444 lines
11 KiB
C++
444 lines
11 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Map shape
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* Author: Nate Koenig
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <boost/thread/recursive_mutex.hpp>
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#include <string.h>
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#include <math.h>
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#include "gazebo/common/Console.hh"
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#include "gazebo/common/Image.hh"
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#include "gazebo/common/Exception.hh"
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#include "gazebo/physics/World.hh"
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#include "gazebo/physics/PhysicsEngine.hh"
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#include "gazebo/physics/BoxShape.hh"
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#include "gazebo/physics/Collision.hh"
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#include "gazebo/physics/MapShape.hh"
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using namespace gazebo;
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using namespace physics;
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unsigned int MapShape::collisionCounter = 0;
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//////////////////////////////////////////////////
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MapShape::MapShape(CollisionPtr _parent)
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: Shape(_parent)
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{
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this->AddType(Base::MAP_SHAPE);
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this->root = new QuadNode(NULL);
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}
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//////////////////////////////////////////////////
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MapShape::~MapShape()
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{
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delete this->root;
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delete this->mapImage;
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this->mapImage = NULL;
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}
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//////////////////////////////////////////////////
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void MapShape::Update()
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{
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}
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//////////////////////////////////////////////////
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void MapShape::Load(sdf::ElementPtr _sdf)
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{
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Base::Load(_sdf);
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std::string imageFilename = _sdf->Get<std::string>("uri");
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// Make sure they are ok
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if (_sdf->Get<double>("scale") <= 0)
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_sdf->GetElement("scale")->Set(0.1);
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if (this->sdf->Get<int>("threshold") <= 0)
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_sdf->GetElement("threshold")->Set(200);
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if (this->sdf->Get<double>("height") <= 0)
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_sdf->GetElement("height")->Set(1.0);
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// Load the image
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this->mapImage = new common::Image();
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this->mapImage->Load(imageFilename);
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if (!this->mapImage->Valid())
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gzthrow(std::string("Unable to open image file[") + imageFilename + "]");
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}
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//////////////////////////////////////////////////
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void MapShape::Init()
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{
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this->root->x = 0;
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this->root->y = 0;
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this->root->width = this->mapImage->GetWidth();
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this->root->height = this->mapImage->GetHeight();
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this->BuildTree(this->root);
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this->merged = true;
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while (this->merged)
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{
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this->merged = false;
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this->ReduceTree(this->root);
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}
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this->CreateBoxes(this->root);
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}
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//////////////////////////////////////////////////
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void MapShape::FillMsg(msgs::Geometry &_msg)
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{
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_msg.set_type(msgs::Geometry::IMAGE);
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_msg.mutable_image()->set_uri(this->GetURI());
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_msg.mutable_image()->set_scale(this->GetScale().x);
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_msg.mutable_image()->set_threshold(this->GetThreshold());
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_msg.mutable_image()->set_height(this->GetHeight());
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_msg.mutable_image()->set_granularity(this->GetGranularity());
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}
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//////////////////////////////////////////////////
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std::string MapShape::GetURI() const
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{
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return this->sdf->Get<std::string>("uri");
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}
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//////////////////////////////////////////////////
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void MapShape::SetScale(const math::Vector3 &_scale)
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{
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if (this->scale == _scale)
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return;
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this->scale = _scale;
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this->sdf->GetElement("scale")->Set(_scale);
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/// TODO MapShape::SetScale not yet implemented.
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}
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//////////////////////////////////////////////////
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math::Vector3 MapShape::GetScale() const
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{
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double mapScale = this->sdf->Get<double>("scale");
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return math::Vector3(mapScale, mapScale, mapScale);
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}
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//////////////////////////////////////////////////
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int MapShape::GetThreshold() const
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{
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return this->sdf->Get<int>("threshold");
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}
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//////////////////////////////////////////////////
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double MapShape::GetHeight() const
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{
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return this->sdf->Get<double>("height");
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}
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//////////////////////////////////////////////////
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int MapShape::GetGranularity() const
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{
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return this->sdf->Get<int>("granularity");
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}
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//////////////////////////////////////////////////
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void MapShape::CreateBoxes(QuadNode * /*_node*/)
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{
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/*TODO: fix this to use SDF
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if (node->leaf)
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{
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if (!node->valid || !node->occupied)
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return;
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std::ostringstream stream;
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// Create the box geometry
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CollisionPtr collision = this->GetWorld()->GetPhysicsEngine()->CreateCollision("box", this->collisionParent->GetLink());
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collision->SetSaveable(false);
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stream << "<gazebo:world xmlns:gazebo =\"http://playerstage.sourceforge.net/gazebo/xmlschema/#gz\" xmlns:collision =\"http://playerstage.sourceforge.net/gazebo/xmlschema/#collision\">";
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float x = (node->x + node->width / 2.0) * this->sdf->Get<double>("scale");
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float y = (node->y + node->height / 2.0) * this->sdf->Get<double>("scale");
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float z = this->sdf->Get<double>("height") / 2.0;
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float xSize = (node->width) * this->sdf->Get<double>("scale");
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float ySize = (node->height) * this->sdf->Get<double>("scale");
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float zSize = this->sdf->Get<double>("height");
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char collisionName[256];
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sprintf(collisionName, "map_collision_%d", collisionCounter++);
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stream << "<collision:box name ='" << collisionName << "'>";
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stream << " <xyz>" << x << " " << y << " " << z << "</xyz>";
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stream << " <rpy>0 0 0</rpy>";
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stream << " <size>" << xSize << " " << ySize << " " << zSize << "</size>";
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stream << " <static>true</static>";
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stream << " <visual>";
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stream << " <mesh>unit_box</mesh>";
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stream << " <material>" << this->materialP->GetValue() << "</material>";
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stream << " <size>" << xSize << " "<< ySize << " " << zSize << "</size>";
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stream << " </visual>";
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stream << "</collision:box>";
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stream << "</gazebo:world>";
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boxConfig->LoadString(stream.str());
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collision->SetStatic(true);
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collision->Load(boxConfig->GetRootNode()->GetChild());
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delete boxConfig;
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}
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else
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{
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std::deque<QuadNode*>::iterator iter;
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for (iter = node->children.begin(); iter != node->children.end(); iter++)
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{
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this->CreateBoxes(*iter);
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}
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}
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*/
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}
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//////////////////////////////////////////////////
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void MapShape::ReduceTree(QuadNode *_node)
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{
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std::deque<QuadNode*>::iterator iter;
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if (!_node->valid)
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return;
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if (!_node->leaf)
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{
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unsigned int count = 0;
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int size = _node->children.size();
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for (int i = 0; i < size; i++)
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{
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if (_node->children[i]->valid)
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{
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this->ReduceTree(_node->children[i]);
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}
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if (_node->children[i]->leaf)
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count++;
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}
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if (_node->parent && count == _node->children.size())
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{
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for (iter = _node->children.begin();
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iter != _node->children.end(); ++iter)
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{
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_node->parent->children.push_back(*iter);
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(*iter)->parent = _node->parent;
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}
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_node->valid = false;
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}
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else
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{
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bool done = false;
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while (!done)
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{
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done = true;
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for (iter = _node->children.begin();
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iter != _node->children.end(); ++iter)
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{
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if (!(*iter)->valid)
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{
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_node->children.erase(iter, iter+1);
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done = false;
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break;
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}
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}
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}
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}
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}
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else
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{
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this->Merge(_node, _node->parent);
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}
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}
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//////////////////////////////////////////////////
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void MapShape::Merge(QuadNode *_nodeA, QuadNode *_nodeB)
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{
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std::deque<QuadNode*>::iterator iter;
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if (!_nodeB)
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return;
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if (_nodeB->leaf)
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{
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if (_nodeB->occupied != _nodeA->occupied)
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return;
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if (_nodeB->x == _nodeA->x + _nodeA->width &&
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_nodeB->y == _nodeA->y &&
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_nodeB->height == _nodeA->height)
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{
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_nodeA->width += _nodeB->width;
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_nodeB->valid = false;
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_nodeA->valid = true;
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this->merged = true;
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}
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if (_nodeB->x == _nodeA->x &&
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_nodeB->width == _nodeA->width &&
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_nodeB->y == _nodeA->y + _nodeA->height)
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{
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_nodeA->height += _nodeB->height;
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_nodeB->valid = false;
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_nodeA->valid = true;
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this->merged = true;
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}
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}
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else
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{
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for (iter = _nodeB->children.begin();
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iter != _nodeB->children.end(); ++iter)
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{
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if ((*iter)->valid)
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{
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this->Merge(_nodeA, (*iter));
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}
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}
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}
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}
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//////////////////////////////////////////////////
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void MapShape::BuildTree(QuadNode *_node)
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{
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unsigned int freePixels, occPixels;
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this->GetPixelCount(_node->x, _node->y, _node->width, _node->height,
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freePixels, occPixels);
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// int diff = labs(freePixels - occPixels);
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if (static_cast<int>(_node->width*_node->height) >
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this->sdf->Get<int>("granularity"))
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{
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float newX, newY;
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float newW, newH;
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newX = _node->x;
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newY = _node->y;
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newW = _node->width / 2.0;
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newH = _node->height / 2.0;
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// Create the children for the node
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for (int i = 0; i < 2; i++)
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{
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newX = _node->x;
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for (int j = 0; j < 2; j++)
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{
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QuadNode *newNode = new QuadNode(_node);
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newNode->x = (unsigned int)newX;
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newNode->y = (unsigned int)newY;
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if (j == 0)
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newNode->width = (unsigned int)floor(newW);
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else
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newNode->width = (unsigned int)ceil(newW);
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if (i == 0)
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newNode->height = (unsigned int)floor(newH);
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else
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newNode->height = (unsigned int)ceil(newH);
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_node->children.push_back(newNode);
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this->BuildTree(newNode);
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newX += newNode->width;
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if (newNode->width == 0 || newNode->height == 0)
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newNode->valid = false;
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}
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if (i == 0)
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newY += floor(newH);
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else
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newY += ceil(newH);
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}
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// _node->occupied = true;
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_node->occupied = false;
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_node->leaf = false;
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}
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else if (occPixels == 0)
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{
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_node->occupied = false;
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_node->leaf = true;
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}
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else
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{
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_node->occupied = true;
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_node->leaf = true;
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}
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}
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//////////////////////////////////////////////////
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void MapShape::GetPixelCount(unsigned int xStart, unsigned int yStart,
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unsigned int width, unsigned int height,
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unsigned int &freePixels,
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unsigned int &occPixels)
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{
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common::Color pixColor;
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unsigned char v;
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unsigned int x, y;
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freePixels = occPixels = 0;
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for (y = yStart; y < yStart + height; y++)
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{
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for (x = xStart; x < xStart + width; x++)
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{
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pixColor = this->mapImage->GetPixel(x, y);
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v = (unsigned char)(255 *
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((pixColor.r + pixColor.g + pixColor.b) / 3.0));
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// if (this->sdf->Get<bool>("negative"))
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// v = 255 - v;
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if (v > this->sdf->Get<int>("threshold"))
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freePixels++;
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else
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occPixels++;
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}
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}
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}
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//////////////////////////////////////////////////
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void MapShape::ProcessMsg(const msgs::Geometry & /*_msg*/)
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{
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gzerr << "TODO: not implement yet.";
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}
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