263 lines
6.3 KiB
C++
263 lines
6.3 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/common/Assert.hh"
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#include "gazebo/common/Console.hh"
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#include "gazebo/physics/SurfaceParams.hh"
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using namespace gazebo;
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using namespace physics;
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//////////////////////////////////////////////////
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FrictionPyramid::FrictionPyramid()
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: patchRadius(0.0)
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, surfaceRadius(IGN_DBL_MAX)
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, usePatchRadius(1)
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, poissonsRatio(0.3)
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, elasticModulus(0)
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{
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this->mu[0] = 1.0;
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this->mu[1] = 1.0;
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this->mu[2] = 1.0;
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}
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//////////////////////////////////////////////////
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FrictionPyramid::~FrictionPyramid()
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{
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::GetMuPrimary()
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{
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return this->Mu(0);
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::GetMuSecondary()
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{
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return this->Mu(1);
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::MuPrimary() const
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{
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return this->Mu(0);
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::MuSecondary() const
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{
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return this->Mu(1);
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::MuTorsion() const
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{
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return this->Mu(2);
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::PatchRadius() const
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{
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return this->patchRadius;
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::SurfaceRadius() const
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{
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return this->surfaceRadius;
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}
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//////////////////////////////////////////////////
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bool FrictionPyramid::UsePatchRadius() const
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{
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return this->usePatchRadius;
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetMuPrimary(double _mu)
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{
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this->SetMu(0, _mu);
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetMuSecondary(double _mu)
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{
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this->SetMu(1, _mu);
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetMuTorsion(const double _mu)
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{
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this->SetMu(2, _mu);
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetPatchRadius(const double _radius)
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{
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this->patchRadius = _radius;
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetSurfaceRadius(const double _radius)
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{
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this->surfaceRadius = _radius;
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetUsePatchRadius(const bool _use)
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{
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this->usePatchRadius = _use;
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::PoissonsRatio() const
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{
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return this->poissonsRatio;
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetPoissonsRatio(const double _ratio)
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{
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if (_ratio < -1.0)
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{
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this->poissonsRatio = -1.00;
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gzwarn << "Poisson's ratio out of bounds [" << _ratio
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<< "] default to [" << this->poissonsRatio << "]\n";
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}
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else if (_ratio > 0.5)
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{
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this->poissonsRatio = 0.5;
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gzwarn << "Poisson's ratio out of bounds [" << _ratio
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<< "] default to [" << this->poissonsRatio << "]\n";
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}
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else
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{
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this->poissonsRatio = _ratio;
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}
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::ElasticModulus() const
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{
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return this->elasticModulus;
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetElasticModulus(const double _modulus)
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{
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if (_modulus < 0)
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{
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this->elasticModulus = 0;
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}
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else
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{
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this->elasticModulus = _modulus;
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}
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}
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//////////////////////////////////////////////////
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double FrictionPyramid::Mu(const unsigned int _index) const
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{
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GZ_ASSERT(_index < 3, "Invalid _index to Mu");
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return this->mu[_index];
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}
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//////////////////////////////////////////////////
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void FrictionPyramid::SetMu(unsigned int _index, double _mu)
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{
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GZ_ASSERT(_index < 3, "Invalid _index to SetMu");
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if (_mu < 0)
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{
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this->mu[_index] = GZ_FLT_MAX;
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}
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else
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{
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this->mu[_index] = _mu;
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}
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}
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//////////////////////////////////////////////////
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SurfaceParams::SurfaceParams()
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: collideWithoutContact(false),
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collideWithoutContactBitmask(1),
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collideBitmask(65535)
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{
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}
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//////////////////////////////////////////////////
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SurfaceParams::~SurfaceParams()
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{
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}
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//////////////////////////////////////////////////
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void SurfaceParams::Load(sdf::ElementPtr _sdf)
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{
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if (!_sdf)
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gzerr << "Surface _sdf is NULL" << std::endl;
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else
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{
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sdf::ElementPtr contactElem = _sdf->GetElement("contact");
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if (!contactElem)
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gzerr << "Surface contact sdf member is NULL" << std::endl;
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else
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{
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this->collideWithoutContact =
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contactElem->Get<bool>("collide_without_contact");
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this->collideWithoutContactBitmask =
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contactElem->Get<unsigned int>("collide_without_contact_bitmask");
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if (contactElem->HasElement("collide_bitmask"))
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{
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this->collideBitmask =
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contactElem->Get<unsigned int>("collide_bitmask");
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}
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}
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}
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}
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/////////////////////////////////////////////////
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void SurfaceParams::FillMsg(msgs::Surface &_msg)
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{
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_msg.set_collide_without_contact(this->collideWithoutContact);
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_msg.set_collide_without_contact_bitmask(this->collideWithoutContactBitmask);
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_msg.set_collide_bitmask(this->collideBitmask);
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}
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/////////////////////////////////////////////////
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void SurfaceParams::ProcessMsg(const msgs::Surface &_msg)
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{
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if (_msg.has_collide_without_contact())
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this->collideWithoutContact = _msg.collide_without_contact();
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if (_msg.has_collide_without_contact_bitmask())
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this->collideWithoutContactBitmask = _msg.collide_without_contact_bitmask();
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if (_msg.has_collide_bitmask())
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this->collideBitmask = _msg.collide_bitmask();
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}
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/////////////////////////////////////////////////
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FrictionPyramidPtr SurfaceParams::GetFrictionPyramid() const
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{
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return FrictionPyramidPtr();
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}
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/////////////////////////////////////////////////
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FrictionPyramidPtr SurfaceParams::FrictionPyramid() const
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{
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return FrictionPyramidPtr();
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}
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