pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/ModelSnap_TEST.cc

289 lines
9.2 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/rendering/RayQuery.hh"
#include "gazebo/math/Helpers.hh"
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/GLWidget.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/ModelSnap.hh"
#include "gazebo/gui/ModelSnap_TEST.hh"
#include "test_config.h"
/////////////////////////////////////////////////
gazebo::math::Vector2i GetScreenSpaceCoords(gazebo::math::Vector3 _pt,
gazebo::rendering::CameraPtr _cam)
{
// Convert from 3D world pos to 2D screen pos
Ogre::Vector3 pos = _cam->OgreCamera()->getProjectionMatrix() *
_cam->OgreCamera()->getViewMatrix() *
gazebo::rendering::Conversions::Convert(_pt);
gazebo::math::Vector2i screenPos;
screenPos.x = ((pos.x / 2.0) + 0.5) * _cam->ViewportWidth();
screenPos.y = (1 - ((pos.y / 2.0) + 0.5)) * _cam->ViewportHeight();
return screenPos;
}
/////////////////////////////////////////////////
bool FindRedColor(gazebo::rendering::CameraPtr _cam)
{
// Get camera data
const unsigned char *data = _cam->ImageData();
unsigned int width = _cam->ImageWidth();
unsigned int height = _cam->ImageHeight();
unsigned int depth = _cam->ImageDepth();
// scan image and find red pixels
for (unsigned int y = 0; y < height; ++y)
{
for (unsigned int x = 0; x < width*depth; x += depth)
{
int r = data[y*width*depth + x];
int g = data[y*width*depth + x+1];
int b = data[y*width*depth + x+2];
if (r > g && r > b && r > 200 && g < 200 && b < 200)
return true;
}
}
return false;
}
/////////////////////////////////////////////////
void ModelSnap_TEST::Highlight()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
std::string model02Name = "box";
std::string model03Name = "sphere";
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != NULL);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != NULL);
// set cam pose so it doesn't see the red line representing the world x axis.
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(2.18, 0.65, 1.06),
ignition::math::Quaterniond(0, 0.14, -3.14)));
cam->SetCaptureData(true);
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(!FindRedColor(cam));
gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
QVERIFY(model02Vis != NULL);
gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
QVERIFY(model03Vis != NULL);
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != NULL);
QVERIFY(gazebo::gui::g_snapAct != NULL);
QVERIFY(gazebo::gui::g_arrowAct != NULL);
gazebo::gui::ModelSnap::Instance()->Init();
gazebo::gui::ModelSnap::Instance()->Reset();
// start with arrow mode
gazebo::gui::g_arrowAct->trigger();
// trigger snap
gazebo::gui::g_snapAct->trigger();
// select any triangle on the sphere
gazebo::math::Vector2i spherePt = GetScreenSpaceCoords(
model03Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
QTest::mouseRelease(glWidget, Qt::LeftButton, 0,
QPoint(spherePt.x, spherePt.y));
this->ProcessEventsAndDraw(mainWindow);
// verify that a triangle is highlighted by checking for red pixels.
QVERIFY(FindRedColor(cam));
// try the box model next
// verify we can repeatedly pick triangles on the same model.
for (unsigned int k = 0; k < 2; ++k)
{
// cancel and reset snap
gazebo::gui::g_arrowAct->trigger();
this->ProcessEventsAndDraw(mainWindow);
// verify that no triangles are highlighted
QVERIFY(!FindRedColor(cam));
// trigger snap again
gazebo::gui::g_snapAct->trigger();
// select the front face of the box
gazebo::math::Vector2i boxPt = GetScreenSpaceCoords(
model02Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
QTest::mouseRelease(glWidget, Qt::LeftButton, 0, QPoint(boxPt.x, boxPt.y));
this->ProcessEventsAndDraw(mainWindow);
// verify that a triangle is highlighted
QVERIFY(FindRedColor(cam));
}
gazebo::gui::ModelSnap::Instance()->Fini();
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void ModelSnap_TEST::Snap()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
std::string model01Name = "cylinder";
std::string model02Name = "box";
std::string model03Name = "sphere";
gazebo::rendering::Events::createScene("default");
this->ProcessEventsAndDraw(mainWindow);
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != NULL);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != NULL);
gazebo::rendering::VisualPtr model01Vis = scene->GetVisual(model01Name);
QVERIFY(model01Vis != NULL);
gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
QVERIFY(model02Vis != NULL);
gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
QVERIFY(model03Vis != NULL);
this->SetPause(true);
// set-up the ray query
gazebo::rendering::RayQuery rayQuery(cam);
// select any triangle on the sphere
gazebo::math::Vector2i srcPt = GetScreenSpaceCoords(
model03Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
gazebo::math::Vector3 intersect;
std::vector<gazebo::math::Vector3> verticesSrc;
rayQuery.SelectMeshTriangle(srcPt.x, srcPt.y, model03Vis, intersect,
verticesSrc);
// select the front face of the box
gazebo::math::Vector2i destPt = GetScreenSpaceCoords(
model02Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
std::vector<gazebo::math::Vector3> verticesDest;
rayQuery.SelectMeshTriangle(destPt.x, destPt.y, model02Vis, intersect,
verticesDest);
// Snap the sphere to the front face of the box.
gazebo::gui::ModelSnap::Instance()->Snap(
verticesSrc, verticesDest, model03Vis);
double xDiff = 0;
double yDiff = 0;
double zDiff = 0;
// The sphere should now be in front of the box
// Given that they are both unit shapes, the x value sphere will roughly be
// within the box's x + 1.0.
// The tolerance is higher as we did not select a triangle
// that lies exactly [0.5, 0 , 0] from the center of the sphere.
QVERIFY(gazebo::math::equal(model03Vis->GetWorldPose().pos.x,
model02Vis->GetWorldPose().pos.x + 1.0, 1e-2));
// The y and z pos of the sphere should be within the y and z bounds of the
// box.
yDiff = model03Vis->GetWorldPose().pos.y - model02Vis->GetWorldPose().pos.y;
zDiff = model03Vis->GetWorldPose().pos.z - model02Vis->GetWorldPose().pos.z;
QVERIFY(fabs(yDiff) <= 0.5);
QVERIFY(fabs(zDiff) <= 0.5);
gazebo::gui::ModelSnap::Instance()->Reset();
// select the spherical face of the cylinder
gazebo::math::Vector2i srcPt2 = GetScreenSpaceCoords(
model01Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0.0), cam);
verticesSrc.clear();
rayQuery.SelectMeshTriangle(srcPt2.x, srcPt2.y, model01Vis, intersect,
verticesSrc);
// select the top face of the box
gazebo::math::Vector2i destPt2 = GetScreenSpaceCoords(
model02Vis->GetWorldPose().pos + gazebo::math::Vector3(0.0, 0, 0.5), cam);
verticesDest.clear();
rayQuery.SelectMeshTriangle(destPt2.x, destPt2.y, model02Vis, intersect,
verticesDest);
// Snap the cylinder to the top of the box.
gazebo::gui::ModelSnap::Instance()->Snap(
verticesSrc, verticesDest, model01Vis);
// The cylinder should now be on top of the box
// Given that they are both unit shapes, the height of the cylinder will now
// be 1.0 + 0.5 = 1.5.
QVERIFY(gazebo::math::equal(model01Vis->GetWorldPose().pos.z, 1.5));
// The x and y pos of the cyinder should be within the x and y bounds of the
// box.
xDiff = model01Vis->GetWorldPose().pos.x - model02Vis->GetWorldPose().pos.x;
yDiff = model01Vis->GetWorldPose().pos.y - model02Vis->GetWorldPose().pos.y;
QVERIFY(fabs(xDiff) <= 0.5);
QVERIFY(fabs(yDiff) <= 0.5);
cam->Fini();
mainWindow->close();
delete mainWindow;
}
// Generate a main function for the test
QTEST_MAIN(ModelSnap_TEST)