++;
}
if (_node->parent && count == _node->children.size())
{
for (iter = _node->children.begin();
iter != _node->children.end(); ++iter)
{
_node->parent->children.push_back(*iter);
(*iter)->parent = _node->parent;
}
_node->valid = false;
}
else
{
bool done = false;
while (!done)
{
done = true;
for (iter = _node->children.begin();
iter != _node->children.end(); ++iter)
{
if (!(*iter)->valid)
{
_node->children.erase(iter, iter+1);
done = false;
break;
}
}
}
}
}
else
{
this->Merge(_node, _node->parent);
}
}
//////////////////////////////////////////////////
void MapShape::Merge(QuadNode *_nodeA, QuadNode *_nodeB)
{
std::deque<QuadNode*>::iterator iter;
if (!_nodeB)
return;
if (_nodeB->leaf)
{
if (_nodeB->occupied != _nodeA->occupied)
return;
if (_nodeB->x == _nodeA->x + _nodeA->width &&
_nodeB->y == _nodeA->y &&
_nodeB->height == _nodeA->height)
{
_nodeA->width += _nodeB->width;
_nodeB->valid = false;
_nodeA->valid = true;
this->merged = true;
}
if (_nodeB->x == _nodeA->x &&
_nodeB->width == _nodeA->width &&
_nodeB->y == _nodeA->y + _nodeA->height)
{
_nodeA->height += _nodeB->height;
_nodeB->valid = false;
_nodeA->valid = true;
this->merged = true;
}
}
else
{
for (iter = _nodeB->children.begin();
iter != _nodeB->children.end(); ++iter)
{
if ((*iter)->valid)
{
this->Merge(_nodeA, (*iter));
}
}
}
}
//////////////////////////////////////////////////
void MapShape::BuildTree(QuadNode *_node)
{
unsigned int freePixels, occPixels;
this->GetPixelCount(_node->x, _node->y, _node->width, _node->height,
freePixels, occPixels);
// int diff = labs(freePixels - occPixels);
if (static_cast<int>(_node->width*_node->height) >
this->sdf->Get<int>("granularity"))
{
float newX, newY;
float newW, newH;
newX = _node->x;
newY = _node->y;
newW = _node->width / 2.0;
newH = _node->height / 2.0;
// Create the children for the node
for (int i = 0; i < 2; i++)
{
newX = _node->x;
for (int j = 0; j < 2; j++)
{
QuadNode *newNode = new QuadNode(_node);
newNode->x = (unsigned int)newX;
newNode->y = (unsigned int)newY;
if (j == 0)
newNode->width = (unsigned int)floor(newW);
else
newNode->width = (unsigned int)ceil(newW);
if (i == 0)
newNode->height = (unsigned int)floor(newH);
else
newNode->height = (unsigned int)ceil(newH);
_node->children.push_back(newNode);
this->BuildTree(newNode);
newX += newNode->width;
if (newNode->width == 0 || newNode->height == 0)
newNode->valid = false;
}
if (i == 0)
newY += floor(newH);
else
newY += ceil(newH);
}
// _node->occupied = true;
_node->occupied = false;
_node->leaf = false;
}
else if (occPixels == 0)
{
_node->occupied = false;
_node->leaf = true;
}
else
{
_node->occupied = true;
_node->leaf = true;
}
}
//////////////////////////////////////////////////
void MapShape::GetPixelCount(unsigned int xStart, unsigned int yStart,
unsigned int width, unsigned int height,
unsigned int &freePixels,
unsigned int &occPixels)
{
common::Color pixColor;
unsigned char v;
unsigned int x, y;
freePixels = occPixels = 0;
for (y = yStart; y < yStart + height; y++)
{
for (x = xStart; x < xStart + width; x++)
{
pixColor = this->mapImage->GetPixel(x, y);
v = (unsigned char)(255 *
((pixColor.r + pixColor.g + pixColor.b) / 3.0));
// if (this->sdf->Get<bool>("negative"))
// v = 255 - v;
if (v > this->sdf->Get<int>("threshold"))
freePixels++;
else
occPixels++;
}
}
}
//////////////////////////////////////////////////
void MapShape::ProcessMsg(const msgs::Geometry & /*_msg*/)
{
gzerr << "TODO: not implement yet.";
}